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guitars

Introducing DJ Hero (do we need another Hero?)

Forget new consoles: if game publishers got their wish, we'd stick with the system we have and just buy endless peripherals. Activision's latest announcement in its ever-growing Hero series is DJ Hero, a new game focusing on the joys of being a turntable-spinning club god.

While the idea could be pretty fun--in fact, Konami already semi-explored it in Beatmania--the new turntable accessory, while pretty, is yet another plastic device to tuck under the television and get dusty.

Activision claims that a big part of DJ Hero is the live remixing of popular songs across genres, as would … Read more

Move over, Guitar Hero, it's Oh-No Banjo

A couple of years ago, I bought an Xbox 360 for the sole purpose of playing Rock Band. I'd played it a few times and fell in love. I also love the Guitar Hero series and most of the other music-themed modern games out there. But sometimes things can go too far, and this might be one of those times.

Oh-No Banjo is a Guitar Hero-based game students from the Rochester Institute of Technology cooked up for the school's president, Bill Destler. He happens to be a hard-core collector of antique banjos from the 1840s to 1920s (as … Read more

For the most stylish Guitar Hero in your life

All this time I thought "FC" stood for full combo, but apparently it's French cuffs. Yes, the next time you suit up after a successful squeeze you can pop in a set of replica Strats SGs to keep your cuffs together.

Be sure to explain to everyone who asks if you play guitar or if you're in a band that you are just expressing your love for an awesome game and point out the colored buttons on the necks of the guitars. Then start miming playing SatD.

Each silver-plated cufflink measures approximately 0.75 inch high … Read more

Star Guitar iPhone app helps you learn guitar, write songs

Updated on March 28 at 12 p.m. PDT: The developers of Star Guitar explained to me that the latency between chord changes is intentional--it's meant to change on the first beat of the next measure. If you want to change it immediately, you can simply double-tap. Also, Star Guitar also records .WAV files--they're hidden at the bottom of the library list, below all the .pattern files that represent the built-in rhythms (you can edit them or create new ones on your computer). Finally, they asked me to link to the demo video on YouTube, so here it is.

I've been playing around with a new iPhone app, Star Guitar, for the last day or so, and it's a sophisticated piece of work that could help beginning guitar players learn how chords fit together into songs, as well as give more experienced songwriters a quick way to record their ideas when they don't have a guitar handy.

Released last week by Amidio, the creators of the Noise.io Pro synthesizer application for the iPhone, Star Guitar is based around a calculator-like interface that lets you choose from 144 chords.

The designers had to be very clever to fit that many chords on a single screen--essentially, you start by picking one of the seven natural-tone letters (A through G), then adding various modifications (flat or sharp, seventh, major, and suspended fourth). You might have to consult the help screen to figure out exactly which combination of buttons will create a particular chord--for example, a G6 is created by hitting "G" and "major"--but for the most part, if you know your chords, it's fairly intuitive.

If you don't know your chords, it's a fantastic way to learn what all these cryptically named chords sound like. I've played for years, but still have to think for a few seconds before I could hum you the notes in a suspended fourth. With Star Guitar, I can just play it. … Read more

Dan Rosensweig to be named Guitar Hero CEO

Update at 6:10 a.m. PDT March 23: Activision makes it official.

Quadrangle Group partner Dan Rosensweig will be named CEO and president of Activision Blizzard's Guitar Hero franchise, CNET News has confirmed.

The pending appointment was first reported Sunday evening on AllThingsDigital. Rosensweig's appointment will be announced Monday morning, according to people familiar with the decision.

Rosensweig spent 18 years at Ziff-Davis in a variety of senior sales and publishing roles, the last one as CEO of ZDNet, before its acquisition by CNET Networks in 2000. He then served as CNET's president before becoming chief … Read more

Metallica's Kirk Hammett speaks about Guitar Hero

Guitar Hero: Metallica, which lets gamers play along with the band and its influences, comes out in the U.S. on March 29. Metallica lead guitarist Kirk Hammett spoke to me this afternoon at the South by Southwest music festival about the game and other issues related to music and technology.

Q: With the Guitar Hero game, do you think you'll be reaching longtime fans, or is this mainly a way to reach younger fans who might know a song or two but don't really know Metallica? Hammett: We'll be reaching fans across the board, longtime fans, … Read more

'Silent Drum' makes noise at music competition

Updated at 10:40 a.m. PDT, Wednesday, March 11, with more details on the instrument that took second place.

