GeForce4 Go: power and glory By Jon L. Jacobi (2/13/02) Yes, I know I told you in my last column that I'd be describing my 802.11b home-networking experience this week. What can I say? A more timely topic arose: Nvidia announced its GeForce4 Go mobile GPU last week, and I just couldn't 4-go the pleasure of taking you on a tour. Now that your groans have subsided, there are two reasons why notebook users will be excited about the GeForce4 Go: graphics quality and power savings. The first is actually a by-product of vastly increased speed; Nvidia's new chip can render high-resolution, antialiased images at game-playable frame rates--a first for a notebook GPU. And while you wouldn't expect a more powerful GPU to save battery life, it's also supposed to do just that by running more efficiently than its predecessor.
Speed to burn Now for the bad news: Most of that power's wasted on a notebook because the fastest LCDs have slothful response times of 25ms or so. Obviously, when you divide that into a second, you get a screen redraw rate of no more than 40 per second. Forget those 60Hz or 70Hz ratings you see in the specs for LCDs; that's the type of signal they can sync to (another great marketing practice from the industry that brought you 19-inch displays with an 18-inch viewable area). The bottom line: You'll never see those 140 frames per second (fps) except with an external CRT. Although the GeForce4 Go can't realize its full potential on a notebook LCD, the GPU's increased horsepower still allows it to render antialiased images at much better frame rates than before: 70fps or so on Quake with the less sophisticated 2X or Quincunx antialiasing enabled and about 50fps with full-on 4X antialiasing. If you read my last column about Microsoft's ClearType, you might remember that antialiasing smoothes jagged diagonal edges by shading the adjoining pixels in tones midway between the two divergent colors that are creating the problem. To smooth an entire screen takes incredible amounts of computation, but the results are worth it; antialiased games appear much more realistic and pleasing to the eye.
Power play Offloading MPEG-2 decoding tasks (for DVD playback) from the CPU helps save power as well. The GeForce4 Go takes over YUV-RGB, motion compensation, and IDCT in the same way that rival ATI's chips do. In addition, the GeForce4 Go handles inverse quantization.
Easy does it The GeForce4 Go's advances in speed, power savings, and design efficiency should mean faster, longer-lasting, and cheaper notebooks that still pack plenty of punch. As always, I'll reserve final judgment until I see it in a shipping system. Meanwhile, in my next column, I'll be relating my observations of PalmSource, last week's Palm PDA conference in San Jose. Then--I promise--will come my tale of 802.11b.
Jon L. Jacobi is a contributing editor for CNET Hardware and a freelance writer and programmer based in San Francisco. | |||||||||||

