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September 3, 2009 1:46 PM PDT

Will PSP Go keep pirates at bay?

by David Carnoy
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In recent days, a few blogs have picked up on the fact that the battery on Sony's upcoming PSP Go will be sealed into the unit and not be user-replaceable, just as it is on all of Apple's latest portable devices and plenty of other new gadgets. The integrated battery isn't new news. But what caught people's attention was an old quote from John Koller, Sony's director of hardware marketing, which PlayStation Insider recently ripped off from a June Ars Technica article that had Koller explaining that the move to a built-in battery was a least partially designed to thwart pirates.

The PSP Go's embedded battery is a security feature.

(Credit: Levelup.cn)

In case you don't know the history behind PSP piracy, it goes something like this: For the original PSP-1000 and second-generation PSP-2000, Sony had a secret "backdoor" system for resuscitating frozen or "bricked" PSPs. The process involved replacing the common PSP battery with a special one that unlocked the system.

Alas, the secret didn't last long, and hackers developed their own custom battery (the appropriately named Pandora's Battery) and firmware that allowed anyone to run illicit "ripped" versions of UMD games along with home-brew applications and PSOne titles that had been converted to run on the PSP. Those in the home-brew community maintain that they're just interested in fully accessing the products they've purchased and that pirating games isn't what their creative efforts are about. But the offshoot of the whole movement has been a flourishing trade in pirated games.

Nintendo faces similar problems with hacked DS systems, but a quick check of The Pirate Bay Top 100 handheld games reveals that the majority of the illegal downloads on the list are for the PSP. As I write this, more than 2,000 people are illegally downloading Dissidia: Final Fantasy, the top game on the list.

It's also worth noting that a counter on another site says that 81,000 people have already downloaded a recent custom firmware upgrade that will potentially allow modders to play that pirated version of Dissidia. A couple of competing custom firmware upgrades are out there, both of which appear to have been created by European hackers, including the infamous Dark Alex, a Spanish programmer who hasn't been heard from for a while. Some speculate that Sony has somehow neutralized Dark Alex either through legal threats or compensation, but Sony reps tell me that while they're aware of him, they [Sony], "Really have no relationship with him."

Although Sony hasn't said that much publicly about the piracy issue, it's acutely aware that tens of thousands of people--and quite possibly hundreds of thousands--never pay for games. Over the years, it's been trying to stay ahead of hackers with a steady stream of new firmware upgrades and additional security features incorporated into the PSP-3000 and the game discs.

In a response to some questions I submitted to Sony for this article, Koller says that, "Piracy is an industry-wide issue that ultimately is bad for consumers. We're continuing to take proactive steps to address the issue of piracy and to minimize its impact on the PSP, from both a legal and technical perspective. For example, firmware updates enable us to apply security patches and enhance or add new features."

Many, if not most, new PSP releases going forward will require you to install Sony's latest firmware to run the title (the firmware comes on the game's UMD disc). At this juncture, hackers appear to be a step behind Sony, though message-board posters on sites like psp-hacks.com remain confident Sony's security measures will be breached and that the real game begins when Sony releases its 6.0 firmware (Sony hasn't announced a launch date yet).

If there's an irony in all this it's that that the UMD format was supposed to prevent piracy and now Sony is seeing the move toward digital downloads as an opportunity to keep pirates at bay. Although a bit late (many argue that the PSP should have skipped physical media from the get-go), it's the right thing to do. That said, Sony does face some serious challenges in making the transition to a UMD-less platform.

  • The $250 price tag on the PSP Go is too high (this is fairly self-explanatory, but it's unclear why Sony would bring out a more expensive device unless it was actually being cautious and didn't want to sell as many PSP Gos as it could if it were priced at $179, like the current PSP-3000 is).
  • It's unclear just how much people are willing to pay for downloadable games. For a UMD PSP title, you're looking at $30-$40, but the top end for a downloadable game is $29.99 max for a AAA title and $19.99 for AA stuff.
  • Currently, there's no way to trade in digitally downloaded games. As it is, popular PSP titles don't fetch all that much money at Gamestop or Amazon. But they fetch something, and trade-ins are how a lot of people help finance the purchase of new games.
From this perspective, you can see why Sony is racing toward an Apple App store model in which the PlayStation Store is stocked with $2-$10 PSP micro games (PSP Minis) and hopefully some interesting home-brew-style applications that don't cost much either. In the download world, small and cheap is where the money's at and Sony needs to get lots of developers on board to make the PSP an attractive platform.

Koller says that based on Sony's consumer research, there's strong demand among PSP owners for digital content. "That's why we're launching the PSPgo, which specifically invites consumers who prefer digital content to download games legally," he says. "We're offering a full spectrum of games for PSP owners to download, from bite-sized games in the new 'Minis' section on PlayStation Store to full, large-scale experiences like Gran Turismo."

As far as the pirates go, if history is any indicator, Sony probably won't be able to stop hackers from cracking the Go. (Koller was smart enough not to declare it unhackable; he merely said, "The PSP Go is going to make things tougher on the pirates.")

