Just a few short weeks after its first public unveiling at the Santa Monica E3 show, the newly slimmed-down Sony PSP was on display for New York media. We already knew the basic details of the PSP redesign (thinner, lighter, sleeker, faster), but Sony's John Koller, Senior Product Manager for the PSP, was kind enough to give us an on-camera summary of the updates. Executive Editor David Carnoy is handling the camera, an RCA Small Wonder EZ201--he's the one you hear asking the questions offscreen, and you can even see him reflected in the PSP screen at … Read more
In a recent blog on CNET News.com it was learned that modders in 16 states were brought down for allegedly selling and distributing "circumvention devices."
While federal agents, including U.S. Customs officials, are heralding the capture of these "criminals" as a mark of significant progress in the fight against modding, I'm not so quick to agree.
At its very core, what is so wrong with modding, or modifying, one's gadgets? While I admittedly don't know as much about the techniques involved, because I don't own any modded devices, I still … Read more
In a recent blog entry posted here,, an African woman expressed anger and distaste for the alleged "depiction of Black people as inhuman savages, the killing of Black people by a white man in military clothing, and the fact that this video game is marketed to children and young adults. Start them young? fearing, hating, and destroying Black people." And while I understand where she is coming from (no one likes to see their own people being killed), it seems she is echoing an ever-increasing issue with video games: over-sensitivity.
Ever since graphics became the big thing in … Read more
For people wanting to design their own 3D virtual world, or online game, doing so just got a little bit closer to reality.
That's because the Multiverse Network has announced version 1.0 of its development platform, a system that allows anyone to create a fully functional massively multiplayer online game based on a common set of tools.
Until now, the platform had been in beta, but over the last year or so, more than 11,000 teams of designers have begun using it.
Multiverse's model provides the platform free of charge to anyone who wants it. The … Read more
Look out, modders: federal customs agents have just announced a new crackdown on the smuggling of "illegal" devices that enable gamers to play pirated wares on Nintendo's Wii, Microsoft's Xbox and Xbox 360, Sony's Playstation 2 and other consoles.
As part of an ongoing investigation into the sale and distribution of such "circumvention devices," U.S. Immigration and Customs Enforcement (ICE) agents from 22 offices said they raided businesses, storefronts and residents in 16 states on Wednesday. They reported executing 32 search warrants, but there was no word on whether any arrests were … Read more
Unlike a lot of my colleagues here at CNET Networks, I'm not a gamer. My tactics in hand-to-hand combat games entail less adroit maneuvering using precise button combinations and more random mashing of various buttons in the faint hope that if I mash fast enough, I'll accidentally stumble across some winning combination that I can never hope to recreate. And my skills in driving games may leave you concerned about my actual, real-life driving skills. (Don't worry, I know not to mow down unsuspecting pedestrians. Usually.) So it's a little odd that I'm here writing … Read more
The iPhone is one of the most lusted-after gadgets, but if the size of their respective crane games is any indicator, the Nintendo Wii is still the most coveted tech--at least on the Point Pleasant Boardwalk at the Jersey Shore. When I saw the iPhone crane game images on JoeyGadget last week (via Gizmodo), I couldn't help but think of my own summer Jersey Shore trip a few weeks ago, where I saw this incredibly large Wii crane game. While the Wii game clearly dominates in size, the iPhone game costs more per play--$5 per try for an iPhone and only $2 per try for a Wii. I also spotted some Xbox 360 and PS3 crane games during my visit, but they were the same size as the iPhone game and didn't get front-of-the-arcade treatment like the Wii game. And as you'd probably guess, I didn't see anyone come close to actually winning a Wii.
More pics after the jump.… Read more
What came first, the chicken or the egg? For PC gamers, the answer is a no brainer...The advanced hardware comes first, and the game titles that can truly take advantage of that hardware come months, if not years, later. It comes as no surprise that Microsoft's own DirectX 10 page talks about the benefits of DX10 in the future tense: "Many of the newest Windows games will take full advantage of the next-generation graphics technology in Windows Vista called DirectX 10." (Italics added.)
Game developers have little incentive right now to produce games for DX10, as … Read more
Even those of us at Crave who aren't huge gamers discovered long ago that we would lust after just about any design to come out of Razer's equipment labs. And though it's difficult to get us worked up over a mouse these days, but the company has managed to accomplish that too, once again.
Razer just outfitted its ambidextrous "Diamondback" gaming mouse with a 3G infrared sensor, a technology that was first embedded in its "DeathAdder" model. Available next month for $60, the 1800-dpi Diamondback will be available in "Frost Blue," &… Read more
In a poker contest of man vs. machine, the results are in. Humans-2. Polaris-1. (And one draw.)
On Tuesday night, Phil Laak and Ali Esmali, two professional poker players, faced off against a computer program called Polaris, which was developed over 26 years at the University of Alberta. The contest, held at the American Association for the Advancement of Artificial Intelligence (AAAI) conference in Vancouver, Canada, was one of the first scientific poker contests involving real players.
In the end, Polaris beat Laak and Esmali in the first match of 500 hands; tied the second match; then lost the last … Read more