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November 20, 2009 5:31 PM PST

Multiservice chat and 3D racing: iPhone apps of the week

by Jason Parker
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iPhone (Credit: CNET)

With more than 100,000 apps in the iTunes App Store and huge success around the world with the iPhone, it would appear Apple has done just about everything right with the launch of its first mobile handset. But as any iPhone app developers will tell you, the app approval process is less than ideal, with some developers waiting well beyond Apple's 14-day waiting period and sometimes longer to get their apps approved. Though Apple has stated it is working on the app approval process, there has been little in the way of progress if you ask iPhone app developers.

Recently, Apple added an automated system for weeding out developers who use Apple's private APIs, a process that may be part of a larger plan to cut down on some of the wait time. Unfortunately, developers are still struggling to get their apps to the iTunes store, finding out at the end of the 14-day waiting period that it was the automated system that turned them down. Hopefully, as more time passes, Apple will be able to figure out a way to make the process more efficient while still being able to provide high-quality and secure apps for everyone. Happy iPhone app developers mean more and better apps, so it's in all of our best interests for Apple to make the process better.

This week's apps include a new (to iPhone) multiservice chat client and a stunt-racing game with beautiful 3D graphics.

Trillian for iPhone

Use the tabs at the top to switch conversations

(Credit: Screenshot by Jason Parker/CNET)

Trillian ($4.99) is a popular multiservice chat client on Windows machines that you can now use on your iPhone. Multiservice chat clients are ideal for those who have accounts across several services like Yahoo, Google, ICQ/AIM, and MSN, and want to use just one client to access them all. The interface is fairly intuitive, letting you add your user names and passwords for each service, and then letting you log on to all or specific services with only a few taps on your touch screen. Trillian does not support landscape mode for typing yet, but the developers say it is coming soon.

Once you're logged in, the Trillian interface looks a lot like it does in the Windows client, complete with your buddies' avatars, contact categories (friends, coworkers, etc.), and color-coded icons to indicate which service your friends are using. The way Trillian handles multiple chat sessions on the iPhone client is excellent, with a touch-scrollable tabbed interface, making it easy to switch conversations quickly. Also especially useful (and clever) is the push notification system, that sends you the first message of a chain so you know someone is trying to reach you, but doesn't send a huge list of messages when you don't want them. At this time, you can only stay logged-in (with the app suspended) for a maximum of 24 hours, but the folks at Trillian say it will be lengthened to seven days in future updates. Though the price is a little steep in my opinion, Trillian is a high-quality chat client that will appeal to those who use multiple services.

Jet Car Stunts

The screenshot doesn't do it justice, but this game looks and plays great

(Credit: Screenshot by Jason Parker/CNET)

Jet Car Stunts is a stunt-racing game that runs surprisingly smoothly on first gen iPhones on up to the 3GS. Beyond the beautiful graphics, the driving control system is excellent, using the accelerometer for steering and onscreen controls for gas and brakes. What makes the game unique from other racing games are the controls for your rocket boost to complete big jumps, and the braking system that works both on the ground and in the air.

You can choose from two different game types including Time Trial and Platforming. In Time Trial, you race five laps around a track with corkscrew twists, tight turns, and huge jumps, to qualify for bronze-, silver-, or gold-medal times. Platforming has no time limit, but instead records the number of tries it takes you to complete difficult tracks--and they get very difficult in both game types. Time Trial has three skill levels, with four tracks to complete in each to move on the next skill level. Platforming has five difficulty levels, with five tracks in each to pass before moving on. Overall, Jet Car Stunts is one of the more unique racing games and features excellent graphics, extremely smooth controls, and plenty of replay value, with increasingly challenging tracks. I've had the game for a week and I still can't get over both how good it looks and how smooth it plays.

What's your favorite iPhone app? Were you waiting for a big-name multiservice chat client like Trillian before spending your money? Is Jet Car Stunts hard or am I just not good enough? Let me know in the comments!

