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November 23, 2009 10:48 AM PST

iPhone apps for Black Friday shopping

by David Martin
  • 1 comment

This Friday, commonly referred to as Black Friday, marks the beginning of the 2009 holiday shopping season in the U.S. Some people love braving the crowds for holiday deals. But if you don't and you have an iPhone or iPod Touch, any of the free apps below will help you shop from wherever you happen to be.

Amazon Mobile

Shopping Amazon for Dachshund themed gifts

The Amazon Mobile app (iTunes link) lets you use your iPhone or iPod Touch to search, shop, compare prices, read reviews, and make purchases on Amazon.com. Existing Amazon customers get complete access to their existing shopping cart, wish list, payment and shipping options, order history, 1-Click settings, and Prime membership benefits.

One experimental feature, Amazon Remembers, lets you snap a photo of a product while you're out, so that you can refer to it later. In addition, the app will try to find the product in Amazon's catalog.

B&N Bookstore

B&N reserve in-store

The B&N Bookstore app (iTunes link) lets you use your iPhone or iPod Touch to search books, DVDs and Blu-ray, CDs, toys and games, home and gift items, video games, and practically anything that B&N sells. Locate retail stores and browse additional store features such as cafes, event schedules, children's story times, author appearances, and free Wi-Fi.

The app also makes interesting use of the iPhone's camera. Take a photo of the front cover on a book, DVD, or CD, and the app will find it for you. Once the item has been found, you can get information about it that includes editorial reviews, customer ratings, and a chance to reserve a copy for pickup at your local store. You can use the Discover section of the app to get ideas for gifts this holiday season.


Best Buy Weekly Deals

Best Buy weekly deals

The Best Buy Weekly Deals app (iTunes link) brings you the latest weekly deals from Best Buy and lets you browse or search its inventory. You can access product ratings, reviews, accessories, and large product images. The app also lets you manage your BestBuy.com shopping cart and complete the purchases on a mobile version of Best Buy's Web site. Like all the other apps we've written about, this one has its own tool (called IdeaGiftr) for finding gifts. This app is definitely worth a look if you want to catch the Black Friday bargain sales at Best Buy this year.

Best Buy - Gamers Club

If you know someone who's an avid gamer, you might consider the Best Buy - Gamers Club app (iTunes link) that offers a lot of what the Best Buy Weekly Deals app offers, but concentrates specifically on gaming.

eBay Mobile

eBay shopping for Apple iPhone

One of our favorite iPhone apps is eBay Mobile (iTunes link), released in 2008 and later seeing some nice improvements.

eBay's app gives you nearly 100 percent of the eBay experience on your iPhone. It's not as feature complete as the Web site, but it works well enough. You can search for items to purchase or bid on, place bids, watch items, and purchase items all from your iPhone. Once the sale or auction is complete, you can even pay for your purchase on your iPhone.


Target mobile app

Target mobile app - no wiener dog would be caught wearing this

Target's iPhone app (iTunes link) lets you search for products at your local store, check their availability, and even find out where the item is located inside of the store. Like the Best Buy app, this one lets you browse the weekly deals available at Target.

Additional features include referrals to other store locations if your store is out of stock on a particular item, plus gift suggestions based on gender, age, price, personality, or occasion.

Toys "R" Us Big Book Favorites

Toys "R" Us shopping deals

The Toys "R" Us Big Book of Favorites iPhone app (iTunes link) helps you to find toys by category and popularity. You can use the app to make a list of your favorites and share the lists you create via e-mail. Product details are readily available including images, descriptions, prices, and customer reviews.

The app includes features that help you to save money on your toy and electronic purchases at Toys "R" Us and includes the usual store location features that we are used to seeing in all apps of this type.

You might want to hide this one from your children, especially if you are keeping your toy shopping list on your iPhone.


Wal-Mart

The Wal-Mart mobile app (iTunes link) is by far the least useful of all the apps and a disappointment coming from a retailer as large as Wal-Mart.

Wal-Mart's app is disappointing lacking many basic shopping features that other retailers offer in their apps.

The app's sole focus is on the sale of Wal-Mart's electronics. If you want to see more, the app will refer you to Wal-Mart's full Web site that fortunately is available in a mobile edition. We were surprised to find that this app doesn't begin to touch the surface of the inventory available at Wal-Mart and doesn't offer a way a way to browse Wal-Mart's current weekly sales and specials. However, it does remind you how many days are left before Christmas and helps you locate stores.