Ultimately, the company's best defense against piracy may be to offer good, affordable sub-$20 games and applications or perhaps even move to a monthly rental/subscription model that allows you to check out titles for 30 days, with an option to buy at the end. To get to where it wants to go, Sony not only needs to stay one step ahead of the hackers, but it needs to stay one step ahead of the competition. Occasionally, that requires thinking differently.

Comments?

Hunkered down in New York City, Executive Editor David Carnoy covers the gamut of gadgets and writes his Fully Equipped column, which carries the tag line "The electronics you lust for." He's also the author of "Knife Music," a novel. E-mail David. Follow David on Twitter.
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Add a Comment (Log in or register) Showing 1 of 2 pages (50 Comments)
by Typenow September 3, 2009 1:57 PM PDT
hacckers will win... -.-
Reply to this comment
by CrimsonDeo September 4, 2009 3:54 AM PDT
Yup, hackers always win.
by Saltiva September 4, 2009 9:15 AM PDT
As long as they're aren't the lame hackers that hack free games like Combat Arms-
by Lerianis3 September 7, 2009 10:56 AM PDT
Yep, hackers will win and that is why these companies would do better to just ignore them, release their products for a REASONABLE PRICE, and move on.
by Shaggy_ September 8, 2009 7:34 AM PDT
i agree!
by Renegade Knight September 3, 2009 2:05 PM PDT
My question is would all the hacking be possible as simply as it is, if Sony didn't build the battery hack into the PSP?

As for the Go. Didn't buy one. I like games, but I don't like not being able to sell them or give them away when I'm done. I really, dislike the lack of portablity to where I can't even loan it out.
Reply to this comment
by hakeis1 September 5, 2009 8:42 PM PDT
Of course you didn't buy one, their not forsale yet.

[CNET editors' note: Personal attack deleted]
by Sausagebiscuit September 3, 2009 2:15 PM PDT
The trade in thing is of concern. I want to be able to resell my game at anytime, either to a friend or back to a store. Digital downloads are pretty nice, but this is a caveat I suppose.
Reply to this comment
by Lerianis3 September 7, 2009 10:59 AM PDT
Digital downloads are not 'pretty nice' when you cannot sell them to other people when you are done with them, etc.

If these 'digital downloads' are going to catch on, we need to have the SAME RIGHTS to sell/resell them as we have with regular old CD's, DVD's and other games.
by Absolution2009 September 3, 2009 2:16 PM PDT
Hacking the PSP is huge. It's not just PSP games though, my friend showed me his PSP with Super Nintendo, N64, Gameboy, Nintendo DS, Asian old school games like twin bee and that balloon popping game, Xbox (original), and iPhone games-not to mention also all the movies and MP4s. The power of the PSP is huge, it's a lot stronger than people realize.

Given the hackers that are producing these products and their level of knowledge on the PSP, I'm pretty sure it's a matter of time before they hack the PSP Go. Personally, I'll probably end up getting a PSP Go because I have been waiting awhile now to get a handheld to play movies while I'm in the doctor's office waiting etc. like that. I didn't want a PSP 2k because I heard PSP 3k was coming with anti glare, than I waited for PSP 3k but too many complaints it didn't, now the PSP Go is small and higher resolution so hopefully no more glare. If there is glare, I'll probably return this but here's hoping there's none.
Reply to this comment
by Jourdy288 September 3, 2009 2:33 PM PDT
I don't think this is a good idea. It would be much wiser to encourage homebrew while discouraging piracy. I'm pretty sure there's something really simple to stop pirates they can do that they're simply overlooking.
Besides, why stop people from playing PSX games on their PSP? That kind of thing should be encouraged, for those who own the discs...
Reply to this comment
by JMax19 September 3, 2009 2:46 PM PDT
There's a saying in the video game industry: HK always finds a way. I would predict that it will be the same cat and mouse game that it's always been.
Reply to this comment
by rkinne01 September 3, 2009 3:23 PM PDT
How is the embedded battery going to stop pirates? It's not hard to to remove a few screws to get the battery, anyone with even rudimentary electronics knowledge could remove the battery. It seems to me that by moving completely from UMD that hacking will get even worse than ever before.

The more I read about the GO the further from it I plan to stay.
Reply to this comment
by rich12313 September 3, 2009 3:40 PM PDT
exactly, take the xbox 360 for example..people open the hard drive, the console and the controller to edit saves, flash the drive etc. and These people are not that tech savy, the process has just been refined so much that its now easier then ever to hack electronic devices. Its just a matter of time...
by zschork September 3, 2009 3:43 PM PDT
when i had a psp, most of the games i bought were used so i didnt end up paying 40 bucks for a game. but with the psp go, this is impossible.
Reply to this comment
by Lerianis3 September 7, 2009 11:01 AM PDT
BINGO! That is what this is really about, screwing over the customer and making it so that games NEVER GO DOWN IN VALUE. Really, it's time for these game developers to be told "Everything else goes down in price after the first 6 months it is released, your games should as well! If they don't and by a substantial amount, we are going to investigate you for price-fixing."
by Loneace September 7, 2009 8:17 PM PDT
Im guessing you can download games more than once, so if you have a friend with a psp go or anyother psp, and a downloaded game then mayby you can just have him sownlaod the game you psp or use that psp media go, that way you won't have to pay for every single game, even thouth the cost is a bit more than if you were to buy it used, so i guess things balance out.
by cpopken September 3, 2009 5:35 PM PDT
I have two PSP 1000's, one is running custom firmware, the other is using to official Sony firmware so I have the best of both worlds.I don't pirate PSP games, but I do have SNES and NES games on it. I own copies of the games I have on it, so I don't feel like it is stealing. NIntendo made me buy two copies of SMB and Zelda, so we are even.