Originally posted at The Download Blog
November 20, 2009 3:12 PM PST

Game developer cuts back on Android in favor of iPhone

by Jim Dalrymple
  • 34 comments

Apple's iPhone platform has attracted a wide range of developers, including many gaming companies over the last year. While competition in attracting developers is increasing among mobile operating system companies, it seems the performance of the App Store will keep Apple at the top of list.

French mobile gaming company Gameloft said at an investor conference on Friday that it is cutting back its investment in Android in favor of the iPhone, according to a Reuters report. Gameloft's finance director Alexandre de Rochefort said "many others" were doing the same thing, although he didn't mention the other companies by name.

Rochefort said the main reason for choosing the iPhone over Android was "due to weaknesses of Android's application store."

"It is not as neatly done as on the iPhone. Google has not been very good to entice customers to actually buy products. On Android nobody is making significant revenue," said Rochefort.

Gameloft has more than 75 games available in the App Store and Rochefort said they sell 400 times more games for the iPhone than they do for Android.

Games are a big focus for Apple, especially with the release of its newest iPod Touch in September. It was there that Apple began comparing itself to the gaming elite like Nintendo and Sony.

Phil Schiller, Apple's senior vice president of Worldwide Product Marketing, said during the event that the buying experience was "too expensive" and "not a lot of fun." Schiller also pointed out that, at the time, there were more than 21,000 gaming titles on the iPhone, compared to 3,600 on Nintendo, and 600 on Sony.

Earlier this month, Apple said it had more than 100,000 apps available with over two billion downloads.

Originally posted at Apple
Jim Dalrymple has followed Apple and the Mac industry for the last 15 years, first as part of MacCentral and then in various positions at Macworld. A guitar player for 20 years, Jim also writes about the professional audio market, examining the best ways to write and record songs on a Macintosh with Logic Pro and Pro Tools. Jim is a member of the CNET Blog Network and is not an employee of CNET.
November 20, 2009 10:24 AM PST

DJ from your iPhone with TouchDJ

by Matt Rosoff
  • 2 comments

Amidio makes some heavy-duty musical apps for the iPhone and iPod Touch; I was particularly impressed with StarGuitar, which gives you a virtual guitar with a bunch of preset rhythms, letting songwriters create quick sketches of ideas when they're nowhere near a guitar.

I created a nice vocal loop from the new Beach House single, then dropped it into Pink Floyd's "Astronomy Domine." It took me about five minutes.

On Tuesday, Apple approved a new Amidio app, called TouchDJ, for the iPhone and iPod Touch, and it's both very impressive from a technical standpoint and a heck of a lot of fun. The iPhone can only play one audio track at a time, but TouchDJ essentially fools it into placing two MP3s side by side for simultaneous, real-time manipulation and playback. It's like a two-track digital DJ setup right on your iPhone.

You get a crossfader to control the balance between the two tracks, plus individual controls for each track's volume, pitch/speed (which aren't independent from one another, unfortunately), equalization (three bands), and effects (the built-in real-time effect sounds like a kind of flanger, and there are several lame samples of a low-pitched robot voice, but you can upload your own). Each track is represented by simple waveform images that use a different color for the bass, which helps you match beats more effectively. A tempobend effect, which lets you quickly bend the speed up or down on either track, also helps you get in sync.

The looping functions were most impressive--you can create a cue and loop mark at any point in either track, then return to the cue with the rewind button, move to the loop mark with the fast forward button, or create an endless loop between the two points. All of this is in real time. If you've got an audio splitter, you can even create a separate cue track for your headphones--for example, to set up a loop in your second track while the first one is playing, without exposing your experimentation to your audience--although this requires some serious processing power, and is recommended only for an iPhone 3GS.

There are a couple caveats.... Read more

Originally posted at Digital Noise: Music and Tech
Matt Rosoff is an analyst with Directions on Microsoft, where he covers Microsoft's consumer products and corporate news. He's written about the technology industry since 1995, and reviewed the first Rio MP3 player for CNET.com in 1998. He is a member of the CNET Blog Network. Disclosure. You can follow Matt on Twitter @mattrosoff.
November 20, 2009 9:46 AM PST

Star Wars Trench Run for iPhone: The Force is strong with this one

by Rick Broida
  • 6 comments

Having become fairly disenfranchised with all things Star Wars over the years, I didn't really expect to like Star Wars: Trench Run.

