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Games

Channel your inner Link with 'Ocarina'

Smule has quickly become my favorite iPhone app developer.

It's not that their apps have been particularly useful, but they're the ones I get the most excited about. From Sonic Lighter to Sonic Boom and Sonic Vox, these guys are IMO currently the masters of fun, cool, quirky iPhone apps.

Now they're going completely bohemian with their latest release, Ocarina. According to Smule, this is the first true musical instrument for the iPhone with no precompiled riffs.

By simply blowing into your iPhone's mic you'll create sound, and by holding the "holes" on … Read more

iPhone apps of the week

One of the first criticisms people had about the iPhone was that it was too hard to type effectively using the touch screen. It was all over the tech news sites and even here at CNET. Of course, as time went on and anyone who had the iPhone for a while figured out, you eventually got used it. Now, I can rattle off text messages and e-mails faster than I ever could using a regular mobile phone. But there are still some who find the keys on the touch screen too close together (or have large fingers) and no matter … Read more

'Guitar Hero' mobile: New look, new sound, drums!

When you've got a game as compelling and competitive as Guitar Hero World Tour, you get it on as many platforms as you can as fast as you can, including the mobile phone. On Thursday, the mobile version of Guitar Hero World Tour became available on AT&T phones. We got to try it out.

On the PlayStation, Wii, and Xbox, this fourth Guitar Hero installment counters Rock Band's drum and vocal tracks, which themselves had one-upped Guitar Hero's original stringed instrument. Vocals aren't practical for the mobile version--which still rocks, by the way--but a drum track is. Activision and game-maker Hands-On Mobile have introduced a drum choice for every song.

There's a lot more news here--the updated game, which has a new look and two fresh game-playing features (can you say "battle mode"?). There are also technical details that could make a difference to how the game looks and sounds on your individual phone. Finally, there's all the practical stuff about when your carrier will stock the game and how much it'll cost you. Let's take one at a time.

Gameplay

Anyone who has played Guitar Hero III Mobile (video review) will feel right at home with Guitar Hero World Tour Mobile, which begins with fifteen new songs for guitar and drums, and which uses the phone's keypad buttons instead of guitar frets. When it comes to customization, you drummers out there are an afterthought--guitarists can choose their instrument, but not you. Also, when you're playing drums, the bottom row of keys (7, 8, 9) stand in for the kick-drum, which is represented in the game by a horizontal purple line that floats at you along with the notes. I played several songs in the drummer's mode, where the kick-drum line helped keep the game interesting.

Also new to the mobile game is the multiplayer battle mode, where Hands-On Mobile has created a good way to pair you up with similar players all over the world. You'll be matched by skill level and by phone type (more on this below.) You'll divvy up picking a song and the instrument, and will have to use your star power strategically (called battle power in this mode) to keep your opponent from scoring. After playing, it'll be easy to track your score from the accompanying Web site (launching Friday). This is neat, but what if you want to play your friend? You should be able to duke it out with personal pals as well as with perfect strangers.… Read more

iPhone apps of the week

I hate to start off this week's post with a another pet peeve I have, but I must say something about a problem I have with the iPhone/iTunes marriage. As always, please let me know if I'm missing something that might help my problem in the comments!

My question is this: Why can't I buy an app from the app store through iTunes on any computer and download it to my iPhone?

Understandably, I synced my iPhone to my home computer because that's where all my music is. But when I come to work and … Read more

My favorite iPhone brainteasers

I'll admit that I'm more into puzzles and brain games than I am into, say, poker. Don't get me wrong. iPhone poker is cool, but the word game Wurdle is the one I can't put down as I nearly miss my bus stop.

In Wurdle ($1.99), you drag your finger in any direction over adjacent letters in a grid to form as many words as you can before time runs out. The grid size, word length, game duration, dictionary, and even tile color are all customizable. Wurdle keeps track of high scores and the longest … Read more

Happiness is...Beatles version of 'Rock Band'

As a member of the old-people-who-used-to-play-in-rock-bands demographic, I've never found much appeal in Rock Band or its competitor/predecessor Guitar Hero. But they obviously have a lot of devoted fans, including, apparently, "the only Beatles in the world" (and the others' designated heirs).

