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February 3, 2009 3:04 PM PST

Sony's missed opportunity: How the PSP could have been the iPhone

by David Carnoy
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A couple of years ago I was talking to the folks from Sony's PlayStation division in a hotel suite in Manhattan where they were showing us the second-generation PSP, the PSP-2000. I was telling them all the things I would like to see in the PSP. "This is a mini computer," I said, complimenting them on what a great device it was. But I thought it was being underutilized. "Why don't you open this thing?" I suggested. "Let people develop for it. Screw the UMD. It's got built-in wireless, you should be able download all kinds of games and apps to it. Slap on a detachable BlackBerry-style keyboard and you're good to go."

At the time, Sony's marketing department had seemingly grappled with and settled on selling the PSP as a gaming device first and foremost with a dash of multimedia thrown in for good measure. Even if there was an active homebrew market percolating, there was little beyond the idea that the PSP could play games, music, and movies (from a UMD disc) and surf the Web on a second-rate browser. Yes, the whole PSP "store" concept was in the works, but it seemed to be moving at a glacial pace. VoIP support in the form of a Skype client was also on the table.

One of the concept designs for the PSP2.

(Credit: Joe Thomas and Rocco Devenanzio)

As all this was happening, Sony was also launching the Mylo, a Wi-Fi-enabled device with a keyboard that stood for my life online.In so many words, I told Sony it would fail. Then, when it brought out the second, improved Mylo Communicator early last year, I told their PR folks it would fail, too. (My bluntness doesn't always win me friends). I urged them to marry the Mylo with the PSP, and open it up to developers. Then they'd have something.

Cut to today. Sony has sold a lot of PSPs. More than 40 million, actually. And in those terms, the device is a lot more successful than people give Sony credit for. But for some reason, even with those numbers, developers don't seem all that excited about developing kick-ass games for the device, and unfortunately, there aren't as many good games as there should be considering the size of the PSP's audience. (For the record, I am a fan of the PSP, and play it regularly--perhaps more than any other game console).

Clearly, Sony missed an opportunity to create its own version of the Apple App Store, which is turning into a small goldmine for Apple. In sticking to its tried-and-true model of getting the hardware out, bringing the cost down to a break-even point, then making money on the software, Sony neglected to see an even bigger market for smaller, cheaper games and apps made by enterprising developers. Guess what: those guys (and gals) are now all over on the Apple App store. And they're making money--not only for themselves but for Apple.

The Mylo Communicator looks similar, doesn't it?

(Credit: Sony)

Alas, Sony developed a truly cutting-edge piece of hardware but forgot to include a cutting-edge delivery system for content. True, flash memory was still a little too expensive when the PSP first launched. But everybody knew prices were rapidly falling, and Sony could have been more ahead of the curve. Instead, it chose to stick largely to an optical disc system (UMD) that appealed to game makers and movie studios because it had a rock-solid layer of DRM to keep things secure.

Not so much. Movies failed on the PSP because they were too expensive and pirating has become rampant (just as it has on the Nintendo DS). The PSP is extremely easy to hack, and in the BitTorrent world, thousands of free PSP games and movies are downloaded daily. Sony and the developers get nothing. As an example, LocoRoco 2 was available on the Web well before it was available to U.S. customers because it had already been released in Europe and posted as a Torrent.

Considering the fact that Sony's traditionally been much better at making hardware than back- or front-end software, the fate of the PSP (and Mylo) isn't all that surprising. Is it too late for Sony to do anything about it? That remains to be seen. Prior to the release of the PSP-3000, the PlayStation Store on the PSP was something of an also-ran--games and movies had to be downloaded on the PC or PS3, then transferred to the portable. In October of 2008, Version 5.0 of the PSP firmware finally enabled direct access to and downloads from the Store, so now you can finally download movies and games straight to your PSP's Memory Stick.

To Sony's credit, it's been gradually adding more games, though the majority of them are overpriced downloadable versions of UMD games, as well as old PSOne titles that are playable on both the PSP and PS3. I noticed two travel apps and just handful of downloadable games are made exclusively for distribution in the PSP "store," which isn't organized as well as it could be. On a positive note, there are plenty of demos available for download. However, overall the PSP's offerings just don't compare with the wider variety of original titles available on Microsoft's Xbox Live Arcade or Nintendo's WiiWare program on the Wii--or even what's up on Sony's PS3 store.

