Pressing our luck in Dead Rising 2
It's been four long years since Xbox 360 owners fought the living dead in the original Dead Rising. Though it had its flaws, and an infamously frustrating save system, the game had a dedicated cult following.
The zombie apocalypse is upon us again, as we assume the role of new protagonist Chuck Greene, who must slash his way through the casino town of Fortune City, while finding enough Zombrex medication to ensure his daughter doesn't turn into a zombie.
Does Dead Rising 2 reinvent the series, or is just more of the same? Read on for our thoughts.
Jeff: Fans of the original Dead Rising have nothing to worry about. If more zombie-killing anarchy is what you crave, the sequel delivers tenfold. At its core, Dead Rising 2 is almost the same exact game we played four years ago, with a few new elements sprinkled on top. Unlike Dead Rising's photojournalist Frank West, Chuck Greene can create weapon combinations that make for some really clever results and brutal kills.
We love hacking and slashing zombies just as much as the next guy, but we're not sure Dead Rising 2 brings enough new gameplay to the table to attract gamers who may have been turned off by the original. Sure, saving is improved, but the occasionally clumsy controls, frustrating combat, long load times, and time-constricted missions are a lot swallow.
There's fun to be had in Dead Rising 2, but we wish more of an effort was made to evolve the game, rather than add a series of lateral additions that fail to distinguish the two from each other.
Scott: I'll vent this now: there are too many zombie games. Far, far too many. This counts as the first strike against Dead Rising 2: a rising sense of unoriginality. Besides being a sequel, the original Dead Rising felt like a clever take on the Resident Evil series, almost as if it was Capcom laughing at itself. The second time around, Dead Rising 2 is less impressive, less eye-catching. Is it a fun time? In a way, yes.… Read more