We've seen mouse sensors based on one laser, two lasers, BlueTracks, and Darkfields. What about a mouse with both a laser and an optical sensor, you ask? Enter Razer's newly announced 4G Dual Sensor System.
According to the Razer press release, the 4G Dual Sensor System "lets you determine the cutoff height for tracking to stop when the mouse is lifted from the surface. This is especially important for gamers who pick up their mice to accommodate wide swiping motions." In addition to height detection, Razer also attributes to its sensor design a new 6,400dpi … Read more
LOS ANGELES--The Wii U, Nintendo's 2012 reinvention of the Wii hardware and of home console gaming, is still a device clouded in mystery. Its controls are intriguing, its capabilities seemingly vast. We had the opportunity to play with the Wii U after Nintendo's morning press conference. To gain more perspective, we had a one-on-one conversation with Nintendo's Shigeru Miyamoto, game design legend and creative executive behind Nintendo's first-party games.
Time was limited, but I certainly had plenty of questions: about the Wii U, the future evolution of console and handheld gaming, and most importantly, how this all relates to Apple.
Q: What were the influences for the creation of Wii U? A: There was nothing external that influenced us. What really brought about the idea for it stemmed from our original concept for the Wii. We talked about it as the system that would never sleep, using something like Wii Connect 24--meaning, people would be able to access the system very quickly at any time. But, what we found was that as people started getting larger TVs, turning on the TV began to take more and more time than it used to. It was no longer instantaneous. So that became a barrier for people, and people who were watching TV would essentially make the system unavailable for somebody who wanted to play a game or see what was new with the system that day.
And so, with those challenges in mind, we started to look at what we wanted to do for the next system, and started to think that if we can't continue to always rely on the TV, we need to create a dedicated screen just for the system so people can quickly and instantly interact with it, regardless of what was happening on the TV. … Read more
Unleashing the surround-sound capabilities of your game console adds an extra dimension to your gameplay, and TubeSurround is exhibiting at E3 again this year to show off its halo-style Tube Sound Headphones.
The technology has been around for years, and the company's Web site is still as indecipherable as ever, but the basic concept is that you wear the halo around your head and two earbuds stretch down and into your ears. Six mini speakers are positioned incrementally around your dome to create an immersive sound environment with a combination of bone induction and traditional audio sources.
Sony already announced a 3D-capable standalone display at this year's show. Today it unveiled a Vaio all-in-one desktop with the same feature.
We've already seen a Vaio L-Series all-in-one with a standard 2D display this year. This new 3D option effectively comes to the L-Series as another configuration option.
Unlike Sony's new 3D standalone LCD, the Vaio L-Series 3D comes by way of an Nvidia graphics chip, which means it's an active 3D technology that requires a pair of powered 3D glasses. You get a single pair of 3D glasses with the 3D screen option, and … Read more
Sony's next-generation PlayStation Portable got its North American debut today at E3, as well as a new name--PlayStation Vita.
The device, which Sony unveiled in Japan in January, comes with two joysticks, multitouch 5-inch OLED screen, front and rear touchpads, and front and rear cameras for augmented reality.
"Vita means life," said Kazuo Hirai, president and group chief executive officer of Sony Computer Entertainment. "And we're confident that Vita will be the first product that blurs the lines between reality and interactive entertainment."
The Wi-Fi model will run $249, and a model that includes … Read more
LOS ANGELES--This is largely a rhetorical question, as Apple is not fond of making appearances at trade shows, including CES and Computex. In fact, Apple dropped out of the one trade show it regularly participated in, the Macworld Expo, a couple of years ago. Additionally, this year has an additional wrinkle, as Apple is hosting its own WWDC conference the very same week as E3.
Yet, the question is not as ridiculous as it seems. One area of interactive entertainment that has experienced tremendous year-over-year growth recently is the mobile games segment currently dominated by iOS and the triple-play of … Read more
For the past few years I've largely left the photographic duties to our able staff photographers, who have done an excellent job of chronicling the show, but I thought it might be fun to round up some of the slideshows of personal pics that we've run previously.
With the annual Electronic Entertainment Expo happening simultaneously with the Apple Worldwide Developers Conference this year, those in the habit of making technology-announcement predictions have a big week ahead of them. We've put our collective heads together to make some forecasts, and you're welcome to play along at home and score us on how we do.
To be fair, many of these have been so reliably leaked or telegraphed that they're virtually sure bets. Others seem likely based on corroborating clues we've seen or historical precedent. We've also thrown in a final list of E3 … Read more
We've been cautiously optimistic about online streaming game service OnLive since it launched about a year ago. For the uninitiated, it's essentially cloud-based PC gaming that originally allowed nearly any laptop or desktop to play high-end PC games by offloading the CPU- and GPU-intensive tasks of actually running the game software to a remote render farm, then beaming the gameplay back to you as a streaming video.
Later, the company added a MicroConsole--a small box that connects to a TV via HDMI and acts as a streaming dongle for the games, which are played with a wireless controller … Read more