Poll: Forza 3 vs. Gran Turismo 5
(Credit:
Take 10)
E3 2009 has come and gone, leaving delicious trailers and tons of information for Polyphony Digital's Gran Turismo 5 and Turn 10's Forza Motorsport 3 racing sims in its wake. It looks like it's time for the digital drag race to begin anew.
Will the winner be GT5, with its new WRC and NASCAR modes, or scrappy Forza 3, with its in-depth customization options and more flexible difficulty levels? Sure, you could just get both and have double the fun, but only one can be the best. Check out the trailers below in HD, cast your votes, and get your fanboy on with your comments.
Editor's note: After numerous complaints of cheating and in-game content being offered as payment for votes, I've decided to close the poll. Way to ruin the fun for the rest of us, guys.
Gran Turismo 5 Trailer (HD)
Forza Motorsport 3 Gameplay Trailer (HD)


http://forums.forzamotorsport.net/forums/thread/2631203.aspx
Who is biased more ? I think it's you.
Actually even GT5P has better physic sytem than forza 2 and physic was upgraded even more ober 3 specs of GT5P (currently spec 3) and in GT5 in will be improved even more.Nice forza has tyre bending but this isn't great as using air tunels like GT5P. Air tunels are critical for sim racing if you are talking about REALISTIC DRIVING ofcourze..
get a grip and don't even compare thing that you can't imagine in your fanboy brain.
Well have a look. http://www.flameboys.co.cc/gt5vsforza3.htm
Now I would have not even considered FORZA3 but looking at close analysis of GT5 trailer, I think GT5 developers wont be éven able to deliver product next year. GT5 will still need lots of improvement. What I did learn is that dynamic lighting/shadows creation which results in producing graphics very close to realism is only possible on Xbox 360 because they utilize usage of DirectX, whereas PS3 is not having any such technology built in.
So yeah I'll be buyin Forza 3 for sure this time and wait for reviews
Yes, how could i have forgotten that all race tracks everywhere have air tunnels, so they must be so hugely important. GT5P is a huge waste of money, its a tiny fraction of the game, for 2/3 the price of a normal game, so its a demo, that you pay for.
First of all, tire bending is a HUGE this in racing, it effects the wearing on your tires, wear on your tires is big, thus different ways for them to wear is big.
I will say i am a LITTLE biased towards forza, but ONLY because after playing gt for as long as i have, ive noticed that the only things that have changed, like i said before, are better graphics, and more cars. Forza actually improves with each game, and adds things. 4 games in and gt didnt have online, thats said, forza had online with its first game. And im sure you say that has nothing to do with realism, and maybe it doesnt, but being able to race people you do or dont know without having them right next to you is a very likable thing. Oh i was also reading something the other day that caught my eye, the people at polyphony digital have been making racing sims for a long time now, and according to this article, they are very proud people, as in they dont bother with checking out other competition, yet, at E3, they were at the forza booth playing forza 3, and TAKING NOTES. Gee, now why would the people who make what you say is clearly the best console racing sims be doing over at the supposedly inferior forza 3 booth, and why would they be taking notes. well, maybe its because they know that theyre game doesnt quite keep up with the competition anymore.
I grew up with GT, played every version for hundreds of hours, and I'll have fun playing GT5 when it comes out in 2010 or 2011. But this Gen, Forza is the king until it is dethroned. Great racing game, very realistic, has performance related and visual damage, online multiplayer, a ton of different features, the great paint job tool, and on and on.
I'd rather have a few seperate games that do 1 style of racing Great(Forza, Dirt), than have 1 game that tries to do everything, takes FOREVER to come out, and some aspects are mediocre(GT series and rally).
Things Forza 3 will have that 2 does not:
Vehicle Rollover
Drag Racing
P2P Racing
New Calendar System
Superior Realism
In-car Camera.
Hasn't much change? Go back to school.
EEeeeeeeewwwwwwwwwwww! Why would I sully my beutifull black beastie with that P.O.S. (GT5) CRAP ARCADE RACING GAME.
GT5 is NOT A SIM. No Gran Tourismo has EVER been a sim. They're terrible arcade racers!
