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Lessons to glean from social gaming

SAN FRANCISCO--While Nintendo's Wii continues to outpace expectations and certain games are making fortunes for their publishers, a strong argument can be made that the hottest segment of the video games industry is one that is still in its infancy: social games.

These titles, which are popping up by the bushelful on platforms like Facebook and MySpace, as well as on Apple's iPhone, are garnering user numbers that would previously have been thought impossible. And in a deep recession, when even the strongest console manufacturers and biggest game publishers are being forced to shut down projects and lay off workers, people have no choice but to sit up and take notice.

At the Game Developers Conference on Thursday, Kristian Segerstrale, the CEO and co-founder of PlayFish, one of the most successful publishers of social games, upped the ante, stating his case for how the mainstream video games industry can learn from his side of the business.

In his talk, "Five lessons from social games that matter to the rest of the games industry," Segerstrale argued that while the nature of the social games business differs significantly from that followed for many years by the more traditional, retail-oriented publishers, times are changing, customers' behaviors and expectations are shifting rapidly, and the winning model may well be the new one.

PlayFish's roster of games, including the mega-hit Who Has the Biggest Brain is illustrative of the popularity games can achieve on services like Facebook. Segerstrale said PlayFish has had 60 million players, averages about 25 million monthly users and 5 million daily players, and currently has 5 of the 10 most popular applications on Facebook. And by itself, Who Has the Biggest Brain has been played a total of 500 million times by 15 million people, he said.

With numbers like that, it's clear why Segerstrale feels he has some lessons to teach the rest of the games industry. And while the traditional retail games model has been relatively unchanged for decades and remains strong today, he said he sees signs that the Electronic Arts, Activisions, and Take-Twos of the world, not to mention the countless other game developers and publishers out there, may need to rethink their methodology.

One harbinger of that need for change is evident even within the traditional games business itself, he pointed out. He said that Nintendo established the Wii as a sleeper hit by exploiting a wide range of people's desire to be social with friends and family. And he explained that Nintendo itself is well aware of this, as evinced by ads for the Wii that show groups of friends playing gleefully. Yet the real estate in the ads devoted to showing the games themselves is minimal; it's the image of the social activity that sells the Wii.

"This is about you and your real-world relationships," Segerstrale said, "which is ultimately much more important than anything that happens between you and your screen...That's why you're playing. You're playing together, not because you're trying to beat the boss in level 10." … Read more

OnLive could threaten Xbox, PS3, and Wii

SAN FRANCISCO--Sony, Microsoft, and Nintendo, look out. Your traditional video game console business model may be in danger.

It's too early to tell how much danger, of course, but a start-up called OnLive announced a brand-new game distribution system Monday night that, if it works as planned, could change the games game forever.

OnLive, which was started by WebTV founder Steve Perlman and former Eidos CEO Mike McGarvey, is aiming to launch a system--seven years in the works--that will digitally distribute first-run, AAA games from publishers like Electronic Arts, Take-Two, Ubisoft, Atari, and others, all at the same time … Read more

Chicago Tribune Twitterizes masthead

According to the masthead of the Thursday print edition of the Chicago Tribune, the paper's publisher is @twhunter.

No, the publisher's parents weren't playing a funny joke on him. And nor were the parents of the paper's other top executives and editors, all of whom were listed on the Thursday masthead with Twitter IDs instead of their names.

The editor? @GerryKern. The editorial page editor? @BruceDold. The managing editor? @jjhirt. And so on.

So what's going on?

"I've been on Twitter a couple of years, since it first emerged from South by Southwest, … Read more

Billing problems hit Xbox.com

Technical problems have been plaguing Xbox.com on Thursday morning, affecting users' account management and access to the Xbox Marketplace.

According to the official Xbox Live status page, "Users may experience difficulties with account recovery, account management, Marketplace functions, and/or making purchases. We are aware of the problem and (are) working to resolve the technical issues."

And on Twitter, Xbox Live's director of programming, Larry Hryb (otherwise known as Major Nelson) has been posting updates.

"As some of you may already be aware, we've been having billing issues for the last few hours," … Read more

At SXSWi, hacking 'The hat game'

AUSTIN, Texas--"Is that the hat, Mr. Terdiman?"

My inquisitor was Alice Taylor, a prominent British video game journalist and, like me, an attendee at the South by Southwest Interactive (SXSWi) festival here this week. But the bowler Taylor--whom I know through professional and social circles--had spotted on my head and was asking me about was most definitely not the hat she thought it was.

And she was hardly the only one seeing this black chapeau resting atop my dome and thinking that it was something other than a stylish headpiece. In fact, all day Monday, strangers and … Read more

The lessons of 'Mad Men' on Twitter

AUSTIN, Texas--For many fans of the hit TV series "Mad Men," one of the biggest events of 2008 was the sudden emergence of a number of the show's characters on Twitter.

At first, it seemed as though whoever was posting regular tweets from within the fictionalized 1960s world of the AMC network show was doing so on behalf of the producers. But as is well known now, they were a group of people who had taken on the task themselves, and who quickly found their project shut down. As is equally well known now, a public outcry … Read more

At SXSWi, Twitter is the new Twitter is the new Twitter

AUSTIN, Texas--A couple of days ago I wrote a story suggesting that the Twitter saturation level here at the South by Southwest Interactive (SXSWi) festival was so high that the service's value was being affected.

Now, after four full days here, I think that conclusion is worth a reality check: Twitter is out-and-out dominating SXSWi.

To be sure, the massive numbers of tweets that are being posted using the "#sxsw" tag is making it more difficult for those using Twitter to find specific information than was the case at SXSWi 2007 or SXSWi 2008. But the reality … Read more

Companies find ways to launch iPhone apps at SXSW

AUSTIN, Texas--Given that you can't walk more than a couple feet at the South by Southwest Interactive (SXSWi) festival here without stumbling into someone tapping away on one iPhone application or another, it's easy to forget that just a year ago, there was no such thing as an official iPhone "app."

But now, of course, iPhone apps are one of the hottest technology segments of all. And since SXSWi is ground zero for cutting edge social media and the people who are often the earliest adopters of such technology, a series of companies have used the … Read more

AT&T drops the ball on iPhone service at SXSW

Update at 10:20 p.m. PDT, Sunday, March 15: Silicon Alley Insider is reporting that AT&T will add wireless capacity in downtown Austin to deal with the "unprecedented" demand.

AUSTIN, Texas--If there's one thing that's been made clear after two full days of the South by Southwest (SXSW) conference here, it's that AT&T clearly didn't get its network up to speed for the throngs toting iPhones around.

You could hear it being talked about everywhere: it was nearly impossible to call anyone inside the Austin Convention Center because the … Read more

At SXSW, attendees confront Twitter saturation

AUSTIN, Texas--By now, the story of how Twitter exploded onto the scene at the 2007 South by Southwest festival is legend in technology circles.

But here at SXSW 2009, the notion of the perfect match among community, service, and event seems flipped on its head. Many people are discovering that a monumental oversaturation of tweets is reversing the value that Twitter offered at SXSW 2007 and SXSW 2008 for finding friends and great parties.

At SXSW, the standard is for everyone to include the tag "#sxsw" in their tweets. For example, on Friday, I was looking for sources … Read more