April 03, 2006, 4:43 PM PDT
April 03, 2006, 4:40 PM PDT
April 03, 2006, 2:26 PM PDTI covered Migo nearly two years ago. It used to come on its own flash drive, but now it's available as software. Its claim to fame is a tool that lets you take your Outlook work space with you on a flash drive. Because of this and its file-synchronization capability, it's a good utility if you want your flash drive to act as a junior version of your desktop. There's also the well-established U3, which requires certified flash drives (there are many available). It supports custom, personalized desktops and runs flash-capable versions of applications such as Firefox, Thunderbird, Skype, and Winamp. These apps, when run from a USB drive, leave no traces on their PC hosts, making them ideal for use on other people's PCs. Ceedo is similar to U3.
The latest entrant in this space is StickyDrive, which supports the same flash apps that U3 does (at least for now; the CEO tells me even more are forthcoming). It also has some nice features that make your USB drive a handy traveling companion: There's a built-in slide-show viewer for your images and a music player for the MP3s you copy over. It will also run on any flash or USB device, such as an iPod or even a digital camera. And it is free (none of the other USB utilities are).
StickyDrive is still in early beta and has some user interface warts, but it is a good application to experiment with on your USB drives or your iPod, turning these devices into little personal content showcases. For example, I always carry family photos with me on a USB drive. With StickyDrive, I now have a supereasy way to turn these photos into a slide show when I visit my in-laws.
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April 03, 2006, 1:35 PM PDT2K Games isn't resting on the laurels of semiexclusivity; it's the only third party that's licensed to put out a Major League Baseball game, which explains why EA Sports is going the college route. 2K is infusing a lot of new features to MLB 2K6, some of which are welcome and innovative, while others could use another season in the minors. The most striking change is the batter-pitcher dynamic on the Xbox 360, particularly in the single-player mode. Quite simply, the catcher is given a far more prominent and much-deserved role in the process. Your backstop calls and places pitches, and it's up to the pitcher to put them in the right spot. The pitching method is fairly intuitive, consisting of picking a pitch and a location, then timing the throw correctly. Unfortunately, the oversimplified batting isn't quite as enjoyable. Taking a page from the golf genre, the hitter's swing is determined by pulling back and pushing forward on the analog stick. As long as the pitch is in the strike zone and you've timed it correctly, the ball will be in play. While I'm sure it'll become more amenable with time, fans such as myself, who like to have a little more control at the plate, may be disappointed.
Along with the standard "all 30 teams and every player except Bonds" deal, 2K Games is including some sweet new licenses this season. There's the World Baseball Classic, which is looking decent, considering how recently the whole tournament came together. There's no international stadiums, and rosters are incomplete--but can anyone outside of South Africa name a player on the South African squad anyway? The other, better-implemented license is from Inside Edge, the scouting agency that provides reports for MLB clubs and media outlets. Before a game, you're given a certain amount of Inside Edge Points that you can spend scouting particular players--better ones cost more, natch--allowing you to neutralize a nemesis on the plate or the mound by revealing a batter's weak spot or a pitcher's favorite pitch. There's no minor league play, which is a bit disheartening, seeing as how nicely EA had been using it before the company lost its license.
Surprisingly, the game looks amazing on the PSP and is, quite frankly, a bit better in the gameplay department. The 360 version looks pretty good--particularly the shading and grass on the field--but the player models could use a bit more detail, as they lack the vibrancy of the NFL and NBA games. That's what a lack of sweat'll do, I guess.
So while there are a couple of minor annoyances in Major League Baseball 2K6, the hour or so I got to spend with it wasn't enough to see if they were the kind that go away with a little familiarity. Expect reviews of the first two versions rather soon from an editor who has significantly more than four innings under his belt.
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April 03, 2006, 12:48 PM PDT
April 03, 2006, 10:09 AM PDT
April 03, 2006, 8:52 AM PDTFor that price, you'll be allowed to burn Movielink downloads to DVD, but only for playback on a PC (who-knows-what infinitely hackable technology will prevent you from playing it in a standard DVD player). While you can transfer movies to two other computers, you can't transfer them to a portable video player. CinemaNow, on the other hand, is taking the "we really don't want anyone to buy these downloads" approach. No burning to DVD, and no transfer to other PCs whatsoever--at least not yet. Sigh. Oh, well. Rome wasn't built in a day. At least they've laid the first stones!
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April 03, 2006, 8:31 AM PDTCompared to current DLP HDTVs, the most promising aspect of the technology seems to be its ability to deliver deeper blacks. Current lamp-driven projection technologies require the lamp to be permanently switched on, which can cause internal reflections and other issues that contribute to a lighter shade of black onscreen. Since the lasers switch off entirely, they have the potential to create a pure black, according to the company. Mitsubishi also claims that the laser light source can produce better color, is more efficient, and has an essentially "permanent" life span, as opposed to the bulb, which needs to be replaced every 3,000 hours or so in standard DLPs. Current DLPs also use a color wheel that can introduce rainbows, artifacts that the three-color lasers would likely eliminate or greatly reduce.
Mitsubishi concentrates primarily on rear-projection televisions, and so its spokespeople sourced in the Times did their best to contrast the laser-powered HDTVs with competing big-screen flat-panel plasmas. They claimed that since 4-inch-thick, 50-inch-diagonal plasmas require a 17-inch-deep stand, the new laser models will have comparable depth--but I doubt you'll want to hang one on the wall. They also said that prices for laser DLPs will be comparable to plasmas sized 52 inches or larger. I assume they mean plasmas such as Hitachi's 55HDT52, which lists for $5,900 and costs significantly less in stores. A $4,999 list price for a first-generation 52-inch laser HDTV sounds about right to me. The laser-powered sets aren't expected to hit stores until late 2007, at which time plasma prices will have fallen even further.
If this kind of alternate-lighting-for-projection technology sounds familiar, you may be remembering Samsung's LED-powered DLP that was announced at CES. HP said it will also deliver LED DLPs this year. For its part, Mitsubishi hasn't announced any LED-powered DLP big-screens, but the company will provide demos of its laser technology at its April 7 line show.
More resources:
Update: According to Mitsubishi's rep, the target size for laser-powered DLP televisions is 62 inches, not 52 as mentioned in the Times story. Since comparably-sized plasmas and LCDs start at about $8000 today, that information suggests that the first laser-powered DLPs will probably cost more than the $5000 I initially estimated.
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April 03, 2006, 7:34 AM PDT