From the first, where the corvette sounds like an Astra [something that still to this day makes me laugh soooo hard. Some attention to detail that was], throughout the rest of the franshises distinct lack of decent physics and attention to detail, place it squarely in the ARCADE racer catagory.
r-Factor
GTR
GTR2
GT Legends
Read them and take note. They are actual racing sims.
Forza is a halfway beast - Acardy Sim. I'm interested, but I'd have to test it first
If I could offer any critiques with respect to the changes I'd like to see in each game, for GT, more realistic tire squealing. Its the same for every dang car no matter what speed, compound, weight. The smoke that rolls off the tires is laughable at best. Maybe for the rendering of other aspects of the track it is too intense for the hardware to handle, but I've played with 3ds max 9, Maya, and Hudini and each can create more realistic smoke. And isn't this a simulator? Simulate the smoke realistically already. Also for Gt, damage. Their real time simulation of internal component damage is great, no quams with that, but what about the physical. Forza is going to have rollovers in addition to its previous installments physical damage rendering. Get with it GT. You're way behind here. Also engine notes weren't at all impressive. You put on an exhaust and there is a change, but I don't know what planet their coming from, they simply don't sound the way they do in the game as they do in real life with the exact same components installed.
Not many complaints about the physical rendering aspects for Forza. The dynamics of the physics engine were OK, but I've played around with a few cars and they don't handle at all in real life like they do in Forza. The Rx8, Rx7 and Porsche 944 are specifically what I'm talking about. GT was more realistic there, but still off. I can't attest to any of the other cars, but if Porsche's best handling car during its time period, (late 80s), can't be realistic when it comes to handling dynamics I don't know what can in that game. Maybe their new addition of simulating tire contortion when a horizontal load is put on it will remedy that. The exhaust notes were better than GT4, but still I've heard many a cars exhaust notes in hd videos online with similar components installed, or just stock, and they aren't that similar. Maybe compression, quality or size of the files their limited to for each vehicle plays a part, but I would like to see that change with Forza 3. We'll see.
Either way, I'm buying both, even though I don't have a 360. My friend owns one and I'll play it on his if I have to. I love both games, but I've got to go with GT on this one simply because of its more realistic driving dynamics.
GT5 vs F5? Who cares, as long as they actually GET RELEASED. Sony's oft-delayed GT5 so much that it's hard to BELIEVE that it'll even make the late '09 date. I'll see it when I see it. Hopefully it'll be a hell of a lot better than the BS nonsense that Sony passed off as GT5 Prologue. As for F5: at least Microshaft seems to do better on getting close with hitting their release date promises.
So lemme get this straight, Microsoft is better at getting close to their release dates because Sony and PD still haven't set a release date? Or in your mind when they say they are working on a game it gives them "XX" amount of days before its been delayed?
http://news.filefront.com/gran-turismo-5-pushed-to-late-2008/
Notice the date of this article. Originally there wasn't supposed to be a Prologue version of the game. 5 Prologue was ultimately released in April '08 to hold impatient PS3 gamers over until the perfectionists at Polyphony were finally happy with their so-called "final" product...which in large part was due to the demands of having to create all that hi-res HD content.
Gen 2 rolled along and I (finally) got myself a PS2 and GT3. Played endless hours of GT3 and generally enjoyed it. The improved graphics were a HUGE step up, but I was generally disappointed with the physics of the GT games, which allowed you to use the AI cars as 'turning aids' and encouraged you to drive unrealistically (does anyone not use a brake pedal when they enter a corner because they can just bounce off other cars and lose less speed doing that?). Then I saw Forza Motorsport on my cousin's original Xbox. It didn't take long for me to realise that Forza's physics were a whole level beyond the GT games. I enjoyed playing that game quite a bit. Next was GT4 with the obligatory extra cars and tracks, more polished graphics, but still the same flawed physics.
Today I own both an Xbox360 and a PS3, so I've got both FM2 and GT5P. I enjoy both games thoroughly. I still feel that Forza's physics are way better than Gran Turismo's. GT has finally cobbled-together a mechanism to prevent users from driving like maniacs and rewarding them, with the time penalty system in GT5P. Forza 3 looks like it's taking the physics up yet another level, which is great. Sadly the graphics on FM3 look slightly less amazing than GT5's (this is a console limitation I believe). So either way, I am looking forward to both games. I wish GT would improve their physics a bit and FM would be able to have more cars on track, etc. Any way you look at it, the bar has been raised and we have both these games to thank for it!