And really, the new game from THQ is little more than two kinds of arcade sequences sprinkled with a few familiar cutscenes.

So why can't I stop playing it?

Because Trench Run ($4.99) is a little slice of Star Wars heaven, that's why. It reminds me of the old vector-graphics arcade game from the early 80s--a game that consumed a considerable number of my quarters.

Of course, visually Trench Run blows that coin-op classic out of the sky. And what it lacks in variety, it makes up for with engaging gameplay.

You're at the tilt-sensitive controls of an X-Wing, which you can view from inside the cockpit or from behind. Tapping the right half of the screen fires your guns; tapping and holding the left half engages Force Power, which temporarily slows down the action.

As you might expect from the title, half the game takes place in a Death Star trench. You've got to steer past obstacles, blast turrets, stay out of Darth Vader's gun-sights, and, eventually, "blow this thing so we can all go home."

When you're not racing through trenches, you're dogfighting TIE Fighters just above the Death Star's surface. The only thing that changes from one level to the next is the difficulty.

And Trench Run does get difficult, though a little Force Power goes a long way toward helping you lock in a target or avoid a rapidly approaching turret.

Throughout it all, you're treated to all the familiar Star Wars sound effects along with John Williams' timeless score.

There's not a lot of replay value in Trench Run, and the limited variety means boredom is pretty inevitable. But until then, you'll have a blast.

November 19, 2009 9:01 PM PST

Cisco launches iPhone security app

by Elinor Mills
  • 4 comments

Cisco is offering a free iPhone app that will allow people to get customized alerts on new security threats and other information for safe Web browsing.

The app, which will be available on Friday in the Apple iTunes store, provides information about new malware signatures, bulletins for how to mitigate against threats, ways to see if particular Web sites are compromised, as well as links to podcasts and videos.

The Cisco SIO To Go iPhone app gets its information from the company's Security Intelligence Operations (SIO) system which gathers information in real time from 700,000 sensors located at customer sites, ISPs, and other sites around the world. The data from the disparate sources allows Cisco engineers to do threat correlation to detect Internet attacks and spam campaigns.

The app is designed for professionals and security geeks, not the average consumer, said Michael Weir, Cisco security marketing director.

"I can make it applicable to my needs and the security needs of my [enterprise] network," he said.

The Cisco SIO To Go iPhone app offers information about the safety of particular Web sites.

(Credit: Cisco)
Originally posted at InSecurity Complex
November 19, 2009 4:58 PM PST

TomTom Car Kit for iPhone goes for a spin

by Antuan Goodwin
  • 10 comments

TomTom Car Kit for iPhone mounted in a car.

Should you spend $220 on an app and a cradle? Check out our review to find out.

(Credit: Antuan Goodwin/CNET)

We got our hands on TomTom's Car Kit for iPhone and took it for a spin--both figuratively and literally, the cradle spins 360 degrees.

The Car Kit holds and charges your iPhone while driving, enhances GPS reception when used with TomTom's turn-by-turn navigation app, and boosts audio quality of spoken directions and hands-free calls. However, the problem with a peripheral like the TomTom Car Kit is that when it's working best, you don't notice it, which makes it difficult for many users to justify the $119 price. People may be less likely to buy it when they consider that it takes an additional $99 app to get the most out of the purchase!

Most users wouldn't bat an eye at spending $200 on a portable navigation device, but how does does an iPhone app/peripheral package stack up? Check out our full review to find out.

Originally posted at The Car Tech blog
November 19, 2009 1:38 PM PST

FlightCaster predicts flight delays on iPhone, BlackBerry

by Jessica Dolcourt
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FlightCaster on iPhone, BlackBerry (Credit: FlightCaster)

There are plenty of ways for frequent travelers to check on their flight's status long before they leave the house or hotel, but fewer that alert you when delays occur, and only one we've seen that predicts airline tardiness.

That app is FlightCaster, which costs $7.99 on iPhone and BlackBerry, with Android support next. FlightCaster predicts flight delays 6 hours before airlines post delay data. FlightCaster works by looking at factors like the local weather at the departure and arrival airports, and if the inbound plane is already delayed.

