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Modern Warfare 2 joins 'Avatar' in ultra-elite $1 billion club

For an entertainment property to hit $1 billion in sales is a very rare feat. For two separate properties to pass the 10-figure mark at the same time may well be a first.

On Wednesday, Activision Blizzard announced that its mega-hit video game, Call of Duty: Modern Warfare 2, had crossed the billion-dollar mark, after just two months on store shelves--and the entertainment industry's single-day sales record. That milestone came shortly after it was announced that James Cameron's uber-blockbuster movie, "Avatar," had also reached that financial promised land.

To be sure, these are just round numbers, and don't have any formal meaning, but there's no arguing with the fact that it sure sounds good for the entertainment business to be sporting two separate billion-dollar titles at the same time, especially since they come from such different corners of the world.

In the history of video games, a billion-dollar hit is an extreme rarity. It's hard to tell precisely how many there have been, but it's possible that number is as small as two.… Read more

Video games sales drop, but still strong

The video game industry just keeps on seeing its sales numbers decline, in spite of a huge month for Activision's Call of Duty: Modern Warfare 2, and the crucial holiday month of November was no different than the last nine months of 2009. For the month, according to industry analyst The NPD Group, sales across the entire video game business were $2.7 billion, down 7.6 percent from $2.92 billion a year earlier.

Yet, NPD added, industry-wide sales were so high in 2008 that even despite this November's significant drop, the month was still the second-best … Read more

The 404 Podcast 477: Where we get our CrunchPad out in time

If you've ever sat around with friends and mourned the death of the mixtape, you'll certainly appreciate the first half of today's episode of CNET's The 404 Podcast. While Jeff was at home for the break, he stumbled upon a a collection of old cassette tapes including the Cool Side/Awesome Side mix you see up there. It's got a solid collection of '90s hits including "Mr. Jones" by Counting Crows, Soundgarden's "Black Hole Sun," and, of course, "Smells Like Teen Spirit."

I spy "Crazy" and something that starts with "Livin...," which I can only assume to be Britney Spears and Ricky Martin. Just kidding, Jeff, but seriously--we've all pulled some pretty embarrassing stunts in a pathetic attempt to win a girl's heart, so stick around to witness the humiliation.

Speaking of death, we're (kind of) sad to see the demise of the CrunchPad. The brainchild of TechCrunch founder Michael Arrington and Fusion Garage, the CrunchPad was supposed to be an aluminum tablet computer with a 12-inch LCD screen running Ubuntu Linux and Webkit browser. Unfortunately, Arrington reported today that the CrunchPad project is officially dead. We're disappointed that we'll never be able to test the product ourselves, but we're sure that Arrington has something else up his sleeve.

We imagine that a lot of you guys will be traveling by plane for the holiday season, but what if you were forced to hand over your iPod to security agents to check it for pirated music at the airport? Sounds like a nightmare, but Wilson tells us that the Australian government is apparently proposing a plan to search iPods and other MP3 players for illegally downloaded songs, punishable by heavy fines or even jail time!

From a technological stand point, we're not even sure how the government plans on checking for purchased vs. bootlegged music. At the end of the day, it's always comforting to know that you'll NEVER get busted for listening to The 404, and isn't that the most important thing?

EPISODE 477 Subscribe in iTunes audio | Suscribe to iTunes (video) | Subscribe in RSS Audio | Subscribe in RSS VideoRead more

Buzz Out Loud Podcast 1108: Tracker pulling

No, no, fellow residents of southern Illinois, not tractor pulling--tracker pulling! The Pirate Bay has pulled out the trackers, but that doesn't mean you can't download anything. The site's still up for now using a different technology. Also, Google's book deal seems to have been changed, but not enough to satisfy its opponents. And Natali and I get into a philosophical argument.

Subscribe with iTunes (audio) Subscribe with iTunes (video) Subscribe with RSS (audio) Subscribe with RSS (video) EPISODE 1108

Google book settlement revised, criticized http://arstechnica.com/media/news/2009/11/google-offers-revised-book-settlement-but-critics-unappeased.ars http://news.cnet.com/8301-1023_3-10398995-93.htmlRead more

The 404 Podcast 468: Where we take a RIDE with Tony Hawk

CNET's The 404 Podcast is very proud to welcome Tony Hawk to the studio today! The man who rode skateboarding to mainstream success sits down with us for a chat about his expansive video game franchise, skateboarding being added to the Olympics, and, of course, his newest game, Tony Hawk: RIDE.

