ie8 fix

good

Filling the digital landfills of our lives

Clay Shirky believes we're biased both to share and to like sharing digital information. Given the rate at which we create, share, and then discard digital goods, he may be right. The problem is that we're now wading through digital debris, and there may be hard costs associated with our wastefulness.

No, I'm not talking about Nick Carr's "Google makes us stupid" argument, though I think he raises a host of valid points.

Rather, I'm talking about the hard and soft costs associated with massive "landfills" of digital information which never … Read more

Social gamers accept marketing for virtual currency

Alternative payment methods enable developers to monetize significantly larger portions of their user base, according to a study released Wednesday.

Fifty-three percent of social gamers surveyed for the study, overseen by ComScore and Offerpal Media, said they are enthusiastic about alternative, or indirect, payment methods as a way to earn virtual currency for free, rather than having to pay for it directly.

These alternative forms of payment take many forms, including filling out a survey, watching a video, shopping at online retailers, or signing up for a subscription in order to get points for the games they play on leading … Read more

Virtual goods continue to make (real) serious money

The U.S. market for virtual goods will reach $1.6 billion in 2010, with social gaming contributing $835 million of that, according to a new report released Tuesday by research firm Inside Network. Virtual good sales were expected to clear $1 billion in 2009, a substantial increase year-over-year.

International sales of virtual goods have outpaced the U.S. rather dramatically, as witnessed by the explosive growth in South Korea and China, which had 2009 sales estimates of $3.5 billion to $4 billion with the market expected to reach $5.5 billion by 2012.

"Inside Virtual Goods: The Future of Social Gaming&… Read more

Korea rules virtual currency as good as cash

Virtual currency has been one of the more confusing areas of gaming and social networking, with different sites, games and even countries treating currency and goods differently.

South Korea has decided that virtual currency is the equivalent of real-world money bringing to light some very real ramifications for users not just in Korea but in other countries as well.

The ruling allowing "cyber money" is the first in Korea and was based on the acquittal of two gamers indicted on charges of illegally making money by selling goods earned in the game Lineage.

In-game or in-site currency has … Read more

Virtual currency exchange to launch in 2010

Beginning in the first quarter of 2010, social sites IMVU and MyYearbook will launch a virtual currency exchange allowing users from either service to exchange currency between the sites.

Currency Connect is billed as a "cross property virtual currency exchange" system similar to how you would change U.S. dollars into euros if you were traveling in Europe. Users simply swap their currencies depending on what site they are on. Overall this is not a bad idea as I still find it surprising that users pony up real money for virtual money that can never be taken out … Read more

Inside CNET Labs Podcast 71: 'Very' good at counting!

We return to the current Facebook debacle in Vietnam. Allegedly, accounts are being closed or locked thanks to a lone Vietnamese princess and her inability to secure her password--or so says Dong, of course.

Then Dong talks at length about the very expensive Imation wireless USB hard drive as I remain unconvinced of its worth.

Finally, we delve into a discussion about the audio-Nazi, aka iTunes. iTunes obviously doesn't want Dong to workout in a timely manner and it's communicating this quite effectively.

To subscribe to this podcast, visit us at our main page and click the podcast linkRead more

eBay fined $2.5 million in French perfume case

eBay is criticizing a French court's ruling that orders the company to pay a $2.55 million fine to European conglomerate LVMH.

The auction giant and its European unit were fined 1.7 million euros on Monday by the Commercial Court of Paris, which ruled that the company violated a 2008 court order by not preventing the sale of legitimate LVMH perfumes and cosmetics. LVMH's brands include Christian Dior, Guerlain, and Givenchy perfumes.

In June 2008, the Commercial Court fined eBay $61 million in a lawsuit filed by the conglomerate, which is officially known as LVMH Moet Hennessy … Read more

More on mobile payment front: Boku steps it up

The simple concept of having virtual-good payments in games sent directly to your cell phone bill has gotten a lot of buzz--and stirred up a lot of rivalry. One of the start-ups looking to pull this off, Boku, announced Monday that it has signed on a dozen new gaming partners, both a few based on the Facebook platform and some others that are either Web-based or desktop downloads.

The partner companies are Waves, Cie Studios, Cyberstep, GameDuell, IGG, King.com, NHN USA, Ntreev, Outspark, PerfectWorld, Snap Interactive, and Zoosk. Most of them aren't household names: they're game manufacturers, … Read more

iPhone app scans bar codes for health, enviro ratings

Just in time for the crazed holiday shopping season, San Francisco-based GoodGuide releases the first iPhone app that lets you scan bar codes for what the guide calls "impartial" health, environmental, and social responsibility ratings of not only the products you are scanning but their companies, too.

As our Webware staff wrote in August, "GoodGuide is the reason we have awards for tech services and products: it's a small and relatively unknown service that demonstrates real leadership on the Web." And as we report in Health Tech just this week, GoodGuide is an invaluable resource … Read more

eBay Motors founder starts new e-commerce site

eBay Motors founder Simon Rothman announced on Monday that he has officially launched a new e-commerce site, Glyde.

According to the press release, Glyde's goal "is to democratize e-commerce." The site was born out of Rothman's desire to make it easier for Web users to buy and sell products online.

But Glyde throws in a twist. The site's marketplace is designed for Web users to sell used goods. They can sell books, CDs, DVDs, and video games.

"The average American household has $3,000 worth of unwanted media collecting dust," Rothman said in … Read more