The good people over at EA were able to send us a copy of Burnout Paradise an entire week before its release. While we're by no means completely through the game, we've gotten a great idea of what the game is all about, how it works, how it doesn't, and what you can expect.
The biggest news about the latest iteration of Burnout is the new open-world environment you're introduced to just seconds after you begin the game. Known as Paradise City, the town is loaded with destructible areas, jumps, billboards, and hidden paths. In addition, the team at Criterion (the British development house that continues to shepherd the series for publisher Electronic Arts) has decided to drop all menus and car classes in favor of a system that allows you begin an event just by pulling up to various intersections around town. This system works well, but one major drawback is that you won't be able to restart an event via the Pause menu. No, you'll have to return to the intersection at which you began in order to retry the same event. We've noticed ourselves not even worrying about which event goes where, and just beginning a new event at the next available crossroad.
Burnout Paradise is all about leveling up your license,… Read more