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Koinup, a new (virtual) social network

A new service out of Italy called Koinup is aiming to be the social network of choice for denizens of virtual worlds and online games like Second Live, World of Warcraft, IMVU and others.

The idea is to give these users a single place to post and share screenshots, video--known as machinima--or personal stories from the virtual worlds.

In addition, given that it is branding itself a social-networking service, it also allows users to create lists of friends from all these different environments, and to see all the content they've posted.

It won't, however, let you automatically move … Read more

CornerWorld: Use social networks to make money

"Stop giving away content for free!" say the people behind CornerWorld.

The makers of CornerBand have created a new social network that combines all the elements of some of Web 2.0's most-visited sites--Flickr, MySpace, Facebook, YouTube--plus some others, like Evite and Ustream.

Another social network ... really? Do we need this? CornerWorld thinks it will be able to lure people from its established 30,000-strong CornerBand community--where musicians can put a price on their songs--plus others to use its platform to monetize individual photos, songs, videos that one would normally put on Facebook or MySpace or YouTube … Read more

Google eyeing its own 'Second Life?'

For some time now, we here at CNET News.com have been hearing whispers that Google might be looking to get into the virtual world space, particularly in light of the increasing interest of existing environments like Second Life, and the success of Google Earth and the search giant's purchase of the Sketchup technology.

Well, now we might finally be on to something. According to TechCrunch, Google may already be testing its own 3D virtual world technology, in a secret experiment at Arizona State University.

And according to a report published Monday from eMarketer, Google is "planning enhancements … Read more

Study: Kids' virtual worlds poised for growth spurt

About 8.2 million kids in the United States, or roughly a quarter of the population of 3-year-old to 17-year-olds online, will log onto a virtual world this month, according to a new report from research firm eMarketer. That number is up from 5.3 million kids last year, or 16 percent of the total population.

The numbers only go up from there. In 2008, researchers predict that 12 million kids will visit virtual worlds at least once a month, and by 2011, more than half of the audience of kids online will be residents of a simulated environment of … Read more

Metaplace brings user-generated virtual worlds to the browser

It's not the most innovative name but the concept may be revolutionary. Metaplace, a virtual community that is currently being tested for launch in spring 2008, was one of the most talked about start-ups at the TechCrunch40 Conference. The new platform allows anyone to build a virtual world from scratch -- for the web or even mobile applications -- without any programming knowledge. Like other virtual communities such as Second Life, There, Entropia Universe, or World of Warcraft, the Metaplace worlds can be used for gaming, socializing, and e-commerce. And they come with the usual community features: forums, user … Read more

Intel salivates over virtual-world processing demands

SAN FRANCISCO--Most folks who try the Second Life virtual world grimace as the primitive 3D imagery drags its way onto their screens. Intel Chief Technology Officer Justin Rattner, though, smacks his lips with anticipation.

The chipmaker, always on the lookout for something that will give people a reason to buy a new PC, has reason to be excited about Second Life and its ilk. The technology, while still mostly for a fairly nerdy audience, has the potential to appeal to a broader audience than video games where overmuscled marines blow away aliens.

And just as significantly, Rattner said in a … Read more

Raph Koster's Areae finally pulls back the wraps

For what has seemed like nearly an eternity, online game god Raph Koster has been mum about Areae, the company he formed after leaving his previous job as chief creative officer at EverQuest and Star Wars Galaxies publisher, Sony Online Entertainment.

At conference after conference, Koster has spoken, representing Areae, but really never revealing even the slimmest of morsels, beyond an initial statement that the company was gong to "reinvent virtual worlds," about what the San Diego startup was up to.

On Tuesday, however, that finally changed when Areae unveiled some details about its product, Metaplace, at the … Read more

Wii virtual console releases for this week

Glad to see another Nintendo 64 title has made it to the virtual console, although I'm anticipating some disappointment with the selection.

Yoshi's Story (1998, Nintendo 64, 1,000 Wii points)--After Baby Bowser casts a spell on Yoshi Island leaving it in the form of a storybook, six Yoshis must band together and dethrone the evil Baby Browser and restore happiness to Yoshi Island. Super Thunder Blade (1988, Genesis, 800 Wii points)--A Sega Genesis launch title, Super Thunder Blade is a helicopter combat game where you must fire upon all kinds of submarines, tanks, and more … Read more

Zwinky's virtual cash gets a real-world spin

Teen-oriented virtual world Zwinky has expanded its e-commerce operations so that members can use real-world cash to pay for virtual goods. Starting Monday, credit cards and PayPal accounts can be used to purchase the in-game "ZBucks" currency, which members could heretofore only earn by visiting certain in-world locations and winning games. The cash will then go on new "ZCard" shopping cards which members will be able to use at the in-world retail hub, the--wait for it--Zwinchester Mall, which contains stores like the Z-Loft trendy furniture outlet and "Like Dat," a boutique branded with the … Read more

'FlatWorld' gives Marines a taste of chaos

Camp Pendleton, home of push-ups and pugil sticks, will now offer a three-dimensional, virtual-reality immersion training course complete with smoke, explosions and the wail of the Muezzin to give U.S. Marines a taste of what they're in for.

Known as "FlatWorld," the course is an in-depth blend of stagecraft and high tech created by the University of Southern California's Institute for Creative Technologies. Choosing the bureaucratic vernacular of the Pentagon, the Marines call it the "Infantry Immersive Trainer." Whatever the name, it's designed to replicate the chaos and confusion of close-quarter battle … Read more