On Thursday, Rock Band creators MTV Music-Harmonix teamed up with Apple Corps and announced a forthcoming video game that will let you play along with Beatles songs. The game won't merely be another Rock Band version or Track Pack, but will rather be an entirely new game that will presumably work with the … Read more

Fly into the danger zone with your iPhone

Flight simulators used to be a staple of gaming when I was younger. I remember spending hours playing the hell out of an F-15-based game on the Sega Master System. It was pretty pathetic. The missiles were basically white dots, but it was all I had at the time and I loved it for a while.

I guess we were all still buzzing from our post Top Gun and maybe Iron Eagle obsession in the late '80s and early '90s. Nowadays, flight sims just aren't as popular. However, if you've been aching for a true dogfight flight sim … Read more

Video game legend Miyamoto talks 'Wii Music'

Last Monday, Nintendo released its latest would-be blockbuster game, Wii Music.

The new game, for the company's monster hit console, the Wii, is from Nintendo senior managing director Shigeru Miyamoto, one of the video game industry's true legends. This is the man who developed titles like Donkey Kong, Super Mario Bros., and The Legend of Zelda, and who is viewed among gamers with a level of reverence that may be unsurpassed.

Wii Music is a participatory game that, at its simplest form, lets players have fun making music. Unlike hit franchises like Rock Band and Guitar Hero, which at their core task players with playing music on fake guitars and drums to the accurate beat of existing songs, Wii Music is more about putting musical tools in the hands of a broad spectrum of players, from kids to grandparents, and letting them find their own creativity.

For Nintendo, the game comes at an important time: the holidays are approaching and the company needs a new standard-bearer game to help sell Wiis during the coming months. To be sure, the Wii has never had any problems moving units--usually selling out within hours of retailers getting shipments. Still, with the economy rapidly deteriorating around us, even Nintendo could use some help.

And where better to look for that help than to Miyamoto, a man who is seen as the king of gaming creativity and whose nose for simple and silly fun may well be unmatched in the industry.

On a recent publicity tour for the game, Miyamoto took some time to sit down with CNET News to talk about the game. Nintendo mandated that the discussion be related solely to Wii Music, meaning that his former work was largely off-limits, except in the context of the new game.

Q: Where did the idea for Wii Music come from? Shigeru Miyamoto: When we first came up with the concept for the Wii itself, we wanted the Wii to be a device that everyone in the house would relate to, so we needed to have several key software topics available for people to play: sports, health and fitness, and music. So that was the genesis for creating Wii Music. Our initial experiments were finding ways to use the Wii remote and nunchuk to perform different instruments, and then we experimented with using the Wii remote to conduct an orchestra. We found that both of those produced an experience that was fun. I've been a musician for the last 30 years, and I've thought back often on what is the most enjoyable part of playing and performing music. So we worked very hard to take the experience and joy of creating music and really implement that into the Wii Music experience. … Read more

iPhone apps of the week

As you know, I check out the iPhone app lists every day on my iPhone and at the iTunes Store. As I look for cool new apps, I find it interesting to see what moves to the top of the most popular lists every week and for what type of programs people are willing to pay money. One thing I've noticed is that programs (free or paid) continue to get more complex. As developers get more comfortable with the platform, we're starting to see games and apps that offer much more polish than the ones that came out … Read more

Zeemote gaming SDK planned for BlackBerry

Zeemote isn't sharing any details about when its fun, handheld joystick will maneuver cell phone games in North America, but developers can still hatch plans to write Zeemote-controllable games for BlackBerry phones.

On Tuesday, Zeemote announced plans to release the beta version of its software development kit for BlackBerry sometime in early 2009.

We've demoed Zeemote in the past and are starting to wonder what's taking so gosh-darn long to get things rolling. In Europe, Zeemote's Bluetooth joystick (officially called the Zeemote JS1 Controller) has begun to ship with some smartphones--it launched in the Netherlands with … Read more