All of us have been huge fans of the Tony Hawk video game franchise since the first Tony Hawk Pro Skater, but his latest game, Tony Hawk: RIDE, brings a new level of entertainment to the series with a physical skateboard equipped with a contoured base, infrared sensors, and four smart motion sensors that help you push, turn, lean, and pull off unbelievable tricks within the virtual environments. Tony tells us all about the creation of the board and the prototype decks that didn't make the cut. He also explains the motivation behind making the switch to a physical board instead of the hand-held controller that propelled the original games into instant classics, making comparisons to the Wii Fit Balance Board to show how much extra work went into the dual accelerometers.

After getting the full scoop about the game (in stores tomorrow for $120), we're all very excited to see him in action with a live in-studio demo on an Xbox 360. Tony shows us how the accelerometers pick up the movement of your feet on the board and how to grab the nose by simply bending over and reaching toward the front of the board. After he goes through some of the basic moves, he hands the board over to me to give it a shot. Obviously, Tony Hawk himself is a hard act to follow, but I think I pulled off a few tricks before face-planting onto the concrete. Be sure to check out the video for all the action.

After the break, we talk to Tony a bit more about the game and how influential the series has been on bringing the sport to mainstream popularity, the eclectic music choices in the soundtrack, and some of the active characters you can choose. And, of course, we have to get Tony's take on the future of skateboarding and whether or not the sport will ever go the way of snowboarding to make it as an official event at the Olympics.

There's a whole lot more to talk about with Tony, a few Calls From the Public, and some insightful questions from the chat room, so be sure to listen or watch the entire episode for the full scoop. Much thanks to Tony for coming on the show and keep listening for a chance to win a copy of the game!

EPISODE 468 Subscribe in iTunes audio | Suscribe to iTunes (video) | Subscribe in RSS Audio | Subscribe in RSS VideoRead more

Video game sales fall off a ledge in October

U.S. video game industry sales plunged in October, dropping 19 percent from a year earlier, and 16.4 percent from September, according to data released Thursday by the NPD Group.

But with the tremendous, record-breaking, out-of-the-gate performance of Activision's Call of Duty: Modern Warfare 2 and the coming holiday season, NPD is bullish on the industry's fortunes for November.

Still, the $1.07 billion in total sales turned in by the industry in October were paltry, compared with $1.32 billion in October 2008 and $1.28 billion in September 2009. NPD analyst Anita Frazier tried to … Read more

Call of Duty: Modern Warfare 2 said to break sales records

So much for the supposedly unbreakable first-day sales record set last year by Grand Theft Auto IV.

On Thursday, Activision said that its brand-new Call of Duty 2: Modern Warfare, which hit store shelves on Tuesday, had "shattered" the previous record for opening-day sales by an entertainment property, earning $310 million in North America and the U.K. alone. That equates to 4.7 million copies of the new game sold in those regions, and, if true, would eclipse the previous first-day sales record of $310 million globally, which GTA IV set in May of 2008.

Given that … Read more

Nintendo DS gets Modern Warfare: Handcramps

Did you think Modern Warfare 2 was all about 360 and PS3 headset smack-talking in front of a massive HD display and booming surround sound? No, there is another. With the launch of Call of Duty: Modern Warfare 2 came the less-heralded Call of Duty: Modern Warfare Mobilized, for the Nintendo DS.

Come on, admit you're curious. Want to know how it is?

First of all, this is obviously not a port of the MW2 game. It's not even close, and it doesn't try to be, either. Its name, Modern Warfare Mobilized, suggests it's a spinoff, and the storyline parallels different events and a different single-player campaign.

Now, the good news: this isn't a simple licensing rip-off. Under the hood of MW Mobilized is a real 3D FPS, which should be familiar to anyone who's played the previous Call of Duty: World at War DS game. Visually and aurally, this just might be the pinnacle of Nintendo DS 3D gaming. That's not a huge compliment, but levels involve interiors, courtyards, overhead helicopters launching air strikes, at a distinctly slower and more linear pace than the console game, but with a decent level of production polish provided your expectations remain severely curbed.

