ie8 fix

activision

GoldenEye 007 coming to the Wii in 2010?

This is nothing more than a huge rumor at this point, but gaming-industry site Superannuation is reporting that it has found a resume posted by a video game animator claiming to have worked on an unannounced GoldenEye 007 game for the Nintendo Wii.

According to the report, the animator worked for Eurocom Entertainment Software, a company that has worked on several versions of James Bond titles, including Quantum of Solace and James Bond 007: Nightfire, between July and September.

The job listing said the person worked on "GoldenEye 2010 (Wii)." According to Destructoid, which also viewed the resume, … Read more

Like Guitar Hero and Rock Band? Then get the sheet music and play for real

A clever press pitch crossed our desk recently that takes interest in music and rhythm video games and uses them to push the age-old business of selling sheet music.

Sheet Music Plus sells sheet music and songbooks for guitar, piano, and other instruments, and in a recent press release, ties that into the popularity of The Beatles: Rock Band and similar games, saying, "As music-driven video games continue to explode in popularity," the company aims to "help gamers channel their passion into becoming active musicians."

Being musically minded, that sounds like a laudable goal, but surprisingly, … Read more

Hands on with The Beatles: Rock Band

On September 9, classic rock fans will have a chance to strap on a plastic guitar and jam along with the biggest act in popular music history.

Artfully orchestrated buzz has been building for The Beatles: Rock Band since the start of 2009, and the team of developer Harmonix and publisher MTV Games (and distribution partner EA) hope to provide a bright spot in an otherwise drab video game market with one of the few video game products for the 2009 holiday season that has a real chance of appealing beyond core gamers.

We've gotten our hands on a final retail version of the game (minus the new Beatles-inspired instruments, but our old Rock Band gear worked fine), and gave it a test drive in CNET's AV Lab. Check out this video to see our extremely shaky music skills, and read our hands-on impressions below.

Dan: Music aside, this is essentially the same Rock Band game you've been playing for two years, but with nicely done overhauls of the menus, graphics, and interface, including some very cool animated Beatles segments. The biggest change to the actual gameplay is the inclusion of three-part vocal harmonies (you'll need three USB mics). We found out the hard way that these songs are actually pretty tough to sing, and nailing the harmonies is even tougher. … Read more

Recession special: Buy Guitar Hero 5, get Guitar Hero: Van Halen for free

In a move sure to resonate with recession-minded gamers, Activision's just-released Guitar Hero 5 game includes an offer to get the highly anticipated Van Halen version of the music game franchise for free.

As a value-based pushback against the Beatles: Rock Band juggernaut, it's an excellent idea. Guitar Hero 5 includes 85 tracks (versus just 45 in the Beatles game), plus 44 more in the Van Halen spin-off.

Guitar Hero 5 includes acts from Johnny Cash to Stevie Wonder to Tom Petty, while Guitar Hero: Van Halen has 25 classic VH songs, plus 19 more from "guest … Read more

World of Warcraft jumps into print

You might think that starting a brand-new, high-quality, full-glossy magazine in one of the worst publishing environments in years would be a suicidal business idea. After all, take a look at just about any magazine you can think of, and, thanks to the veritable collapse of advertising, odds are it's about as thin as can be.

But to the folks at Future--a leading games media publisher--the time couldn't be better to launch World of Warcraft: The Magazine, a new quarterly title that is expected to be unveiled at this weekend's BlizzCon event--the world's biggest World of Warcraft fanfest--in Anaheim, Calif. The magazine will be the "official" WoW magazine, and is both endorsed by and produced with the editorial cooperation of WoW publisher Activision Blizzard.

And, indeed, the timing for the forthcoming magazine is clever: The first issue is planned for sometime this fall, just as WoW celebrates its fifth anniversary. And with an astounding 11.5 million players of the game now spread out around the world, Future is hoping that by promising potential readers stunning artwork, behind-the-scenes looks at ongoing development, deep dives into the game's lore, and perhaps even occasional scoops about new features or other WoW elements, it will offer fans an invaluable experience. In fact, Future sees this magazine as something along the lines of a collectible coffee table book.

Still, Future has chosen a difficult business model for the new publication. Each issue is expected to be 148 pages long, with precisely zero ads, which means that the title is shut off from traditional magazine revenues, and therefore will rely entirely on subscription fees. On the other hand, that same dynamic also means that it should be shielded from the vagaries of the advertising market, something that is currently taking down one magazine after another.

According to Future, World of Warcraft: The magazine will be offered for subscription only--no single copy sales--with U.S. readers paying $40 annually, those in continental Europe 35 euros and the British 30 pounds. The magazine will be published in English, French, German, and Spanish.

"The magazine market is suffering a rough time," said John Gower, the international director of FuturePlus, the title's publisher, "but only those magazines that are based on advertising models. We've seen our magazines increasing across the board, especially the hobbyist" titles.