Slow as the transition away from UMD is, it's a step in the right direction for Sony. The fact is that in this economy cheap sells. Yes, people will buy still but $60 games (and $40 games for the PSP), but they're going to be much more selective in what they buy. In other words, only the best games will do well at top-of-the-line prices; second tier titles, even if they're good, will have to come down in price to move a lot of units. And when it comes to the PSP, the more sub $10 (and $5) titles that are offered, the better.

Obviously, Sony--like everyone else--has looked at the success of the Apple App Store and considered how it can bring that kind of enthusiasm and creativity to its portable gaming platform. I'm not sure what we'll see in a true next-gen PSP. The rumored PSP-4000 will probably just be an incremental improvement over the current PSP-3000, but Sony needs a serious paradigm shift when it moves to the PSP 2--or whatever it's called. Doing away with the UMD would be a start. And refashioning the PSP--or at least a premium PSP--as part game console, part Netbook, would be the next move.

I've said it before and I'll say it again: marry the PSP and the Mylo, throw in a killer app store, slap a $299 price tag on the whole thing, and you've got something. Oh, and, Sony, if you're going to continue using Memory Stick Duo, please bring prices in line to that of SD cards.

Anybody else have a better idea?

Hunkered down in New York City, Executive Editor David Carnoy covers the gamut of gadgets and writes his Fully Equipped column, which carries the tag line "The electronics you lust for." He's also the author of "Knife Music," a novel. E-mail David. Follow David on Twitter.
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Add a Comment (Log in or register) Showing 1 of 4 pages (88 Comments)
by atomD21 February 3, 2009 3:49 PM PST
The PSP is a ton of fun, but you are right on that Sony missed a golden opportunity with it to create a truly new type of handheld.
Reply to this comment
by JCPayne February 28, 2009 11:30 PM PST
The Mylo reminds me of like an iPod Touch.....
by t8 February 3, 2009 5:05 PM PST
Sony (unlike Apple) are not all that innovative.
Reply to this comment
by Renegade Knight February 4, 2009 7:31 AM PST
Best laugh I had all day. Thanks.

If you took what Sony does well and what Apple does well. Snapple would kick some butt. But to say that Apple innovates? Not so much as perfect what's already out there.
by ReesesLee February 4, 2009 8:14 AM PST
I must agree....they do what they do very well....but definitely not a trend setter.
by AlanHub February 4, 2009 10:46 AM PST
Walkman, viao lines, great (overpriced) LCD TVs and bluray players are exemplary.
by oxtail01 February 4, 2009 4:03 PM PST
Sony is as innovative as any company in the world, if not more so (walkman, playstation, blu-ray,even beta). Their problem is marketing the innovation properly. Totally agree that PSP could be an awesome device, instead of just a great gaming console. If it did internet well, thousands more would jump at it.
by chitoboy2525 February 4, 2009 8:48 PM PST
hahaha...i think that apple is more of a renovator rather than being innovative
by Akiba February 7, 2009 1:14 PM PST
This is untrue. Sony has released a lot more innovative products than Apple. The difference is Sony's more innovative products were poorly implemented and they flopped. They've were doing touch screen multimedia based phones long before the iPhone, the streaming multimedia device, countless gadgets. They just weren't very good for one reason or another. Also Sony hasn't done so well with their home grown software and services.

The PSP isn't a bad device but, its the largest mobile device in my collection and yet it doesn't take advantage of it's size. It has no hard drive, no qwerty keyboard, no touch sceen, doesn't tie in with good services. There is no real point in using it to do anything but play games because even my cell phone does everything else better.

I think Sony needs to swallow their pride and either go with partners when it comes to software and services, or open things up completely. I'm not one of those people who thinks everything needs to be opened, unlocked, but if you can't even implement your own proprietary services and software to your own advantage, then that's a way to go. The benefit of this is at the moment, nobody with visually appealing products actually does this, and style is one thing Sony is good at.
by scarface74 June 2, 2009 4:52 PM PDT
"Sony has released a lot more innovative products than Apple. The difference is Sony's more innovative products were poorly implemented and they flopped."

"They just weren't very good for one reason or another. "

How is something "innovative" and "poorly implemented" and "not very good"?
by cfranklin90 February 3, 2009 7:22 PM PST
OMG you are so right. And i'm a sony fanboy. I am actually agreeing with you!! Wow that was like the best article you've written David! I forgot about the Mylo even though I see it on their website. Wow they really need a store like the apps store for gaming. But wow David that article was badass. lol way to go.

