Sony's missed opportunity: How the PSP could have been the iPhone
A couple of years ago I was talking to the folks from Sony's PlayStation division in a hotel suite in Manhattan where they were showing us the second-generation PSP, the PSP-2000. I was telling them all the things I would like to see in the PSP. "This is a mini computer," I said, complimenting them on what a great device it was. But I thought it was being underutilized. "Why don't you open this thing?" I suggested. "Let people develop for it. Screw the UMD. It's got built-in wireless, you should be able download all kinds of games and apps to it. Slap on a detachable BlackBerry-style keyboard and you're good to go."
At the time, Sony's marketing department had seemingly grappled with and settled on selling the PSP as a gaming device first and foremost with a dash of multimedia thrown in for good measure. Even if there was an active homebrew market percolating, there was little beyond the idea that the PSP could play games, music, and movies (from a UMD disc) and surf the Web on a second-rate browser. Yes, the whole PSP "store" concept was in the works, but it seemed to be moving at a glacial pace. VoIP support in the form of a Skype client was also on the table.
As all this was happening, Sony was also launching the Mylo, a Wi-Fi-enabled device with a keyboard that stood for my life online.In so many words, I told Sony it would fail. Then, when it brought out the second, improved Mylo Communicator early last year, I told their PR folks it would fail, too. (My bluntness doesn't always win me friends). I urged them to marry the Mylo with the PSP, and open it up to developers. Then they'd have something.
Cut to today. Sony has sold a lot of PSPs. More than 40 million, actually. And in those terms, the device is a lot more successful than people give Sony credit for. But for some reason, even with those numbers, developers don't seem all that excited about developing kick-ass games for the device, and unfortunately, there aren't as many good games as there should be considering the size of the PSP's audience. (For the record, I am a fan of the PSP, and play it regularly--perhaps more than any other game console).
Clearly, Sony missed an opportunity to create its own version of the Apple App Store, which is turning into a small goldmine for Apple. In sticking to its tried-and-true model of getting the hardware out, bringing the cost down to a break-even point, then making money on the software, Sony neglected to see an even bigger market for smaller, cheaper games and apps made by enterprising developers. Guess what: those guys (and gals) are now all over on the Apple App store. And they're making money--not only for themselves but for Apple.
The Mylo Communicator looks similar, doesn't it?
(Credit: Sony)Alas, Sony developed a truly cutting-edge piece of hardware but forgot to include a cutting-edge delivery system for content. True, flash memory was still a little too expensive when the PSP first launched. But everybody knew prices were rapidly falling, and Sony could have been more ahead of the curve. Instead, it chose to stick largely to an optical disc system (UMD) that appealed to game makers and movie studios because it had a rock-solid layer of DRM to keep things secure.
Not so much. Movies failed on the PSP because they were too expensive and pirating has become rampant (just as it has on the Nintendo DS). The PSP is extremely easy to hack, and in the BitTorrent world, thousands of free PSP games and movies are downloaded daily. Sony and the developers get nothing. As an example, LocoRoco 2 was available on the Web well before it was available to U.S. customers because it had already been released in Europe and posted as a Torrent.
Considering the fact that Sony's traditionally been much better at making hardware than back- or front-end software, the fate of the PSP (and Mylo) isn't all that surprising. Is it too late for Sony to do anything about it? That remains to be seen. Prior to the release of the PSP-3000, the PlayStation Store on the PSP was something of an also-ran--games and movies had to be downloaded on the PC or PS3, then transferred to the portable. In October of 2008, Version 5.0 of the PSP firmware finally enabled direct access to and downloads from the Store, so now you can finally download movies and games straight to your PSP's Memory Stick.
To Sony's credit, it's been gradually adding more games, though the majority of them are overpriced downloadable versions of UMD games, as well as old PSOne titles that are playable on both the PSP and PS3. I noticed two travel apps and just handful of downloadable games are made exclusively for distribution in the PSP "store," which isn't organized as well as it could be. On a positive note, there are plenty of demos available for download. However, overall the PSP's offerings just don't compare with the wider variety of original titles available on Microsoft's Xbox Live Arcade or Nintendo's WiiWare program on the Wii--or even what's up on Sony's PS3 store.
Slow as the transition away from UMD is, it's a step in the right direction for Sony. The fact is that in this economy cheap sells. Yes, people will buy still but $60 games (and $40 games for the PSP), but they're going to be much more selective in what they buy. In other words, only the best games will do well at top-of-the-line prices; second tier titles, even if they're good, will have to come down in price to move a lot of units. And when it comes to the PSP, the more sub $10 (and $5) titles that are offered, the better.
Obviously, Sony--like everyone else--has looked at the success of the Apple App Store and considered how it can bring that kind of enthusiasm and creativity to its portable gaming platform. I'm not sure what we'll see in a true next-gen PSP. The rumored PSP-4000 will probably just be an incremental improvement over the current PSP-3000, but Sony needs a serious paradigm shift when it moves to the PSP 2--or whatever it's called. Doing away with the UMD would be a start. And refashioning the PSP--or at least a premium PSP--as part game console, part Netbook, would be the next move.
I've said it before and I'll say it again: marry the PSP and the Mylo, throw in a killer app store, slap a $299 price tag on the whole thing, and you've got something. Oh, and, Sony, if you're going to continue using Memory Stick Duo, please bring prices in line to that of SD cards.
Anybody else have a better idea?
Hunkered down in New York City, Executive Editor David Carnoy covers the gamut of gadgets and writes his Fully Equipped column, which carries the tag line "The electronics you lust for." He's also the author of "Knife Music," a novel. E-mail David. Follow David on Twitter.

