August 23, 2005, 9:39 AM PDTUnfortunately, the additional week of waiting time didn't result in any bonus features; this update contains the same Web browser, WPA support, and homebrew-stifling goodness as its Japanese counterpart, which many savvy PSP owners have already installed. This begs the question: why did Sony wait a week to officially release an upgrade that 1) added significant functionality to its product; and 2) was already, for all intents and purposes, done?
It's a mystery until you think about what the competition has been up to this week. Yesterday, both Advance Wars: Dual Strike and Nintendogs launched for the Nintendo DS, each garnering high critical praise and arguably giving the PSP's archrival its first two killer apps. Remember how Microsoft is going to launch Halo 3 the same day as Sony drops the PlayStation 3? Seems like SCEA isn't above adopting the same subtle tactics.
Do you think Sony's firmware delay was deliberate? Are you planning to upgrade now that the update is official? Have you gotten so into Nintendogs that you don't care one way or another? Let the TalkBacks commence.
Permalink | 58 comments
August 18, 2005, 2:52 PM PDTWell, wait a minute. While it's a credit to Blizzard, ArenaNet, and Cryptic Studios that World of Warcraft, Guild Wars, and City of Heroes provide such immersively persistent gaming experiences, it would be folly not to admit that the genre's explosive progress is largely tied to advances in hardware. Now, before you flame, I know that MUDs have existed longer than I have; I, too, have racked up hundred-dollar phone bills while combing the text-only dungeons of Gemstone III. But these days, mainstream gamers demand immersive graphics, which require cutting-edge hardware, which in turn requires disposable income. And there's the rub: while there's no doubting that the PlayStation 3 will offer jaw-dropping visuals, its rumored $400-level price tag may prevent it from achieving household ubiquity. And while I'd like to believe, as this article's author states, that one day "there will be a branch of government to rule the virtual world," my guess is that the rising cost of gaming hardware will cap the genre's growth before we need a Department of Azerothian Security.
What do you think? Am I merely dismissing the inevitable? Hit me with your talkbacks.
Permalink | 1 comment
August 17, 2005, 9:30 AM PDTNaturally, all of these are pricey; we expect nothing less from proprietary peripherals. But unlike Xboxes past, for which unscrupulous overseas exporters could pump out $10 knockoffs within seconds of launch, the Xbox 360 has a rigid security mechanism to ensure that only properly approved and licensed accessories can be used with the box.
So, while DRM schemes can be cracked--and we're not ruling that out for the future--for now, you'll have to shell out for a 64MB memory card that somehow costs $40. Ugh--haven't we, as a civilization, advanced past the point where we need proprietary memory cards? Memory hasn't been this expensive per megabyte since 640K was enough for everybody. I wonder how much they'll charge for the 2,400baud modem.
Permalink | 21 comments
August 17, 2005, 9:00 AM PDTThe long and short of the announcement is this: Yes, you'll be able to get an Xbox 360 for the same $299 you would have paid to get the original Xbox back in 2001. But you'll be getting a deliberately bare-bones rig whose necessary accessories will bring you perilously close to the cost of the $399 package anyway; without a hard drive, you'll need a memory card, and the "official" 64MB model ($39.99) is only 60 bucks cheaper than the bump up to the 20GB deluxe package.
Also significant about this release is what it didn't tell us: there's still no confirmed release date, nor are there any set launch titles (whoops!). But gamers now know exactly what size piggy bank they'll need to fill between now and the holidays.
Permalink | 21 comments
August 11, 2005, 2:16 PM PDTCheck out the full list here (via digg.com), and note that, for now, you can click through to individual game pages on EB's site, then mutter to yourself upon noticing that they all appear to be priced in the vicinity of $59.99. Now, if only EB could start leaking coupon codes and free gift certificates and maybe just start direct-mailing Xbox 360s to people, then we'd be getting somewhere.
Update: EBgames has since put up a disclaimer saying that prices aren't official. Though the pricing and release dates you see on its sites are likely close to accurate, you'll want to take them with a few grains of salt.
Permalink | 12 comments
August 10, 2005, 1:55 PM PDTI have a point here, and it is this: if you can take even a "pretty good" console game, and make it portable, then you have created magic. And that's what EA Sports has done with Madden NFL 06 for the Sony PSP. This is without question the PSP's first killer app and the fulfillment of all those promises we heard back in March of a "handheld PlayStation 2." The Madden experience that piqued over the last couple years arrives remarkably intact on the PSP; the controls feel right (expected), there's a full franchise mode (incredible), and the graphics are roughly on par with what you'd see playing console Madden on a PSP-size screen (unprecedented). Screenshots really don't do this game justice, because they fail to capture the particular feeling you get when you see a 3D Ronnie Brown burst into the secondary after a lifetime of sprite-based Madden efforts on the GBA.
