If you regularly download apps for your smartphone or tablet, you have definitely experienced it: that moment when you find out the game you downloaded for free suddenly isn't. Welcome to the world of Freemium, where your initial download is only to get you interested, but where the real money is spent once you're already hooked on the game.Freemium explained The word freemium is a portmanteau of the words free and premium, implying you're getting a premium experience without paying a premium price. For users, it seems like the best of all worlds to get an … Read more
SAN FRANCISCO -- Walking through Kixeye's headquarters here in downtown San Francisco, you'd be forgiven for thinking you were in the offices of a triple-A studio.
Military sound bites blast out of the speakers of its bunker-themed elevator waiting hall, a space awash in glowing red light and protected by an actual armed guard. Once inside, old-school arcade machines pop up around every corner, and row upon row of vertical code-filled monitors are paired with white walls of concept art for one of the many titles in the development pipeline.
The company is still very much a startup; … Read more
Three tiers of gameplay are coming to the MMORPG--free, premium, and legendary. Existing subscribers will automatically become premium users, and a special $9.99 per month for three months of legendary access is available (have a look at the graphic to the right for more details on access and features in each level).
Reaction to the announcement is a mixed bag on the official DCUO Facebook page, where some are a bit upset about the shift.
"What a joke. No voice chat for F2P, a mere $1,500-$2,000 cash limit for anyone not on the Legendary plan, can't form leagues if you aren't on the Legendary plan, can't even send items or cash in mail if you are F2P! Can't even TRADE items with other players! Come on, SOE, just let this game die if you are going to do this," Caio Rodrigues said.
Others more optimistic. "I'm pleased with you guys for making efforts to keep the game alive, please update the level cap and keep good content coming," Ajay Pollarine wrote in response to the announcement. … Read more
Free-to-play games are looking more and more like open source products as commercial entities behind the development and operations figure out ways in which to add value and monetize their user base.
In the open source world this typically consists of a split between "Community" and "Enterprise" versions of the products. For casual and free-to-play games, the split tends to be associated with some kind of premium offering or a payment mechanism like micro-transactions.