While the concept applies to everyone, not everyone minds sitting in the airport lounge an extra half-hour or hour. There's quite a bit of missing functionality that FlightCaster co-founder Jason Friedman says the company will address in the next version. Push notification should come soon, as will one-click purchasing for alternative flights. There will also be greater integration with itinerary services like Tripit.

FlightCaster's price point is one that will likely drive away casual travelers, but not corporate or other frequent fliers. Freedman, however, says he expects to knock down the app's price.

November 19, 2009 1:17 PM PST

How we like our iPhones: Supersized

by Jessica Dolcourt
  • 1 comment
RoamBi's giant iPhone

How do you like this screen size?

(Credit: Photo by Jessica Dolcourt/CNET)

Strap an Apple iPhone to Dr. Frankenstein's slab and you might wind up with something like this larger-than-life "iPhone" we spotted Thursday at a tech event in Silicon Valley.

Mellmo, the company behind the Roambi (review) spreadsheet visualizer app for iPhone, commissioned an undisclosed designer to give life to this giant faux-iPhone. Although we're not sure who the mastermind is, we do know a bit about the construction. The mammoth touch-screen device is made of a large touch-sensitive computer encased with plastic that's been cast in the shape of the iPhone's rounded-rectangular body. Mellmo runs the Flash version of its Roambi app on the screen.

While the iPhone's classic home screen dimple isn't operational on this massive build, event-goers can walk right up and navigate the screen with their hands. Sorry, guys, no pinch and zoom.

Mellmo wouldn't say how much it costs to supersize an iPhone, but we're pretty sure it isn't subsidized by AT&T.

Originally posted at Crave
November 19, 2009 11:36 AM PST

Rumor: Apple to release iPhone Concierge app

by David Martin
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This week, MacRumors published a report regarding rumors that Apple is about to launch a "Concierge" iPhone app for Apple's retail store customers.

The app will supposedly provide the same functionality available via the company's online retail store reservations system, where customers can schedule appointments for Personal Shopping, the Genius Bar, learning Workshops, Business consulting, Youth Programs, and One to One. The app may also allow these customers to keep track of any Apple retail store premium program memberships.

A "Concierge" iPhone app makes sense and we are surprised that we have not seen this idea already. Clearly once the app is released it will be available for free since customers can currently register for free at any Apple Store or online via their favorite stores Web site.

We attempted to reach Apple public relations for comment, but at press time we had not received a response.

The Apple Store at Baybrook Mall in Friendswood, Texas, offers a variety of reservations that you can sign up for on Apple's Web site--a new Concierge app would let you sign up from your iPhone.

(Credit: Apple Inc.)
November 19, 2009 11:36 AM PST

Touch up your iPhone photos--with cats!

by Rick Broida
  • 8 comments

"Paint" adorable cats onto any iPhone photo with CatPaint.

How many times have you looked at a snapshot in your Camera Roll and thought, "You know what would make this better? Cats!" (I know: too many to count.)

Enter CatPaint, a 99-cent app that lets you "paint" cats onto your photos, thereby adding that much-needed feline touch to your vacation shots of the Vatican, your kid on the soccer field, or whatever.

It's also an ideal tool for generating your own Lolcats images. (I can has iPhone appz?)

All you do is choose a photo from your Camera Roll or other library, select one of the app's eight different cat "brushes," then tap to place it on the picture. Not happy with the placement? Shake to undo.

When you're done with your "cats-terpiece" (I made that up!), you can save it and/or e-mail it to friends. (I, for one, plan to send lots of cat-ified photos to my buds. They'll love 'em!)

CatPaint is one of those apps that's so entertaining, it's just silly. I wouldn't mind more brush choices (eight may be enough for Dick Van Patten, but not for me), but I guess the developers have gotta save something for CatPaint 2.

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iPhone Atlas helps you navigate the ins and outs of Apple iPhone ownership with how-tos, troubleshooting information, news, reviews, and more. Got a tip? Want to contact us? E-mail iphoneatlas@cnet.com.

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