Are you armed with your iPhone or iPod Touch and ready for the holiday shopping season? Do you have any other Apple mobile device shopping tips you would like to share? Tell us about them in the comments.

November 23, 2009 8:34 AM PST

Schiller: No apologies for App Store approval process

by Jim Dalrymple
  • 46 comments

Apple's App Store has been a runaway success, but it's also been mired in controversy due to the application approval process. The company, however, isn't making apologies for its stringent gatekeeping and insists it's acting in the best interest of its customers.

(Credit: Apple)

"We've built a store for the most part that people can trust," Phil Schiller, Apple senior vice president of worldwide product marketing, told BusinessWeek in an interview posted Monday. "You and your family and friends can download applications from the store, and for the most part they do what you'd expect, and they get onto your phone, and you get billed appropriately, and it all just works."

Schiller offered BusinessWeek a breakdown of app rejections. Of the applications sent back to developers, about 90 percent are due to technical issues and simply need code tweaks to make the apps work properly.

About 10 percent are rejected because they try to steal personal data or try to help someone break the law or because they contain content that Apple considers inappropriate, BusinessWeek reported.

About 1 percent are turned away for reasons that fall into gray areas, Schiller told BusinessWeek.

One of Apple's latest run-ins with a developer was over the use of Apple product images in Rogue Amoeba's audio-streaming app called Airfoil Speakers Touch. After three-and-a-half months of back and forth over an update for the already-live app, Apple is apparently going to let the company resubmit the app update with the product images intact as originally submitted. However, the ordeal has apparently soured Rogue Amoeba on future development for the App Store.

"At this time, we have no plans to return to the platform," Rogue Amoeba CEO Paul Kafasis told CNET on Monday. "Apple has corrected one small problem with their review process. But the platform as a whole still has many issues that need to be addressed before we consider it a viable place for our business to commit resources."

The App Store currently has more than 100,000 third-party applications available for download. Apple has reported more than 2 billion downloads since the online store opened in July 2008.

Originally posted at Apple
Jim Dalrymple has followed Apple and the Mac industry for the last 15 years, first as part of MacCentral and then in various positions at Macworld. A guitar player for 20 years, Jim also writes about the professional audio market, examining the best ways to write and record songs on a Macintosh with Logic Pro and Pro Tools. Jim is a member of the CNET Blog Network and is not an employee of CNET.
November 23, 2009 7:09 AM PST

Another iPhone worm, but this one is serious

by Don Reisinger
  • 54 comments

Another iPhone worm has been spotted in the wild.

Unlike the previous exploitation, which merely changed a jailbroken iPhone's wallpaper to a picture of Rick Astley of "Rickrolling" fame, this new threat allows hackers to steal sensitive information.

According to security firm Sophos, which wrote about the exploitation after a Dutch ISP spotted it late last week, the worm attacks jailbroken iPhone and iPod Touch devices only.

The worm "uses command-and-control, like a traditional PC botnet," Sophos wrote in a blog post on Saturday to warn users about the exploit. "It configures two startup scripts, one to execute the worm on boot-up, and the other to create a connection to a Lithuanian server to upload stolen data and cede control to the bot master."

Jailbreaking, which has been around for about two years, is a hack that enables iPhone and iPod Touch users to download applications unavailable through Apple's App Store.

Sophos wrote that the worm attacks users on several ISPs, including UPC in the Netherlands, Optus in Australia, and T-Mobile in several countries worldwide. Worse, the worm spreads faster on a Wi-Fi connection than a 3G connection. Users with affected devices might notice extremely short battery life while on Wi-Fi. According to Sophos, that's mainly due to the worm engaging in "so much network activity."

When a device is infected, it's assigned a unique number so that the attackers can easily pinpoint a single device. It also looks for authentication systems that use SMS, better known as mTANs. mTANs are frequently used by banks that send an SMS message with a password to mobile phones, allowing people to log in to their online accounts, Sophos wrote.

In essence, this threat is serious.

Sophos recommends that people with infected iPhones and iPod Touch devices restore them back to Apple's most recent firmware update. For now, there is no other way to fix the problem.

Originally posted at The Digital Home

Don Reisinger is a technology columnist who has written about everything from HDTVs to computers to Flowbee Haircut Systems. Don is a member of the CNET Blog Network, and posts at The Digital Home. He is not an employee of CNET. Disclosure.

