ie8 fix

Wii U

E3 needs a new product

As we head toward E3 2012 in Los Angeles, I've noticed something curious in the air:

No one really cares.

By "no one" I mean no one who's not a gamer, of course. The general public, even the casual technology fan. Compared with years past when friends would try to pump me for information on when the next PlayStation would come out, whether there would be anything new for the Wii...well, this year, it feels like radio silence. The video game fan at my local Starbucks who kept asking me about the Nintendo 3DS a year ago barely has any questions to ask. My friend who bought a Wii two years ago doesn't seem interested. I couldn't use E3 to start a conversation if I tried.

It's seemed that way on the appointment-making end of things, too: other than Nintendo's inevitable reveal of more details on the Wii U, we're entering this year's E3 with a stunning lack of new hardware...or even of new hardware rumors. The oft-wondered-about "When will we get a new Xbox or PlayStation?" chatter has already been shot down by Sony and Microsoft, which claim there won't be a PlayStation 4 or Xbox 720 at this year's E3.

I do know one thing, though: E3 needs a new product.… Read more

preGame 54: E3 2011 wrap-up; Alice: Madness Returns

With Jeff back from E3 and Mark a little under the weather, preGame welcomes guest host Wilson Tang to help wrap up the highs and lows of E3 2011.

We'll discuss in-depth each major console manufacturer's presence at the show and what it was like to play with the PlayStation Vita and Wii U. We'll even have some never-before-seen footage of Jeff's hands-on time with Wii U and its tablet controller!

The first week after E3 has certainly had it's fair share of controversies, so we'll leave the Duke Nukem Forever talk to The 404 and move on to what we think is this week's sleeper, Alice: Madness Returns.

Finally, we'll check out Nintendo's latest commercial for The Legend of Zelda: Ocarina of Time 3D starring Robin Williams!

Be sure to tune in next week when we'll have a live demo of Shadows of the Damned!… Read more

5 things we want to see at E3 2012

OK, honestly, this is my last post on E3. While this year's show is over and we've seen both surprises and disappointments, another year looms: and with it, we hold out hope that next year's show can deliver on some unanswerables that this year's show conveniently skipped. At least, that's the way I feel. No show can ever hope to bring everything we expect--mainly, because E3 is only a collection of demonstrations from an industry that's constantly evolving--but as I peer into next year's crystal ball, this is what I hope we find.

Games and reasons to buy the Wii U Nintendo's next console, the Wii U, remains shrouded in mystery, in the middle of a year where Nintendo remains in a larger cloud of uncertainty. The Nintendo 3DS feels like a disappointment, and the Wii is in decline. That touch-screen tablet-of-wonders that Nintendo's hawking is a project with no definitive must-have games or applications, and that will need to change next year.… Read more

Top 5 secrets of E3

For many gamers, going to E3 is an unfulfilled dream. Attendance is tightly controlled (depending on your definition of tight), so unlike a boat show or comic book convention, you can't just buy a ticket and show up.

But if you do someday make it to E3, the show secrets presented here may help you get the most out of the experience. Regular attendees eventually work out most of these tips, but we're always open to new suggestions--feel free to list your own E3 secrets in the comments section below.

(Note: Also below is a handy list of … Read more

E3 2011: Will 2012 be the year of the second screen?

Among all the myriad events and announcements of E3 2011--some bombastic, some evolutionary--the unveiling of the Wii U was one that, no matter who you asked, generated some degree of mixed feelings. As gaming press and players, what we saw from Nintendo's future console controller produced sensations of excitement, skepticism, ambivalence, and intrigue.

That might be due partly to the expectations that Nintendo set for itself. The Wii was a new experience, a new idea. It also might be due in part to Sony's PSVita stealing some of the spotlight a day before; the handheld device actually has … Read more

E3 2011: Biggest misses of the show

The big booths, high-profile games, and general spectacle of E3 all ranked very highly with attendees, according to the informal polling conducted during and after the show. Everyone has his collection of the best and worst games, and it's a dangerous minefield to step into that subjective field, so I'd rather avoid that (still, some of my favorites are easy to pick out).

There were, however, a handful of annoyances and missed opportunities. Some are long-term issues, others may have a quick fix. If you're interested in what E3 missed the boat on this year, check out our list below, and offer your own suggestions in the comments section at the end.