Longtime fans of the franchise will also be happy to hear that the game's learning curve remains intact; I found the moderate difficulty level fairly challenging, and though I'm no great shakes at Madden, it's nice to see that handheld football has evolved past the point where you can just speed-burst into the end zone on every play. Passing adheres to the same time-honored methods of Maddens past, so you won't have to bother with turning off the newfangled Cone of Vision that so many people seem to hate on consoles. A few of the other console-specific moves are absent as well, due to the PSP's lack of a right analog control; you can still "truck" defenders with the triangle button, but can't do the back-juke that, if deftly executed, would likely allow experienced players to speed-burst into the end zone on every play. So maybe that's a good thing.
There were a couple features I couldn't try out; there was no Wi-Fi at the press event, so my multiplayer options were limited, and I didn't get a chance to sync the PSP with the PS2 version of the game, which would have allowed me to play a week from my season on the go. But EA's PR types assured me that those features worked perfectly well, so you'll be able to log in and manhandle any guy from Chicago who insists on playing as the Bears.
It's the rare game that actually inspires people to buy the platform it comes on, but Madden has the potential to do just that for the PSP. I can almost picture the collective sigh of relief at Sony HQ--you're in bad shape when your console's most exciting title is a Web browser.
Permalink | 3 comments
August 05, 2005, 2:25 PM PDT
This week: Ghost Recon: Advanced Warfighter (Xbox 360)
Last week: Quake 4 (PC)
Next week, I'll have hands-on previews of EA Sports' Madden 2006, NBA Live 2006, and Tiger Woods 2006 for the Sony PSP, as well as a brief rundown of NHL 2006 for consoles. Yep--it's that time of year, when everyone who's tired of their MLB 2006 season looks forward to bigger and better things.
Permalink | Post a comment
August 04, 2005, 8:40 AM PDTYou see, normally I don't put much stock in hands-on previews; they're informative, certainly, and much better than relying on screenshots. But since they normally involve a developer hovering over your shoulder and visibly trembling if the frame rate in his prealpha build slows down, I think reviewers can sometimes be a bit too forgiving. Which is why, upon reading 1up.com's hands-on preview of Dirge of Cerberus: Final Fantasy VII, I stopped dead in my tracks: They didn't like the game. This was bad, bad news; you must understand that for a game journalist even to look askance at a prebuild title, never mind a Final Fantasy title, never mind a Final Fantasy VII-derived title, it has not only to stink, but also to give off visible smell rays.
OK, I'm overreacting. A lot of the problems 1up had with Dirge of Cerberus were early build issues, and if you read the article, you'll see that they retain a sort of cautious optimism that things will work themselves out in the end. But is it fair to say that maybe Square Enix needs to keep a tighter leash on their treasured Final Fantasy properties? If Dirge of Cerberus tanks, it certainly won't cheapen anyone's memories of the original FFVII, but it will temper their excitement for future spin-off efforts, especially the unapologetically crappy ones. Final Fantasy overexposure needs to end, before the franchise's name can become even more deeply ironic. I don't think I'm alone in longing for a time when Cloud was making awesome cameos in Kingdom Hearts instead of shilling digital cameras.
Permalink | 1 comment
August 02, 2005, 8:10 AM PDT
August 01, 2005, 8:22 AM PDTThis is a big deal, because for a while there it looked like the SAG might drop the S-bomb (strike, not Stephen) and foul up such forthcoming titles as The Godfather (featuring the vocal stylings of James Caan and a posthumous Marlon Brando) and Stargate SG-1 (featuring the slightly less famous stars of the original TV series). Oh, and also pretty much every other video game in development, since a generous portion of voice actors belong to the guild, even if their fame currently registers at sub-Stargate levels.
So yeah, good news all around. I couldn't imagine there being much interest in a replacement-player Godfather title, voiced by a rickety cast of scabs and celebrity impersonators. Though you have to wonder whether using Brando in the first place required some sort of workaround--I picture his body, wearing sunglasses, propped up at the mic by those two guys from Weekend at Bernie's.
Permalink | Post a comment