November 20, 2009 5:31 PM PST

Multiservice chat and 3D racing: iPhone apps of the week

by Jason Parker
  • 5 comments

iPhone (Credit: CNET)

With more than 100,000 apps in the iTunes App Store and huge success around the world with the iPhone, it would appear Apple has done just about everything right with the launch of its first mobile handset. But as any iPhone app developers will tell you, the app approval process is less than ideal, with some developers waiting well beyond Apple's 14-day waiting period and sometimes longer to get their apps approved. Though Apple has stated it is working on the app approval process, there has been little in the way of progress if you ask iPhone app developers.

Recently, Apple added an automated system for weeding out developers who use Apple's private APIs, a process that may be part of a larger plan to cut down on some of the wait time. Unfortunately, developers are still struggling to get their apps to the iTunes store, finding out at the end of the 14-day waiting period that it was the automated system that turned them down. Hopefully, as more time passes, Apple will be able to figure out a way to make the process more efficient while still being able to provide high-quality and secure apps for everyone. Happy iPhone app developers mean more and better apps, so it's in all of our best interests for Apple to make the process better.

This week's apps include a new (to iPhone) multiservice chat client and a stunt-racing game with beautiful 3D graphics.

Trillian for iPhone

Use the tabs at the top to switch conversations

(Credit: Screenshot by Jason Parker/CNET)

Trillian ($4.99) is a popular multiservice chat client on Windows machines that you can now use on your iPhone. Multiservice chat clients are ideal for those who have accounts across several services like Yahoo, Google, ICQ/AIM, and MSN, and want to use just one client to access them all. The interface is fairly intuitive, letting you add your user names and passwords for each service, and then letting you log on to all or specific services with only a few taps on your touch screen. Trillian does not support landscape mode for typing yet, but the developers say it is coming soon.

Once you're logged in, the Trillian interface looks a lot like it does in the Windows client, complete with your buddies' avatars, contact categories (friends, coworkers, etc.), and color-coded icons to indicate which service your friends are using. The way Trillian handles multiple chat sessions on the iPhone client is excellent, with a touch-scrollable tabbed interface, making it easy to switch conversations quickly. Also especially useful (and clever) is the push notification system, that sends you the first message of a chain so you know someone is trying to reach you, but doesn't send a huge list of messages when you don't want them. At this time, you can only stay logged-in (with the app suspended) for a maximum of 24 hours, but the folks at Trillian say it will be lengthened to seven days in future updates. Though the price is a little steep in my opinion, Trillian is a high-quality chat client that will appeal to those who use multiple services.

Jet Car Stunts

The screenshot doesn't do it justice, but this game looks and plays great

(Credit: Screenshot by Jason Parker/CNET)

Jet Car Stunts is a stunt-racing game that runs surprisingly smoothly on first gen iPhones on up to the 3GS. Beyond the beautiful graphics, the driving control system is excellent, using the accelerometer for steering and onscreen controls for gas and brakes. What makes the game unique from other racing games are the controls for your rocket boost to complete big jumps, and the braking system that works both on the ground and in the air.

You can choose from two different game types including Time Trial and Platforming. In Time Trial, you race five laps around a track with corkscrew twists, tight turns, and huge jumps, to qualify for bronze-, silver-, or gold-medal times. Platforming has no time limit, but instead records the number of tries it takes you to complete difficult tracks--and they get very difficult in both game types. Time Trial has three skill levels, with four tracks to complete in each to move on the next skill level. Platforming has five difficulty levels, with five tracks in each to pass before moving on. Overall, Jet Car Stunts is one of the more unique racing games and features excellent graphics, extremely smooth controls, and plenty of replay value, with increasingly challenging tracks. I've had the game for a week and I still can't get over both how good it looks and how smooth it plays.

What's your favorite iPhone app? Were you waiting for a big-name multiservice chat client like Trillian before spending your money? Is Jet Car Stunts hard or am I just not good enough? Let me know in the comments!

Originally posted at The Download Blog
November 20, 2009 3:12 PM PST

Game developer cuts back on Android in favor of iPhone

by Jim Dalrymple
  • 37 comments

Apple's iPhone platform has attracted a wide range of developers, including many gaming companies over the last year. While competition in attracting developers is increasing among mobile operating system companies, it seems the performance of the App Store will keep Apple at the top of list.