Enemies emerge two or three at a time, and their death cries and animations bring to mind Doom more than Call of Duty, but the storyline is cinematically told and decent fun with headphones. Unfortunately, however, FPS control for the DS is a jury-rigged nightmare. Using an all-too-familiar control scheme adopted by Metroid Prime Hunters and others, the D-pad controls basic movement and strafing, while the left shoulder button fires. Stylus movement on the lower screen replaces the right analog stick moves, and while it technically works, the setup leaves one's hands cramped and carpal-tunneled after just 10 minutes.… Read more

Unboxing Modern Warfare 2's 'Prestige Edition,' complete with night vision goggles

If simply playing the hotly anticipated shooter Modern Warfare 2 isn't enough, you might be tempted to shell out extra for the $149 Prestige Edition of the game (over the typical $59 standalone game disc).

Inside the oversize box, we found a copy of the game in a metal case, a small hardcover book of production art, and most importantly, a pair of plastic--but functioning--night vision goggles. Said goggles, which required five AA batteries, also came with a small plastic bust of a game character's head--perfect for storing and displaying your goggles when not using them to sneak … Read more

Hands-on with DJ Hero

As the music games genre overflows with add-on packs for Guitar Hero and Rock Band (and too many plastic guitar variations to count), consumers might be feeling a little gun-shy about adding a turntable to the mix. Smartly, however, Activision has countered the skepticism by adding what might be the best video game soundtrack of all time to DJ Hero.

Ninety-three tracks (double the amount on The Beatles: Rock Band) of unique mashups and remixes from some of the world's most renowned DJs are not only great listening, but each one takes two excellent source songs to make music with. That's actually 186 songs floating around somewhere in this game.

Scott: The turntable in DJ Hero almost feels like an afterthought compared with the track selection, but it's solid and thankfully compact, with a free-spinning platter that's extremely smooth. The plastic buttons, crossfader, and other knobs feel a little jiggly, but the rubber feet beneath will make sure the controller stays put on a table.

To make music in DJ Hero, a very similar-looking "notes approaching" interface is repurposed to resemble a spinning record. Three different note-tracks are controlled by pressing colored buttons on the plastic turntable, just like Guitar Hero or Rock Band. You can also scratch the notes by pressing and turning at the same time.

On the left side of the controller, the crossfader is activated during certain zig-zaggy cues in the track, and alternates the two tracks. Above that is a "euphoria" button that is DJ Hero's version of "star power." Beside that is also a knob that either controls pitch effects during some sections, or selects sound effects in another portion of gameplay. As you can imagine, it starts to get complicated. DJ Hero might have one knob too many, but it adds to the feel of deck manipulation, and keeps your hands pretty busy. The end result--awesome hip-hop--is worth the effort.

Months ago, we were skeptical about DJ Hero--we worried that it was shameless music game exploitation. We were wrong. The effort has been exceptional, and that level of incredible musical talent should earn DJ Hero serious consideration this fall, perhaps even over the latest Rock Band and Guitar Hero entries.

Jeff: The real star of DJ Hero is without a doubt the music. The game boasts 93 mashup tracks that are sure to appeal to music tastes of all kinds with some of the most renowned DJs in the business lending their talents to the game.

So how does it play? DJ Hero is an interesting beast as its wireless turntable controller must be played on flat surface. We found success laying it on an ottoman while sitting on a couch behind it. For the most part, the tapping, crossfading, and scratching works, but you may have a problem with the button closest to the center of the faux record. Since it's anchored so closely to the center, it's tougher to scratch than the outer buttons. Regardless of how you orientate the controller, that last button may give you a problem.

The crossfader is also tough to master as its center position is not as easy to detect as you might think. During songs you'll have to switch it left and right, but we wish the center was more noticeable just by feeling its position--a definitive notch here would have helped.

DJ Hero may have less of an appeal to the more mainstream Guitar Hero franchise fan; it's a different demographic that this game is trying to reach. That combined with the intimidation of finding room for yet another plastic accessory and its $120 price tag may turn off prospective buyers.

Dan: We've spoken before about the threat of guitar game fatigue, with semiannual installments of music games vying for consumer's increasingly stretched dollars. Successfully injecting a little new life into the genre, DJ Hero is the biggest sea change in music games since the addition of drum kits. … Read more