November 22, 2006, 10:53 AM PSTSpecs aside, Nvidia sent us this box to take a look at PureVideo HD, the decoding software that helps complete the PC's end of the HDCP chain. Having a "secure" system won't be an issue until roughly 2010, when Hollywood may or may not kick in the copy-protection technology that will "down-res" HD movies when you play them on unapproved hardware, but it's nice to have that box checked early. Perhaps more importantly, when you play a Blu-ray or HD-DVD movie, PureVideo HD will help the graphics card, Windows, and your HD movie player software to communicate, ideally ensuring an optimal HD movie-watching experience.
To get an idea of what this experience looks like, we plugged Nvidia's test box via an HDMI cable into the highly rated Sony KDS-R60XBR2 60-inch television. Coming fresh off of its November 11 review, we chose that TV because it was handy, but also because it'll do HD resolutions up to 1080p, and we already had its image-quality settings set. Even after eliminating the television as a source of any trouble, we still found mixed results.
We were happy to see that Nvidia's drivers recognized our television and autoset the screen to 1080p resolution. Nvidia's software includes a few easy-to-use tools for calibrating RGB color accuracy and brightness. It took some tweaking, but eventually we were happy with the color temperature and other settings. One drawback we found is that any changes you make to the video don't show up on the fly. You have to close whatever you're watching and restart it for any adjustments to kick in, making the process overly cumbersome. This lack of real-time feedback has always been an issue with PC video, though, so it's nothing new.
In terms of actual movie playback, we were generally pleased with 1080p and 720p. We used Swordfish and The Last Samurai as our test discs, and we compared them against output from a standard HD-DVD player. On the Nvidia system, we noticed some false contouring (distinct lines appear where gradients of color should transition smoothly), fewer fine details in shadowy areas, and some noticeably choppy frames during some more difficult pans, but at no time did we feel like were we utterly disappointed in the quality. We still saw much of what we've come to expect from HD video, things such as individual stubble hair and crisp background details, and the frame rates generally kept up.
The 1080i output was a different story. For some reason, Nvidia's test system wouldn't stay at 1080i on the Sony 60-incher. When we set that resolution in the drivers, it kept bouncing back up to 1080p. To eliminate the problem, we connected the PC to our Sony KD-34XBR960, an older, Editors' Choice-winning, 34-inch direct-view CRT that will only go as high as 1080i. When we finally got 1080i output to stick, all of the issues we noticed at 1080p were magnified: The contouring was terrible, diagonal lines were covered in shimmery moire effects, jagged edges marred both the foreground and the background, and the slight stutter we saw during certain scenes became much more pronounced. We're not sure whether the video card or PureVideoHD itself is to blame, but the result is that 1080i looks significantly worse than either 720p or 1080p. Early adopters who want an HD television and can't wait for 1080p to become more prevalent will feel this problem the most.
For progressive output, at least, we're mostly happy with PureVideo HD and the system that Nvidia sent us. We haven't had the opportunity to test an HD drive-equipped PC that has AMD/ATI's Avivo video-decoding technology, so we can't say what the PC competition is like. What we can say is that while a living room PC remains inferior to standard home theater components in terms of movie-image quality and general ease of use, Nvidia's PureVideo HD gets the quality part rather close on progressive content.
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November 13, 2006, 9:01 PM PSTToday marks Intel's first official day of the quad-core processor era with the release of quad-core processors for enthusiasts (the Intel Core 2 Extreme QX6700) and for servers and workstations (the Intel Xeon 5355)--and Intel was kind enough to supply CNET Labs with a pair of 2.66GHz Xeon 5355 processors. As the Xeon 5355 is pin-compatible with the Xeon 5160 processors that came installed in our Mac Pro, we proceeded to swap out the two dual-core processors with the new quad-core processors. (We highly advise you not to try this at home! The Mac Pro case is not designed to allow the end user to perform CPU surgery--and we've got the cuts and bruises to prove it.) With the pair of Xeon 5355 processors installed, we booted the system back up and were greeted with eight active processing cores in both the Mac OS and Windows XP via the Boot Camp Public Beta. With the transplant successful, it was time to run our benchmarks...
| Rendering Multiple CPUs | Rendering Single CPU |
Even though dual-core processors have been around for a while now, you'd still be hard-pressed to find many mainstream applications that can efficiently take advantage of both processing cores at the same time (typically referred to as a multithreaded-application). Double that number to four processing cores, and the list of supported multithreaded applications gets even shorter. Double it again to eight...and you get the idea. Some professional multimedia and scientific applications, however, are designed to take advantage of as many processors as are present--and performance will scale accordingly, based on the number of processors available.