Imagine Keith Moon relentlessly pounding away with a set of drumsticks. Now imagine him making sounds simply by moving his hands around the head of the drum.

That's more or less what he'd be doing were he using inventor Jaime Oliver's Silent Drum Controller.

First place winner in the first Guthman Musical Instrument Competition sponsored by Georgia Tech's Center for Music Technology, it's a transparent drum shell, illuminated from the inside, with an elastic head. As one presses it, the head deforms and a variety of shapes with peaks are created reflecting the shape of the mallet or hand.

A video camera captures these shapes and sends the images to the computer, which analyzes them and outputs the tracked parameters.

Not a drum you'd find in the music shop at the mall, but that was exactly the idea behind the contest, which solicited new instruments--in physical or virtual manifestations, and played by humans, robots, or computers--that enhance music performance and creation.

Nearly 30 inventors from seven countries performed on Georgia Tech's campus to demonstrate their instrument's musicality, design, and engineering features and compete for prizes--$5,000 for first place, $3,000 for second, $2,000 for third, and free copies of the Rock Band for those nabbing fourth through sixth place. … Read more

Is the Beatles Rock Band game too late?

The long-buzzed-about Beatles video game, from the creators of the Rock Band franchise, made news this past week with some pricing details and an official release date. The Beatles: Rock Band, coming September 9, 2009, will be available as a $59 stand-alone game, a $99 bundle with a guitar, and a $249 bundle which also includes a drum kit.

While this is about as big a coup as a video game publisher could hope for, and we'll be the first in line to jam along with "Hey Bulldog" (which will hopefully be included), there's still reason … Read more

Court tosses Gibson's Guitar Hero suit

A California court has tossed out Gibson Guitar's patent infringement lawsuit against Guitar Hero maker Activision, saying Gibson's arguments "border on the frivolous."

The iconic guitar manufacturer filed suit in March 2008, charging that Guitar Hero's mock guitars infringed on a 1999 patent, U.S. Patent No. 5,990,405 (PDF).

That patent, also known as "The '405 Patent," covers "a system and method for generating and controlling a simulated musical concert experience." Specifically, it details a head-mounted display that includes stereo speakers and is worn while playing an instrument along … Read more

Art of mastering music: Getting better all the time

Mastering engineers, like Alan Silverman of Arf! Mastering, make music sound better.

Of course, by the time the mastering engineer gets to hear the music, it's already been recorded, mixed, and fussed over by at least one recording engineer, record producer, and the band for weeks, months or even years.

The mastering engineer brings a fresh set of ears to the project and (hopefully) the necessary skill set to eke out the very best from the music. Silverman has mastered music by Norah Jones, Keith Richards, Dolly Parton, and Rufus Wainwright.

When I visited Silverman a few weeks ago, he was finishing work on Medeski, Martin, and Wood's upcoming CD, "Radiolarians 2." I'm a big fan of MM&W's free-form funk jazz, and these guys always make great-sounding recordings. It figures Silverman is involved with the upcoming CD.

I heard from friends that Silverman's newly updated playback system is not only super accurate, it sounds like an audiophile system. That sort of truth and beauty are a rare combination so I brought along some of my reference recordings and was thrilled by the sound. Silverman uses Revel Ultima Studio2 speakers and a McIntosh MC252 power amplifier.

Of course, in the real world just a handful of people are listening over a system like that. So for Silverman, "It's about how the music 'translates.'" A great mastering engineer knows how to make the music sound the best it can over all sorts of systems, played back in differing environments: headphones, car audio, plastic computer speakers, and high-end audio systems.

That's why Silverman hopes he will soon be doing multiple versions of a recording: a highly compressed mix for iPod or car, an uncompressed CD quality version for home listening, and a high-resolution one for audiophiles.

But now that so many bands are recording themselves mastering engineers play an even more crucial role in making the most of the music. When I asked if recordings ever come in that are so awful Silverman turns them away, he said "No, not at all, although in rare cases one of the best things you can do for client is advise them to do a remix. In general, though it's easier to make a poor recording sound better than improve a recording that's already really great. With those you worry if you're really making them better or just different. In those cases sometimes even the smallest tweaks add extra dimension and life to the music." Toby Wright, 3Doors Down's producer, uses Silverman and raved about his work: "So much better, it's silly."… Read more