That may be true, but in order to support what the publishers say will be a costly blend of commissioned art, in-depth articles written by veteran journalists and behind-the-scenes access, Future will have to convince a great deal of its players that it's worth their while to pony up $40 on top of their $15 monthly game subscription fees, even as those same players can find an enormous amount of WoW-related information online.

And that proposition is clearly not for everyone, even some of the most passionate WoW players. … Read more

Guitar Hero 5 gets ready to rock

SAN FRANCISCO--The first couple of weeks of September are going to be a banner time for music video games. On September 9 (09/09/09), the much-anticipated The Beatles: Rock Band will hit store shelves, just eight days after Guitar Hero 5 gets its chance to rock living rooms everywhere.

With the Beatles game, it's easy to imagine long lines and huge sales figures. After all, this will be the first time that any of the recent slew of music-oriented video games will feature any Beatles songs, let alone dozens of them.

But with Guitar Hero 5 (see video … Read more

Brutal Legend suit settled out of court

In the legal dispute over heavy metal action game Brutal Legend, Activision and Double Fine Productions have reportedly buried the hatchet. Or more appropriately, the ax.

A scheduled Los Angeles Superior Court hearing in which Activision was to argue for a judge to block the release of Brutal Legend was canceled Thursday, the Associated Press is reporting. The publisher's attorneys said a settlement was reached, negating the need for the hearing, a representative of the court told the AP.

No notice of settlement has been filed in the case, and there are no details as to the terms of … Read more

Tony Hawk shows us how to Ride

Activision invited us to check out a handful of upcoming titles last night in midtown New York City. Among all of the titles we had hands-on time with, Tony Hawk: Ride certainly stood out. Not only was it fun to play, but the fact that Mr. Tony Hawk himself sat in to tell us about the game added another dimension to the experience.

Jeff: I thought I had heard someone say "Tony Hawk is here" as Scott and I entered the Activision demo, but I just brushed that off as "Oh, the new Tony Hawk game is here." Sure enough, the legend himself walked into our private game demo room and explained to us the process in which Tony Hawk: Ride came to be.

Hawk was honest, saying the franchise had run its course with a conventional controller. Now that game peripherals are becoming much more commonplace, it was clear that a skateboard controller needed to be introduced as an obvious evolutionary step.

After hopping on the board for the first time I was immediately transported back to 1994 when I had a brief stint with the sport. The accessory itself is simply a skateboard deck without trucks or wheels. It feels solid, though it may take a minute or two to find your balance.

The board is an impressive piece of hardware that's loaded up with motion sensing technology and four infrared sensors. When your hand breaks one of the IR beams coming out from the board, the game interprets that as a grab. When you've stopped, a drag of the foot on either side will get you moving again. The motion sensing comes into play when you want to do spins in the air to increase trick points. … Read more

The 404 383: Where it's so bad it's good

Maybe we should have used "So bad, but so good" as our show motto instead of "High Tech, Low Brow!" Today's show is a good example of that, and we kick it off with Wilson's brief and spoiler-free review of Bruno. We also talk about the rise of the Twitterns, Apple breaking the Pre-iTunes lovefest, and Jeff meeting Tony Hawk!

Check it out! Jeff was invited to an Activision event last night to preview Tony Hawk's new game, but he was pretty surprised when Tony Hawk himself showed up to show him around! As you can see, the game comes with an actual "skateboard" controller to jump, ride, and pop up to do tricks within the game. Jeff tells us that the game is very realistic, but popping up the board feels more like a snowboard than skating. Check it out for yourself when it comes out on October 13 for $120.

In other news, The 404 has decided to hire a young Twittern to update our Twitter. Social media, whether it's in short or long form, is super time-consuming...anyone out there want to be our Twittern? We're only half-joking...

In more important news, Apple has finally broken up the love affair between iTunes and the Palm Pre: the smartphone no longer works with the popular desktop software. Jeff owns a Pre and figures that the only thing to do now is to refrain from upgrading to the latest software, lest some savvy developer use the latest SDK to somehow crack Apple's padlock.

Also, start getting amped for tomorrow's episode where I, Justin Yu, will debut yet another band in a segment we like to call...deep breath..."The 404 Semi-Weekly Audio Draft Sponsored by Beck's Beer in conjunction with Last.FM, a subsidiary of CBS Interactive and CNET News and Reviews." Jeez.

EPISODE 383 Download today's podcast Subscribe in iTunes audio | Suscribe to iTunes (video) | Subscribe in RSS Audio | Subscribe in RSS VideoRead more

Logitech goes wireless with new high-end guitar and drum kit Guitar Hero controllers

At last month's Logitech preview in New York, we got our hands on some serious musical instrument accessories coming to the Xbox 360 and PlayStation 3 that are licensed by Activision to work with Guitar Hero games.

The Logitech Wireless Drum Controller has fully adjustable drum heads and cymbals. When we quickly demoed the kit we noticed the heads are also fitted with a unique padding--which we're told reduces noise when hit. The entire kit is collapsible, too, which is good when floor space is an issue. The company claims it'll get up to 50 hours of … Read more