Both the Cinebench and PyMOL tests use all available processing cores and hit 100-percent total CPU utilization on every configuration we tested. We saw a 31-percent performance increase on the Mac OS X version of the Cinebench test from the two dual-core chips to the two quad-core chips. Although we doubled the number of cores, we didn't see twice the performance. This is for a few reasons: The quad-core chips are actually running at a slower speed (2.66GHz) than the dual-core chips (3.0GHz). Also, the extra cores introduce some additional computational overhead to the overall workload. Additionally, our "octo-core" rig is our own unsanctioned rig, and therefore isn't benefiting from any of Apple's special sauce, such as firmware and driver updates to better optimize the system for the additional cores.
Our multimedia multitasking test performs a QuickTime encode in the foreground while iTunes is simultaneously encoding in the background. On systems with two or fewer cores, this workload typically saturates the total CPU utilization at 100 percent. With four cores, the system hovered around 40-percent CPU utilization, but dropped to about 23-percent when using eight cores. Interestingly, the actual performance gain we saw between four and eight cores was less than 10 percent. To truly see a significant benefit from the additional cores while performing multiple tasks, you will have to perform a massively multitasking scenario--something we unfortunately did not have time to do for this story.
| (800x600, low quality, AA off, AF off) |
Our iTunes and Quake 4 tests are more representative, however, of what you are likely to see with most mainstream applications in a nonmultitasking scenario. The results for both of these tests (as well as with other apps, not shown here, such as Photoshop CS2) indicate that what influences the speed of these tasks is primarily CPU speed. Four cores running at 3.0GHz consistently outperform eight cores running at 2.66GHz. (Note that iTunes is better optimized for the Mac OS, and Quake 4 is better optimized for Windows XP.)
It will be interesting to see how long it is before Apple migrates the Mac Pro over to the new quad-core Xeon chip and makes an eight-core system publicly available. But unless you do work normally relegated to high-end workstations, perform massively multitasking workloads, or just want the bragging rights, eight cores is definitely overkill...at least for now. As more applications become available that support multithreading across multiple processing cores, the benefits of quad- and octo-cores will be realized.
System configurations:
Intel QX6700: 4 cores @ 2.66GHz, Windows XP
Windows XP Professional SP2; 2.66GHz Intel Core 2 Extreme QX6700; 2,048MB DDR2 SDRAM 800MHz; 256MB ATI Radeon X1900; 74GB Western Digital 10,000rpm SATA/150
Mac Pro: 4 cores @ 3.0GHz, Mac OS X
OS X 10.4.8; 2x 3.0GHz Intel Xeon 5160; 2,048MB DDR2 FB-SDRAM 667MHz; 512MB ATI Radeon X1900; 500GB Seagate 7,200rpm SATA/150
Mac Pro: 4 cores @ 3.0GHz, Windows XP
Windows XP Professional SP2; 2x 3.0GHz Intel Xeon 5160; 2.048MB DDR2 FB-SDRAM 667MHz; 512MB ATI Radeon X1900; 500GB Seagate 7,200rpm SATA/150
Mac Pro: 8 cores @ 2.66GHz, Mac OS X
OS X 10.4.8; 2x 2.66GHz Intel Xeon 5355; 2,048MB DDR2 FB-SDRAM 667MHz; 512MB ATI Radeon X1900; 500GB Seagate 7,200rpm SATA/150
Mac Pro: 8 cores @ 2.66GHz, Windows XP
Windows XP Professional SP2; 2x 2.66GHz Intel Xeon 5355; 2,048MB DDR2 FB-SDRAM 667MHz; 512MB ATI Radeon X1900; 500GB Seagate 7,200rpm SATA/150
October 25, 2006, 3:05 PM PDT
The news circulated earlier today that Microsoft has finally unveiled the specifics behind its Windows Vista Upgrade coupons. As of October 26, the company is going to allow vendors to offer an upgrade for all new Windows XP-based desktops and laptops. The upgrade path matches certain versions of Windows XP to their Vista equivalents. XP Home will earn you Vista Basic, XP Media Center 2005 gets bumped to Vista Home Premium, and XP Pro lines up with Windows Vista Business. You get the upgrade DVD by sending in the coupon or filling out a Web form.