Chris.
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by ensaburnur February 4, 2009 4:58 AM PST
Good article. I've felt that way since I purchase the PSP 2000. It could be so much better, but Sony seems to do things their own way. Even when it clearly is the wrong way.
Reply to this comment
by rnoguez February 4, 2009 5:06 AM PST
all the things that you can do in an iphone and a decent video camera it's all I ask.
Reply to this comment
by The_BossApplesauce February 4, 2009 3:25 PM PST
A second joystick would not be a bad idea either.
by abundantsnotbob February 4, 2009 5:34 PM PST
I agree about the joystick. Playing swbf2 is really hard, especially switching weapons, but that's partially because of no R2/L2, and it wouldn't be very practical to ad those. I expect they're working on something to rival the dsi. I liked the UMD idea, because I thought they would not scratch easily, but they do. I usually only carry one game at a time, but my ipod touch has hundreds. The ipod touch is not better in every way though. It is a little hard to play accelerometer games, when you are driving a car on a hill with lots of bumps(just a minor complaint), and it would also be hard to pack as much controls on the screen as the psp without crowding it, and them still being easy to use. I wish that psp had a developers program that was widely used. I also wish the sdk for iphone, was free to use (it probably gets rid of crappy apps by charging developers).
P.S. Does the SDK only work on macs, cause I couldn't get it to work on my PC.
by sublime3sixteen February 4, 2009 5:10 AM PST
This is an IGN article about a possible PSP 2 Touchscreen
http://gear.ign.com/articles/948/948234p1.html
Reply to this comment
by ddiddy415 February 4, 2009 5:20 AM PST
Great Article!!!!

First off...I gotta say that the picture of the psp concept .(with the keyboard under the screen) looks sweet It would have been nice if it actually happened. I honestly think the main problem that the psp has is the lack of support sony show's towards it. I always read articles in gaming magazines and on the net saying that they are planning on doing this and bringing more of that (LIKE GAMES) And here I am, ONE year after I bought the psp.....saying to myself.....WHY DID I BUY THIS PIECE OF CRAP? Last game I bought was God of War (great game by the way) After that.....NOTHING.........WHAT THE CRAP SONY? I can't even use my psp as a controller for my PS3 yet......what gives?

PLEASE make some games.....do something exciting with the psp........make a commercial where you blow it up and have some guys voice in the back say "We F'd up..........I'll give you mine if you want to use it for the commercial

~David
Go Bluray!!!!!!
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by RRosal February 4, 2009 5:21 AM PST
The PSP has suffered the consequence of being the kid in the middle. With the Nintendo DS obviously catering to the huge built-in casual gamer/children base from the previous Gameboy generation, and the iPhone catering to the older crowd that is constantly on the move and requiring on the spot communications access, the PSP is clearly a product with no real direction. Having gone through a Sony PSP1000 and currently on a PSP2000, the machine clearly had a lot of uses that quite frankly just didn't pan out. The digital camera aspect? Vaporware. The supposed GPS app? Poof. I'm a big Sony supporter, but clearly even I can see that Sony took a lot of missteps with where the PSP could have gone. The UMD, for starters. Good article piece, Mr. Carnoy.
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by blusky08 February 4, 2009 5:38 AM PST
This is a COMMON problem with Sony. They are control freaks.
THE PS3 has the same problem right now. They won't allow it to be used with Amazon Unbox or Netflix, etc...greatly limiting its usefulness as a sole media console.
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by ReesesLee February 4, 2009 8:21 AM PST
I think sony has their hands in so many cookie jars (electronics, hardware/software, entertainment, etc.) and they are trying to link them all together that they try to leave other companies and business out even though these companies can provide more benefit. They are trying to monoploize too much all at once and they are spread too thin. Just my thought....
by blusky08 February 4, 2009 11:47 AM PST
They don't seem to be trying to open up the PS3 to more 3rd party services.
For example, they made a 'big deal' to allow the Bravia Internet Video Link to work with Amazon but NOT the PS3! ***?
Sony has limited the PS3 in enough ways to make it a deal breaker for some of us.
by rnaoncfixd May 31, 2009 2:28 AM PDT
Not to sure about Amazon Unbox, but the Netflix thing is mostly Netflix not working it out. Both companies are standoff-ish at each other currently because Netflix does have someone fairly high from Microsoft sitting at their board tables. This is why Netflix uses silverlight instead of flash (another reason it didn't work on Mac computers for a while).
by sting7k February 4, 2009 6:33 AM PST
It might be a good idea but it might also be too late. Apple seems to have done what Sony and Nokia both failed too do. Apps are litterally flying out of the app store at a pace that is insane to think about. All my friends with iPhones search the app store daily for extended periods just looking for new games and apps. Picking up a game that is under $10 or often only $0.99 is just so easy that nothing else even comes close, especially when it then just appears on your device ready to play within seconds.