If you took what Sony does well and what Apple does well. Snapple would kick some butt. But to say that Apple innovates? Not so much as perfect what's already out there.
The PSP isn't a bad device but, its the largest mobile device in my collection and yet it doesn't take advantage of it's size. It has no hard drive, no qwerty keyboard, no touch sceen, doesn't tie in with good services. There is no real point in using it to do anything but play games because even my cell phone does everything else better.
I think Sony needs to swallow their pride and either go with partners when it comes to software and services, or open things up completely. I'm not one of those people who thinks everything needs to be opened, unlocked, but if you can't even implement your own proprietary services and software to your own advantage, then that's a way to go. The benefit of this is at the moment, nobody with visually appealing products actually does this, and style is one thing Sony is good at.
"They just weren't very good for one reason or another. "
How is something "innovative" and "poorly implemented" and "not very good"?
Chris.
P.S. Does the SDK only work on macs, cause I couldn't get it to work on my PC.
http://gear.ign.com/articles/948/948234p1.html
First off...I gotta say that the picture of the psp concept .(with the keyboard under the screen) looks sweet It would have been nice if it actually happened. I honestly think the main problem that the psp has is the lack of support sony show's towards it. I always read articles in gaming magazines and on the net saying that they are planning on doing this and bringing more of that (LIKE GAMES) And here I am, ONE year after I bought the psp.....saying to myself.....WHY DID I BUY THIS PIECE OF CRAP? Last game I bought was God of War (great game by the way) After that.....NOTHING.........WHAT THE CRAP SONY? I can't even use my psp as a controller for my PS3 yet......what gives?
PLEASE make some games.....do something exciting with the psp........make a commercial where you blow it up and have some guys voice in the back say "We F'd up..........I'll give you mine if you want to use it for the commercial
~David
Go Bluray!!!!!!
THE PS3 has the same problem right now. They won't allow it to be used with Amazon Unbox or Netflix, etc...greatly limiting its usefulness as a sole media console.
For example, they made a 'big deal' to allow the Bravia Internet Video Link to work with Amazon but NOT the PS3! ***?
Sony has limited the PS3 in enough ways to make it a deal breaker for some of us.
Sony needs to move quickly if they want to have any chance. If the next iPhone comes out in June you can be almost certain Apple will put a lot more power under the hood for even better games that could draw most developers to the iPhone and away from the PSP.
I don't know how it bodes for Nintendo. The DS still sells amazingly well every month and developers seem to be in love with it. It's probably just Sony who has the real problem, they are even further behind though because at least Microsoft already has a computer OS it can use to help out the Xbox and any portable device they may bring to market. Sony just has the PS3 and PSP, and their software on the PC isn't know for being the best.
Sony's a frustrating company clinging to past successes (PS/PS2, Walkman, Trinitron), putting themselves into some sort of virtual autopilot that everything following their past glories as if there's some sort of magical transference of credibility and success with each subsequent product they release. You'd think by now that they would've figured out that blinders don't equate to sales dominance.
I agree with another comment on the limits of Apple innovation, at least in the absolute sense. They certainly got their start by applying PARC technology, much as Microsoft parlayed CRM to develop MS-DOS. What does that say about either company? They recognized underutilized ideas and knew how to take better advantage of them than their inventors.
And what does this say, by contrast, about Sony? They are certainly innovative. They make more products in an average year than most of their competitors. Are they all market successes? There's the rub.
Sony attempts to sell features and products, not needs and markets. It's not apparent that they even do market analysis. One pictures a farm with a thousand fields, each producing a unique crop, and the benevolent farmer deciding to try every one out on the unsuspecting consumer, with no attempt to advertise.
Apple may have gone through this stage, but they seemed to have survived it. Microsoft may think they are too big to play by normal rules, and too big to fail. Time will tell.
In a world where CEMs are increasingly adopting universal standards, the old proprietary model is becoming totally unattractive.
with sony its always been like either "my way or the highway".......
we sell a vaio (vgn cs 12 ) ...... a bare minimum config
1GB RAM/160 GB HDD with vista home basic @ 43990
where as at the same price point we sell Dell 1525 with 3GB RAM/250GB HDD
was just putting a point through.
like blusky08 said they are control freaks.........
will always try to push their tech forward down to the consumers throat wether we like it or not
who cares all sony wants to do is earn.........
think of it blu ray got a head start only because the ps3 was the cheapest blu ray player in the market at that time
coming back to the point
yeah david you are right sony should have and can do now is to revamp their psp store so it can atleast it can salvage some brownie points for the psp owners
with sony its always been like either "my way or the highway".......
we sell a vaio (vgn cs 12 ) ...... a bare minimum config
1GB RAM/160 GB HDD with vista home basic @ 43990
where as at the same price point we sell Dell 1525 with 3GB RAM/250GB HDD
was just putting a point through.
like blusky08 said they are control freaks.........
will always try to push their tech forward down to the consumers throat wether we like it or not
who cares all sony wants to do is earn.........
think of it blu ray got a head start only because the ps3 was the cheapest blu ray player in the market at that time
coming back to the point
yeah david you are right sony should have and can do now is to revamp their psp store so it can atleast it can salvage some brownie points for the psp owners
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by sankoz
February 4, 2009 10:32 AM PST
- I agree. Sony needs a paradigm shift in a lot of things, not the least of which is the Plastation business unit. PSP is definitely a good device, from a design perspective. From the coolness, and availability of titles perspective it sucks. That's one of the reasons I don't buy a PSP. They have to introduce more functionality and make it more "Web 2.0" to be a good mobile device. Otherwise, carrying it around all the time is just not justified.
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