We like this plan, but one thing bothered us. The details on Microsoft's official Vista blog weren't specific as to what the upgrades would cost. It pointed to a "nominal fee" for each, and said that it was up to the PC manufacturers and retailers to decide the specifics of upgrade and shipping-and-handling fees. So who's going to charge, you ask? So did we. Here's what we found out from the major PC vendors, except Sony who never called us back (where were you guys?).
Alienware: Won't offer the upgrade to XP Home, but will have no charge for the other versions. It will charge for shipping.
Dell: Will charge $45 to go from XP Home to Vista Basic; all other versions will be free; shipping costs apply.
HP: All versions will be free. It will also ship a DVD of Vista driver updates with the upgrade disc (nice touch). Might charge for shipping, depending on your location.
Gateway: For online customers, all versions will be free, with no shipping-and-handling fee. A few retail customers might get hit with S/H charges. Details for professional-channel customers have yet to be worked out.
Lenovo: Going from XP Home to Vista Basic will cost an amount that has yet to be determined--on top of the shipping and handling fee. XP Pro to Vista Business will have a fee for shipping and handling only.
Sony: TBD
Velocity Micro: No charge for any of the upgrades. Shipping-and-handling charges will apply via Microsoft. Made the point that all out-of-channel vendors (read: the smaller guys) will need to point customers to Microsoft directly, hence the shipping charge. The larger vendors have the option to absorb the fee.
October 24, 2006, 7:16 AM PDTIf you jump on over to NewEgg.com this morning, you'll find a new desktop PC chassis for sale. The Falcon Northwest FragBox case runs nearly $300 ($289.99, to be exact), but for that price, you get a small form-factor case with the spec standards of premiere, high-end PCs. Falcon has sold its Northwest FragBox directly from its Web site. According to the press release issued this morning, however, the act of unleashing the item on NewEgg was less at-odds with Falcon's own custom-PC business.
The case doesn't come with a power supply, and you have to bring your own motherboard, too. We've seen the FragBox running with a pair of 3D cards in it, however, making it quite friendly to PC builders wanting to make a small-but-deadly semiportable gaming system.
It has room for four expansion cards, so it is a little bigger than a typical, small form-factor PC, but we have a feeling most gamers won't mind the added capacity.
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October 18, 2006, 11:29 AM PDTTo go on a proper energy diet, first you'd have to measure the power consumed around the house, outlet by outlet. Just like counting calories, that would take all the fun out of gobbling up electricity. But if you're really geeked about saving money and greening your home, then you might follow the lead of one Silicon Valley engineer who crusaded around his apartment with the Kill-a-Watt energy meter, measuring the appetite of nearly every appliance.
Eric Boyd calculated that over a year, his refrigerator, desktop PC, and iMac used the most electricity. He estimated that his stove, oven, and air conditioner demanded a bit less energy than the computers. (Government figures, on the other hand, list heating and cooling as the biggest energy gobbler.) The toaster, microwave, washer, and dryer were hungrier for watts than anything else in Boyd's home, but their infrequent use led to low operating costs overall. Lighting didn't cost much because he already used compact fluorescent bulbs instead of ravenous incandescents. And in case you needed more motivation not to clean the floor yourself, his Roomba ate up a piddling 43 cents of his annual electrical bill.
Unfortunately, Boyd concluded that he'd barely notice a dent in his utilities bills if he conscientiously unplugged every gadget from the wall when not in use. But various studies show that standby power drained by those dormant appliances might quietly eat up as much as one-tenth of your energy expenses.
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October 17, 2006, 7:53 AM PDT
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September 29, 2006, 4:34 AM PDT
September 21, 2006, 8:32 AM PDTWith Core 2 Duo out in full force, Intel is expected to relegate its Pentium 4 chips to the bargain bin. Using Intel's suddenly outdated Netburst architecture, Pentium 4 CPUs will see their prices slashed by up to 58 percent at the start of 2007 as Intel looks to clear out inventory of its old chips. The price of the 3.0GHz Pentium 4 631, for example, is expected to drop nearly $100, from $163 to $69.
Intel will reportedly stop manufacturing Pentium 4 processors by Q3 of next year; production of the Netburst-based budget Celeron chip will cease in early '08. A budget line of CPUs based on Intel's new Core architecture is expected to be released in Q2 of next year. On the high end, of course, Intel's quad-core desktop CPU (Kentfield) is expected to be one of the major headliners of next year's CES.
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September 12, 2006, 8:17 AM PDT