Sony needs to move quickly if they want to have any chance. If the next iPhone comes out in June you can be almost certain Apple will put a lot more power under the hood for even better games that could draw most developers to the iPhone and away from the PSP.

I don't know how it bodes for Nintendo. The DS still sells amazingly well every month and developers seem to be in love with it. It's probably just Sony who has the real problem, they are even further behind though because at least Microsoft already has a computer OS it can use to help out the Xbox and any portable device they may bring to market. Sony just has the PS3 and PSP, and their software on the PC isn't know for being the best.
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by make_or_break February 4, 2009 6:36 AM PST
Seems Sony is better at tangible hardware than exploring the possibilities of software (applications) development. Opening up any of their platforms to third-party developers would quickly increase its market possibilities, but as Sony has proven time and again, they don't have the vision to see beyond the fences they themselves put up. That's why they bleeding billions in red now. That's why they'll continue to bleed red in the future. PSP sales is one of the few bright spots for the company, but given the untapped potential it could've been a HELL of a lot better.

Sony's a frustrating company clinging to past successes (PS/PS2, Walkman, Trinitron), putting themselves into some sort of virtual autopilot that everything following their past glories as if there's some sort of magical transference of credibility and success with each subsequent product they release. You'd think by now that they would've figured out that blinders don't equate to sales dominance.
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by david john February 4, 2009 4:32 PM PST
Sony's hardware orientation is certainly limiting and their desire to control their destiny in this area narrows their reach. This is in marked distinction with Apple's current stance. However, Apple was criticized early in its corporate history for much the same thing. They have held firm on the key architectural standards and opened up the kimono enough to add a vast array of wannabe Apple programmers to their staff for little or no cost.

I agree with another comment on the limits of Apple innovation, at least in the absolute sense. They certainly got their start by applying PARC technology, much as Microsoft parlayed CRM to develop MS-DOS. What does that say about either company? They recognized underutilized ideas and knew how to take better advantage of them than their inventors.

And what does this say, by contrast, about Sony? They are certainly innovative. They make more products in an average year than most of their competitors. Are they all market successes? There's the rub.

Sony attempts to sell features and products, not needs and markets. It's not apparent that they even do market analysis. One pictures a farm with a thousand fields, each producing a unique crop, and the benevolent farmer deciding to try every one out on the unsuspecting consumer, with no attempt to advertise.

