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Two companies--respectively (I believe) the smallest and largest makers of graphics chips--announced on Sunday that they are developing new standard APIs (application programming interfaces) specifically for ray-traced computer graphics.

Caustic Graphics introduced CausticGL, an API designed to leverage the best aspects of OpenGL, the most widely supported 3D API on the market. CausticGL ties in with Caustic's accelerator chips and boards, which the company says can deliver some 20X the ray-tracing performance of a conventional CPU.

Nvidia offered OptiX (pronounced like "optics"), a name designed to resonate with PhysX, the physics API acquired last year when Nvidia … Read more

Nvidia provides 'PhysX' for Nintendo Wii

Nvidia announced that its PhysX technology is now available to Wii developers. This follows a similar announcement Wednesday, when Nvidia said it has become a PhysX tools and middleware provider for Sony's PlayStation 3.

In Thursday's Nintendo-related announcement, Nvidia said it has been approved as a third-party tools solution provider for the Wii console. As a result, Nvidia's PhysX technology software development kit (SDK) is now available to registered Wii developers, the graphics chip supplier said.

Nvidia's PhysX technology, based on the laws of physics, enables game objects to respond dynamically to physical events in a … Read more

Nvidia offers 'PhysX' for Sony PlayStation 3

Updated on March 18 at 8:00 p.m. PST with additional information throughout.

Nvidia on Tuesday said it has signed a license agreement with Sony to provide PhysX technology for the PlayStation 3, whereby Nvidia becomes the official tools and middleware provider for Sony PS3.

Nvidia's PhysX technology--based on the laws of physics--enables game objects to respond in a realistic way to physical events. More conventional technology uses a canned response, in which the same response is repeated over and over.

For example, a window breaks, or a person falls the same way every time. In a … Read more

EA, Take-Two lift Nvidia physics to next level

Electronic Arts and Take-Two Interactive Software are adopting Nvidia's PhysX technology, bringing more realistic gaming to the PC.

The largest graphics chip supplier is announcing on Monday that Electronic Arts and Take-Two have licensed its PhysX technology as a development platform.

"PhysX is a great physics solution for the most popular platforms, and we're happy to make it available for EA's development teams worldwide," Tim Wilson, chief technology officer of EA's Redwood Shores Studio, said in a statement.

"We are very impressed with the quality of the PhysX engine, and we licensed it … Read more

CEO sees less Intel and more Nvidia in PCs

The graphics processing unit (GPU) is in, the central processing unit (CPU) is out. That was one of the main themes running through the Nvidia fourth-quarter conference call earlier this week. Nvidia is the largest graphics chip supplier.

During the call on Wednesday, Jen-Hsun Huang, President and CEO of Nvidia, repeated one thing often: GPUs are playing more of a central role in PCs, CPUs less so. "The CPU has become fast enough for the vast majority of (PC) users," he said. "PC enthusiasts, gamers, and design professionals have know this for some time." The GPU … Read more

Nvidia to acquire Ageia for the PhysX chip

Updated Tuesday 4:30pm to correct statements about how PhysX works with gaming consoles.

Nvidia snapped up Ageia on Monday, with plans to add Ageia's PhysX technology to its GeForce graphics chips.

Ageia makes a chip called PhysX that makes killing and blowing stuff up with a Playstation controller all that more lifelike, essential for satisfying a generation of video gamers who are apparently well-acquainted with what really happens when you hit a fuel truck with an RPG. In all seriousness, the processing power that's required to simulate events like explosions and smoke or fog is immense, so … Read more

Let's get PhysX-al

Unless you're a hardcore gamer type, you've probably never heard of Ageia and their PhysX processor. This add-on card for your desktop PC works with certain supported games to provide additional processing power for in-game physics, leading to bigger explosions, more interactive environments, etc.

Of course, there are only a handful of games that support PhysX (Ghost Recon Advanced Warfighter 2, and Unreal Tournament 3 are the only notable ones that come to mind), and game developers aren't exactly lining up to create extra content for a proprietary physics system that very few consumers will ever be … Read more