Related links • E3 and the video game bubble • Three is a magic number • Nintendo Wii U, Sony Vita, and the dangers of complexity • Why isn't Apple at E3? • E3 2011: Complete coverage

The console company press conferences failed to highlight some of the best games. Sony, Microsoft, and, to a lesser extent, Nintendo all use their respective preshow press conferences to highlight notable upcoming games, both first-party (those actually published by Sony, Microsoft, etc.) and from other publishers such as EA.

We saw the latest Call of Duty, Uncharted, and Zelda games, but several of the most notable contenders were missing. Perhaps it was because they weren't calculated to be key sales drivers, in the way that Call of Duty is, or because key partnerships required press conference stage time at the expense of other games.

I'm inclined to agree with a games industry executive who told me immediately after the show that the hottest E3 buzz-builders were BioShock Infinite, Skyrim, and Batman: Arkham City. Of those, BioShock got a brief plug at the Sony press conference while the other two went unmentioned.… Read more

The top 20 games of E3 2011

Another E3 has come and gone, leaving gamers and journalists equally dizzy with anticipation. We saw dozens upon dozens of titles at the big show but only a few can be called "best of."

We've wracked our brains to bring you the 20 titles we were most excited about in an easy-to-use slideshow. Not sure you agree with us? Make sure to sound off in the comments section below or click on over to see if the title you're most excited about landed in our short runners-up list.

Even though these titles missed our top 20, there's still plenty to look forward to from:… Read more

E3 2011: 5 things I learned

LOS ANGELES--Another year, another show floor filled with bright lights, thunderous music, and scantily dressed women showing off big-budget studio games. Sometimes it feels like E3 never changes.

Yet, I've been to roughly 10 E3s in my life dating back to the Sega Dreamcast debut, and in my first on-the-show visit in a few years, the landscape has subtly and definitely altered from years past.

So here are my final observations about this year's show.

Related links • First take: Wii U • Can motion, touch win over console gamers? • E3 2011: Complete coverage

Everyone wants to be accessible. The … Read more

E3 2011: Nintendo Wii U First Take

LOS ANGELES--Though it won't be available in stores until at least 2012, Nintendo unveiled, and gave a name to, the hardware successor to the Wii, known at this point as Wii U.

True to many rumors and predictions, Nintendo unveiled at this year's E3 a new console with an attention-getting tabletlike controller, complete with its own 6.2-inch touch screen. This multifunctional tablet will form the centerpiece of what the Wii U will be about.

Related links • Wii U gaming hands-on • Shigeru Miyamoto Q&A: Wii U • E3 2011: Complete coverage

The tablet controller With a glossy … Read more

E3 2011: Q&A with Shigeru Miyamoto on the Wii U

LOS ANGELES--The Wii U, Nintendo's 2012 reinvention of the Wii hardware and of home console gaming, is still a device clouded in mystery. Its controls are intriguing, its capabilities seemingly vast. We had the opportunity to play with the Wii U after Nintendo's morning press conference. To gain more perspective, we had a one-on-one conversation with Nintendo's Shigeru Miyamoto, game design legend and creative executive behind Nintendo's first-party games.

Related links • Nintendo E3 press conference • Hands-on with the Wii U • E3 2011: Complete coverage

Time was limited, but I certainly had plenty of questions: about the Wii U, the future evolution of console and handheld gaming, and most importantly, how this all relates to Apple.

Q: What were the influences for the creation of Wii U? A: There was nothing external that influenced us. What really brought about the idea for it stemmed from our original concept for the Wii. We talked about it as the system that would never sleep, using something like Wii Connect 24--meaning, people would be able to access the system very quickly at any time. But, what we found was that as people started getting larger TVs, turning on the TV began to take more and more time than it used to. It was no longer instantaneous. So that became a barrier for people, and people who were watching TV would essentially make the system unavailable for somebody who wanted to play a game or see what was new with the system that day.

And so, with those challenges in mind, we started to look at what we wanted to do for the next system, and started to think that if we can't continue to always rely on the TV, we need to create a dedicated screen just for the system so people can quickly and instantly interact with it, regardless of what was happening on the TV. … Read more