Apple may have gone through this stage, but they seemed to have survived it. Microsoft may think they are too big to play by normal rules, and too big to fail. Time will tell.
by daviddohoney February 4, 2009 6:36 AM PST
There is enough decent phones, and a another wont make a difference.
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by PunkCityKid2 February 4, 2009 6:49 AM PST
The iphone will never replace a portable gaming system, b/c touch screen blows for video games. I know they will come out w/ better games, but what they are promoting right now is a LOL joke. Apple fanboys need a reality check on iphone games. PSP will never see the numbers they want b/c homebrew rules. It is an amazing system if you unlock it.
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by JordyKun February 4, 2009 10:26 PM PST
I don't think that touch screen totally sucks for gaming. I mean look at the Nintendo DS. It has done wonders with gaming in terms of incorporation into their games. Now, granted the DS has more buttons than the Touch. But if you're just saying that touch alone sucks without any other buttons, etc. Then you are right, you are limited to only a certain amount of games that involve simple touch schemes, (nothing too fancy now) and accelerometer capability. That's it.
by skippytbk26 February 4, 2009 7:35 AM PST
i think sony doesn't want to make the same mistake as the first 2 gen. of the nokia's n-gage.....
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by kyle2dotcom February 4, 2009 7:46 AM PST
I would agree completely. Ever since IGN came out and said PSP2 will have a touch screen i've been thinking this would be a good idea. Hopefully IGN was telling the truth and something like this is being planed for PSP2.
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by guzmangm February 4, 2009 7:48 AM PST
The issue with the UMB is Sony has a vested interest in DRM because they are also invested in producing games and movies, i.e. their software division and Sony Pictures. At the time it seemed like a great way to prevent piracy. Apple produces no games or has a movie production company, so the risk is somewhat mitigated for them. Sony had a lot more to lose at the time. Sony's true problem is their stubborn reliance on propietary hardware like mini disc, memory stick, UMD, etc, etc... Hell their 8MB ps2 cards are still $25!!! You can buy a 4GB usb flash drive for that price and the wii accepts those... For the record, i'm a Sony fanboy too, have been for years, but it's getting tough.
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by guzmangm February 4, 2009 8:13 AM PST
Also, what they should of done before was make it a little less portable and use DVD instead of UMD. Didn't they, along with a few other consumer electronics giants, invent the DVD format??? DVD would of made the psp a little more versatile, and would of had a heck of a lot more staying power than UMD. The reasoan i guess they didn't do it was to differentiate the psp from the ps2. However, you wouldn't have had too ask yourself, "Ok, do i want Underworld evolution on dvd or do i want to be able to watch in on my psp. Or do i say screw it and spend a heck of a lot of money and buy it on both formats?
by atomD21 February 4, 2009 2:47 PM PST
Heck, I just went ahead and got a DVD Ripping program to rip my library to the right format. Having to rebuy movies just to watch them on your PSP is not worth it. They don't make you rebuy your music to listen to it, so why movies? The PSP2 is still going to have some sort of optical media though, because downloading a 2 GB game is not nearly the same as a 15-75MB game.
by blusky08 February 6, 2009 6:49 AM PST
Yeah, "it's getting tough."
In a world where CEMs are increasingly adopting universal standards, the old proprietary model is becoming totally unattractive.
by mjw149 February 4, 2009 8:19 AM PST
Well, don't forget that Sony ERicsson wanted to do a PSP phone, and Sony nixed that. Being a subsidized cell phone is just as important to the iphone's success as having an app store - because people have to buy a cell phone more than they have to have a portable game system. Another missed opportunity.
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by mdub311 February 6, 2009 12:56 PM PST
excellent point!
by letsmeet90 February 4, 2009 10:05 AM PST
i stay in india and am with a IT store.........
with sony its always been like either "my way or the highway".......

we sell a vaio (vgn cs 12 ) ...... a bare minimum config
1GB RAM/160 GB HDD with vista home basic @ 43990
where as at the same price point we sell Dell 1525 with 3GB RAM/250GB HDD

was just putting a point through.
like blusky08 said they are control freaks.........
will always try to push their tech forward down to the consumers throat wether we like it or not
who cares all sony wants to do is earn.........

think of it blu ray got a head start only because the ps3 was the cheapest blu ray player in the market at that time

coming back to the point
yeah david you are right sony should have and can do now is to revamp their psp store so it can atleast it can salvage some brownie points for the psp owners
Reply to this comment
by letsmeet90 February 4, 2009 10:16 AM PST
i stay in india and am with a IT store.........
with sony its always been like either "my way or the highway".......

we sell a vaio (vgn cs 12 ) ...... a bare minimum config
1GB RAM/160 GB HDD with vista home basic @ 43990
where as at the same price point we sell Dell 1525 with 3GB RAM/250GB HDD

was just putting a point through.
like blusky08 said they are control freaks.........
will always try to push their tech forward down to the consumers throat wether we like it or not
who cares all sony wants to do is earn.........

think of it blu ray got a head start only because the ps3 was the cheapest blu ray player in the market at that time

coming back to the point
yeah david you are right sony should have and can do now is to revamp their psp store so it can atleast it can salvage some brownie points for the psp owners
Reply to this comment
by sankoz February 4, 2009 10:32 AM PST
I agree. Sony needs a paradigm shift in a lot of things, not the least of which is the Plastation business unit. PSP is definitely a good device, from a design perspective. From the coolness, and availability of titles perspective it sucks. That's one of the reasons I don't buy a PSP. They have to introduce more functionality and make it more "Web 2.0" to be a good mobile device. Otherwise, carrying it around all the time is just not justified.
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About Fully Equipped

Executive Editor David Carnoy has been covering electronics for CNET since 2000, arriving at the company just as "that whole Internet bust thing" happened. Early on, he launched CNET's cell phone coverage, earning him the nickname "Wireless Dave," then moved on to bigger and broader things. Hunkered down in New York City, he oversees CNET's Home and Hardware reviews, which includes all things related to home theater, PC, and digital imaging. Fully Equipped covers the gamut of gadgets and gizmos and, to keep things lively, Carnoy likes to alternate between writing useful, advice-oriented pieces or thought-provoking columns with inflammatory headlines designed to elicit commentary from readers. Fully Equipped is the longest continuously running column on CNET.com.

For older columns, read the Fully Equipped archive (2002-2008).

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