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EA goes hostile for Take-Two

Updated March 13, 12:45 PM PDT, to reflect the announcement by EA.

Electronic Arts has launched a $26-per-share tender offer for all outstanding shares of game publisher Take-Two following the rejection of an unsolicited bid.

The bid for the rival publisher of the Grand Theft Auto game places the value of Take-Two at $2 billion. Announced Thursday, the EA tender offer is set to expire April 11 at midnight Eastern Time, unless extended.

The news was first reported by The Wall Street Journal on its Web site Wednesday night, citing people familiar with the matter.

In February, EA issued … Read more

Are developer mergers good for the video game industry?

Over the past decade, video game popularity has grown at an exponential rate. Instead of being the niche market that only a select few cared about, the industry is now worth billions of dollars and has become mainstream.

But as that has happened, video game developers like EA and Take-Two Interactive have become far more business-savvy and done their part in ensuring that they can maximize shareholder value and create an environment where video games are an extremely profitable product.

In the process, the video game industry has been damaged by a slew of mergers and acquisitions and in the process, some of the most profitable genres (first-person shooters and sports games, for example) have been copied and refreshed so many times over that gaming has quickly become derivative and bereft of innovation.

And although the main culprit for the lack of innovation is obviously the Almighty Dollar, another culprit is lurking in the shadows and quietly damaging the foundation of gaming as we know it--acquisitions.… Read more

Report: Take-Two approves new management payout

The New York Times reported on Wednesday that the board of directors for video game publisher Take-Two Interactive Software, facing a buyout offer from Electronic Arts, approved new compensation packages for its management firm that would take effect with a merger or acquisition.

The new measures, approved within days of EA's initial offer, concern Take-Two's agreement with management firm ZelnickMedia. Under the revised terms, in the event of a takeover, ZelnickMedia would be awarded two restricted stock grants of 780,000 shares.

At EA's $26-per-share offer, that would be worth $20 million. Additionally, Take-Two's monthly management … Read more

Hands-on with EA and Spielberg's Boom Blox

EA was showing off its slate of upcoming releases to NY-based press last night. In addition to a peek at Spore, we were treated to a one on one with the Steven Spielberg and EA collaboration known as Boom Blox.

The game is primarily a puzzle-based physics simulator in which you partake in a variety of "blox" maneuvering modes. We learned how to play the game in a stage where you throw a baseball at different pieces, relying on real-world physics to knock over and blow up blox while accomplishing goals. While most of our time was spent understanding the basic fundamentals of the game, we learned that the original concept spawned mostly from Spielberg.

His idea was centered on the fact that children love to use building blocks to construct large structures, only destroy them. Boom Blox is essentially this but without the mess. The game is definitely the most physics-intense experience we've seen on the Wii. It looks a lot more accurate and complex than games that have tried to tackle physics simulation before, such as Elebits. Boom Blox may have a cartoony style, but its effects are much more in the vein of technical achievements, such as Crysis.

In the different gameplay modes in Boom Blox, we were able to try out a Jenga-like mission in which we had to carefully remove a number of pieces from a large construction, making certain not to harm the little cow creatures balancing at the top.… Read more

Where all your Valentine are belong to us

EPISODE 36

Today, we talk about Valentine Day's best and worst dates with ace reporter Caroline McCarthy. Also, Time Warner and Viacom are coming to Hulu, Spielberg's new video game Boom Blox, and EA's GameShow. We also hear from some our loyal listeners about Optimash Prime.

Listen now: Download today's podcast

Hands-on with 'Spore'

Electronic Arts held a large preview event in New York yesterday. Among the various other titles EA has planned for the next several months, Spore stood out. The Sims and Sim City creator Will Wright's brainchild attempts to tackle the scope of the entire universe, from microscopic life to interstellar travel. On every level of the game, you can design exactly how you want your world to be, from microbes to animals to buildings to space ships. While there wasn't enough time to get a broad view of the entire game and all of its aspects, I managed to spend some quality time on the title's creature and space ship editors.… Read more

First look at 'Burnout Paradise'

The good people over at EA were able to send us a copy of Burnout Paradise an entire week before its release. While we're by no means completely through the game, we've gotten a great idea of what the game is all about, how it works, how it doesn't, and what you can expect.

The biggest news about the latest iteration of Burnout is the new open-world environment you're introduced to just seconds after you begin the game. Known as Paradise City, the town is loaded with destructible areas, jumps, billboards, and hidden paths. In addition, the team at Criterion (the British development house that continues to shepherd the series for publisher Electronic Arts) has decided to drop all menus and car classes in favor of a system that allows you begin an event just by pulling up to various intersections around town. This system works well, but one major drawback is that you won't be able to restart an event via the Pause menu. No, you'll have to return to the intersection at which you began in order to retry the same event. We've noticed ourselves not even worrying about which event goes where, and just beginning a new event at the next available crossroad.

Burnout Paradise is all about leveling up your license,… Read more

New Panasonic DVD recorders sure to disappoint ATSC fans

One of our predictions for CES 2008 was that DVD recorders with ATSC tuners would get a couple of key features upgrades that take full advantage of the built-in digital tuner. Well, if Panasonic's new line of DVD recorders is any indication, we were wrong.

Despite some significant clamoring for a DVD recorder with a hard drive, the new Panasonic Diga line of DVD recorders includes only two standard DVD recorders, plus two DVD/VHS recorder combo units. There's also no mention of a few features we were hoping for: true HD output for ATSC programming, an EPG … Read more