French mobile gaming company Gameloft said at an investor conference on Friday that it is cutting back its investment in Android in favor of the iPhone, according to a Reuters report. Gameloft's finance director Alexandre de Rochefort said "many others" were doing the same thing, although he didn't mention the other companies by name.

Rochefort said the main reason for choosing the iPhone over Android was "due to weaknesses of Android's application store."

"It is not as neatly done as on the iPhone. Google has not been very good to entice customers to actually buy products. On Android nobody is making significant revenue," said Rochefort.

Gameloft has more than 75 games available in the App Store and Rochefort said they sell 400 times more games for the iPhone than they do for Android.

Games are a big focus for Apple, especially with the release of its newest iPod Touch in September. It was there that Apple began comparing itself to the gaming elite like Nintendo and Sony.

Phil Schiller, Apple's senior vice president of Worldwide Product Marketing, said during the event that the buying experience was "too expensive" and "not a lot of fun." Schiller also pointed out that, at the time, there were more than 21,000 gaming titles on the iPhone, compared to 3,600 on Nintendo, and 600 on Sony.

Earlier this month, Apple said it had more than 100,000 apps available with over two billion downloads.

Originally posted at Apple
Jim Dalrymple has followed Apple and the Mac industry for the last 15 years, first as part of MacCentral and then in various positions at Macworld. A guitar player for 20 years, Jim also writes about the professional audio market, examining the best ways to write and record songs on a Macintosh with Logic Pro and Pro Tools. Jim is a member of the CNET Blog Network and is not an employee of CNET.
November 20, 2009 10:24 AM PST

DJ from your iPhone with TouchDJ

by Matt Rosoff
  • 3 comments

Amidio makes some heavy-duty musical apps for the iPhone and iPod Touch; I was particularly impressed with StarGuitar, which gives you a virtual guitar with a bunch of preset rhythms, letting songwriters create quick sketches of ideas when they're nowhere near a guitar.

I created a nice vocal loop from the new Beach House single, then dropped it into Pink Floyd's "Astronomy Domine." It took me about five minutes.

On Tuesday, Apple approved a new Amidio app, called TouchDJ, for the iPhone and iPod Touch, and it's both very impressive from a technical standpoint and a heck of a lot of fun. The iPhone can only play one audio track at a time, but TouchDJ essentially fools it into placing two MP3s side by side for simultaneous, real-time manipulation and playback. It's like a two-track digital DJ setup right on your iPhone.

You get a crossfader to control the balance between the two tracks, plus individual controls for each track's volume, pitch/speed (which aren't independent from one another, unfortunately), equalization (three bands), and effects (the built-in real-time effect sounds like a kind of flanger, and there are several lame samples of a low-pitched robot voice, but you can upload your own). Each track is represented by simple waveform images that use a different color for the bass, which helps you match beats more effectively. A tempobend effect, which lets you quickly bend the speed up or down on either track, also helps you get in sync.

The looping functions were most impressive--you can create a cue and loop mark at any point in either track, then return to the cue with the rewind button, move to the loop mark with the fast forward button, or create an endless loop between the two points. All of this is in real time. If you've got an audio splitter, you can even create a separate cue track for your headphones--for example, to set up a loop in your second track while the first one is playing, without exposing your experimentation to your audience--although this requires some serious processing power, and is recommended only for an iPhone 3GS.

There are a couple caveats.... Read more

Originally posted at Digital Noise: Music and Tech
Matt Rosoff is an analyst with Directions on Microsoft, where he covers Microsoft's consumer products and corporate news. He's written about the technology industry since 1995, and reviewed the first Rio MP3 player for CNET.com in 1998. He is a member of the CNET Blog Network. Disclosure. You can follow Matt on Twitter @mattrosoff.
November 20, 2009 9:46 AM PST

Star Wars Trench Run for iPhone: The Force is strong with this one

by Rick Broida
  • 6 comments

Having become fairly disenfranchised with all things Star Wars over the years, I didn't really expect to like Star Wars: Trench Run.

And really, the new game from THQ is little more than two kinds of arcade sequences sprinkled with a few familiar cutscenes.

So why can't I stop playing it?

Because Trench Run ($4.99) is a little slice of Star Wars heaven, that's why. It reminds me of the old vector-graphics arcade game from the early 80s--a game that consumed a considerable number of my quarters.