You're on a five lap race on a street course, with concrete barriers lining both sides of the track. You're running in second place to a guy you know is good, because he's won the last two races. You're approaching a corner that's a pretty good passing opportunity, and you're trying to figure out if you're close enough to make a passing attempt.
In Gran Turismo, there's really no reason not to. Yeah, you might brake too late, miss the apex, and bounce off the wall, or slam into your opponent, but so what? It slows you down a little bit, or you take an artificial "penalty", but chances are, you'll slow your opponent down by knocking him off-course as well. You can still continue with the race with a car that's just as fast as it was when the green flag fell.
In Forza, there's more to consider. Miss the braking point and bounce off the wall, you suffer damage that means your car will be slower for the last three full laps of racing. Not only is it less likely you'll catch the guy in first, it's going to be much more difficult to hold your position against the cars behind you. Likewise, hitting your opponent is an option, but chances are you'll do as much damage to your own vehicle as you do to his, and again, the cars behind you will be able to take advantage.
Real racing has real consequences for questionable driving tactics, and thus far in its existence, Forza has at leaast attempted to simulate these consequences, where GT has not. Sure, PD is PROMISING damage in Gran Turismo 5, but last week in the demo all I saw was one rally car showing damage. I didn't see any in multicar competitive racing, where it is needed the most. Without damage, racing becomes virtual bumper cars and not worthy of the name "race sim".
The problem I have with PD's promise is I recall very, very clearly being promised an online mode for GT4, all the way to to being promised an onlline racing update even after the game was released. It never materialized. PD makes a great game, and I've played all four entries in the GT series for hundreds of hours, but they've really dropped the ball previously when it comes to living up to everything they claim they'll have in the game. The multiple statements about damage don't help their credibility, either. First it's going to be in all cars, then just race cars, then just those cars that the manufacturers will allow to to be in (which, in the case of Forza, seems to be all of them). When it comes to damage in GT5, I'll believe it when I see it.
Then there's the issue of release date. I know I'll be playing Forza this Fall, but with GT5 adding NASCAR and WRC (plus the team having to finish up GT for the PSP), I'm thinking it's going to be a long ways into 2010 before we finally see it. Two birds in hand is better than one in the bush, and with Forza 2 and 3, Turn 10 will have delivered two complete racing experiences in less time it took PD to release one complete game.
T10 is working on the third iteration of their damage and physics engines, which now include rollover and factors in tire deformation. Their attention to detail in these areas, and their community-building and online mode, has raised the gameplay bar above and beyond what the GT series has offered thus far, and it's up to Polyphony Digital to equal them. GT5 will be a feature-rich game with gorgeous graphics, I'm sure, but in my mind, Forza 3 will indeed be the definitive console race-sim until proven otherwise.
I'll be playing Forza 3 with all assists off...and it should be a blast. I can't stand racing against people in GT5:P..as they like to use the shortcomings of the game to win. In Forza 3, if you pull that crap you'll catch a corner on a wall, flip, and fly apart....ending your race right there.
I love it...can't wait.
PS I expect only rally and NASCAR to have damage in GT5. Yet, Forza 3 gets it with everything from production Ferrari's to Porsche's and everything in between. It makes no sense.
and why demage to other cars will not be includet in your mind ? :>
Until they have AI that behaves like real life drivers, when the damage is actually affecting the car like it should, and when they offer a wider range of different cars, Forza will never be better than GT.
All that was shown from Forza was a replay engine and a staged act and nothing more.
Forza will never have the longevity of the GT series and thats why they need to release Forza3 so soon, because no one cares about Forza 2 anymore.
Totally voids a fair poll.
Itz The Internetz!
-
by ARavenousChimp
June 8, 2009 3:19 PM PDT
- Forza 3 FTW ! I've already pre-ordered the LCE ! I did the same for forza 2, and forza 1, I love the game !
-
Reply to this comment
-
Showing 1 of 6 pages (209 Comments)