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February 28, 2008 11:45 AM PST

Mac Pro/NVidia 8800 GT: poor performance, graphics glitches

by CNET staff

[Thursday, February 28th]

Users are reporting that the NVidia 8800GT, a $200 graphics card option for the Mac Pro, suffers from poor performance under Mac OS X relative to Windows, graphic glitches and other issues.

Poor performance As noted in a posting by Bare Feats, the Mac Pro's stock Radeon HD 2600 XT beats the GeForce 8800 GT in a number of pro appliction benchmarks. The publishers say: "We're puzzled by this when you consider it has twice the VRAM and a faster core. Could the Radeon's architecture be more optimized for Core Image effects?"

And as described by one MacFixIt reader:

"I don't understand why the Cinebench scores are almost exactly the same on both the ATI 2600XT video card and 8800 GT, even though the 8800 GT is supposed to be so much faster. If you look at the history of the Mac video cards, the upgrade-option card always had better Cinebench scores (Nvidia 7800, etc). I don't believe the statements that have been floating around that Cinebench doesn't tax the card at 1024x768. It looks more like bad/incomplete drivers to me."

Graphic glitches Users are also reporting graphic glitches and other oddities. MacFixIt reader Graham Wilson writes:

"I bought two new Mac Pros. They are both the 2x4 core 2.8ghz machines. One has the ATI 2600XT video card, and the other was a custom build with the Nvidia 8800 GT card. I'm actually (so far) disappointed with the 8800 GT card. It shows all sorts of redraw slowdowns and errors, and leaves bits of the windows behind. Looks like a refresh problem as well as a video corruption problem."

Application crashes, kernel panics Users are also reporting kernel panics and application crashes when using the NVidia card. A poster to Apple's Discussion boards writes:

"I just installed World of Warcraft on my new Mac Pro 2.8 with the 8800, and I'm getting a lot of kernel panics with the black overlay of death. All settings cranked to the max. I don't have the last error log available but I remember reading it and it mentioned the 8800 in the stacks report part. I think it might be a driver issue, who knows, because when I play WoW on the same machine via Boot Camp, it's fantastic. "

This user's comment certainly points to a Mac OS X driver issue, as problems are non-existent on the same hardware using Windows drivers under Boot Camp.

If you are experiencing similar issues, please let us know.

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    Add a Comment (Log in or register)
    by justamacuser February 29, 2008 1:27 PM PST
    As (once again) highlighted by the Cinebench test, Mac driver support seems somewhat lacking. There's a reason why (on the forums that i frequent) most users switch to - or stay - with their Windows environment in regard to 3D work, since the performance of OpenGL on Mac OS X just is NOT up to par with Windows. Building or manipulating complex 3D objects is hard when there's a very noticable delay for screen refresh - i'm talking 2-3 times slower, not just "10-30%". I see a jump in raw processing power when calculating/rendering images (i went from 2x2 G5 to 4x2.66 MacPro last summer), but the actual building and articulating of the scenery and the models has not accelerated much, even though the graphics card, CPU and bus offer (in theory) several times the throughput.
    Needless to say i'm not quite happy with this, but, so far, the feedback to Apple hasn't improved things one bit. Since i'm using my computer for more than just 3D, i'll stick with Mac (esp. in regard to the extra costs involved with platform-changing licenses), but for a "sole" 3D workstation, it's NOT an area where the Mac currently stands out. It rather stands back.
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