Of course, visually Trench Run blows that coin-op classic out of the sky. And what it lacks in variety, it makes up for with engaging gameplay.

You're at the tilt-sensitive controls of an X-Wing, which you can view from inside the cockpit or from behind. Tapping the right half of the screen fires your guns; tapping and holding the left half engages Force Power, which temporarily slows down the action.

As you might expect from the title, half the game takes place in a Death Star trench. You've got to steer past obstacles, blast turrets, stay out of Darth Vader's gun-sights, and, eventually, "blow this thing so we can all go home."

When you're not racing through trenches, you're dogfighting TIE Fighters just above the Death Star's surface. The only thing that changes from one level to the next is the difficulty.

And Trench Run does get difficult, though a little Force Power goes a long way toward helping you lock in a target or avoid a rapidly approaching turret.

Throughout it all, you're treated to all the familiar Star Wars sound effects along with John Williams' timeless score.

There's not a lot of replay value in Trench Run, and the limited variety means boredom is pretty inevitable. But until then, you'll have a blast.

November 19, 2009 9:01 PM PST

Cisco launches iPhone security app

by Elinor Mills
  • 6 comments

Cisco is offering a free iPhone app that will allow people to get customized alerts on new security threats and other information for safe Web browsing.

The app, which will be available on Friday in the Apple iTunes store, provides information about new malware signatures, bulletins for how to mitigate against threats, ways to see if particular Web sites are compromised, as well as links to podcasts and videos.

The Cisco SIO To Go iPhone app gets its information from the company's Security Intelligence Operations (SIO) system which gathers information in real time from 700,000 sensors located at customer sites, ISPs, and other sites around the world. The data from the disparate sources allows Cisco engineers to do threat correlation to detect Internet attacks and spam campaigns.

The app is designed for professionals and security geeks, not the average consumer, said Michael Weir, Cisco security marketing director.

"I can make it applicable to my needs and the security needs of my [enterprise] network," he said.

The Cisco SIO To Go iPhone app offers information about the safety of particular Web sites.

(Credit: Cisco)
Originally posted at InSecurity Complex
November 19, 2009 4:58 PM PST

TomTom Car Kit for iPhone goes for a spin

by Antuan Goodwin
  • 10 comments

TomTom Car Kit for iPhone mounted in a car.

Should you spend $220 on an app and a cradle? Check out our review to find out.

(Credit: Antuan Goodwin/CNET)

We got our hands on TomTom's Car Kit for iPhone and took it for a spin--both figuratively and literally, the cradle spins 360 degrees.

The Car Kit holds and charges your iPhone while driving, enhances GPS reception when used with TomTom's turn-by-turn navigation app, and boosts audio quality of spoken directions and hands-free calls. However, the problem with a peripheral like the TomTom Car Kit is that when it's working best, you don't notice it, which makes it difficult for many users to justify the $119 price. People may be less likely to buy it when they consider that it takes an additional $99 app to get the most out of the purchase!

Most users wouldn't bat an eye at spending $200 on a portable navigation device, but how does does an iPhone app/peripheral package stack up? Check out our full review to find out.

Originally posted at The Car Tech blog
November 19, 2009 1:17 PM PST

How we like our iPhones: Supersized

by Jessica Dolcourt
  • 1 comment
RoamBi's giant iPhone

How do you like this screen size?

(Credit: Photo by Jessica Dolcourt/CNET)

Strap an Apple iPhone to Dr. Frankenstein's slab and you might wind up with something like this larger-than-life "iPhone" we spotted Thursday at a tech event in Silicon Valley.

Mellmo, the company behind the Roambi (review) spreadsheet visualizer app for iPhone, commissioned an undisclosed designer to give life to this giant faux-iPhone. Although we're not sure who the mastermind is, we do know a bit about the construction. The mammoth touch-screen device is made of a large touch-sensitive computer encased with plastic that's been cast in the shape of the iPhone's rounded-rectangular body. Mellmo runs the Flash version of its Roambi app on the screen.

While the iPhone's classic home screen dimple isn't operational on this massive build, event-goers can walk right up and navigate the screen with their hands. Sorry, guys, no pinch and zoom.

Mellmo wouldn't say how much it costs to supersize an iPhone, but we're pretty sure it isn't subsidized by AT&T.

Originally posted at Crave

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