I don't sell games, but I do buy them used. The article said that people say Sony should have skipped physical meda on the first PSP. That would have been a huge mistake. The public wasn't yet ready for digital distribution in 2004. Today is a different story, people have gotten used to the idea of downloading movies and games.
Reply to this comment
by Hairy_Bagel September 3, 2009 5:40 PM PDT
I think you're right about the PSP Minis being crucial to the success of the PSP. To make an analogy to the PS3, I trade in games all the time to buy new ones. I don't want them sitting on the shelf when I can get good money for them. I've downloaded at least a dozen paid titles from the PS Store, and I don't worry about not being able to sell them back because they were so cheap to begin with. If they're priced low enough, I think most people will see them as throwaways.
Reply to this comment
by moneyrules September 3, 2009 5:59 PM PDT
psp homebrew rocks! Youtube is flooding with videos about it
Reply to this comment
by jbb421 September 3, 2009 8:37 PM PDT
They may think they have stopped this but there is allways a backdoor to something or a workaround honestly i put custom firmware on my psp for all the homebrew and neat emulators i could run on it not for the fact to rip of a game if i like a game and i think its worth the price i will buy it.
Reply to this comment
by pauldb September 3, 2009 9:30 PM PDT
When will these company's get a clue. Don't fight with your customers by making them the enemy. Embrace them and let them lead they way. How cool if Sony allowed and encouraged PSP hacking and hosted the apps and charged for them. You cannot stop the stealing or downloading of content, you can't even count it as supposed lost revenue. It would never have been bought, ever! Embrace all the millions who want to use the PSP to it's full potential and are more than willing to pay something for it. Right now no one get a cent from any of this. They are giving away millions..................
Reply to this comment
by strongpimphand September 8, 2009 7:12 AM PDT
So....if you were a gaming company and your software that you took a long time to develop was passed along to hundreds of thousands for FREE...you wouldn't be angry????

This is no different than someone going into a game store at night somehow bypassing all the security cameras and special detectors and STEALING all the games. What's the typical defense? "Oh, the games are too high!" or "Oh, if I like it, I'll buy it" or "I'm just testing it out"

And now you want a company to embrace stealing??? It would be idiotic if Sony hosted firmware hacking.
by SilverFatalis September 12, 2009 1:31 PM PDT
I get where you are coming from. Games should still remain as the UMDs and what not, but the hackers today are incredible. They come out with so many cool and fun homebrews that I would think that Sony would catch on to the idea, and start trying to sell them to their consumers.
by alisha159 September 3, 2009 11:09 PM PDT
While Sony's bottom line is obviously affected, everybody is suffering from the piracy scene on PSP. It's not good for us, but it's not good for the development community.
<br><a href="http://www.goarticles.com/cgi-bin/showa.cgi?C=1822997">Colon Cleanse</a>
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by sath71 September 4, 2009 1:53 AM PDT
Sony is lacking definitive direction in my view with a very hit and miss strategy. It beggars belief that a company that owns Sony Pictures, and Sony Music and OWNED the music player market with Walkman are playing second fiddle to Apple! People are making a big deal about Toshiba releasing Blu-ray players, but what about the plethora of Sony products that accommodate the iPhone and the iPod?? Talk about capitulation. It is even harder to believe that, even now, Sony have still to develop a platform that that integrates all their devices and content cohesively. Sony's plight is testimony to Apple's brilliant integration of software with cool hardware. If, anything, it's Apple's software that has given it the competitive edge and allowed it to dominate the market. The iPod would have been nothing without iTunes and the iTunes store - all software based. Even now, Sony with all its technological hardware prowess still cannot maximise its potential. The PSPGo is a schizophrenic device, with Sony hedging its bets. Getting content onto the thing will be the key to its success. If it is to succeed, it needs to ensure that the process is as seamless and painless as getting content PAID content onto an iPhone or iPod touch.
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by BeakerVonMuppet September 8, 2009 6:28 PM PDT
You're quite right, you should try Media Go though, it's the new software that is being distributed with the PSP Go, it's also available for older PSP users to download right now. It is very like iTunes and allows access to the PSN store. It's a very nice piece of software.

Also about the PSP Go hacking, it will happen, like someone pointed out earlier the PSP hacking scene is mammoth and everyone will be clambering over each other to get their name out as the one who hacked the Go. I happen to be admin at the aforementioned site http://psp-hacks.com/ and there is a definite buzz around there for the PSP Go. Many older model users are very excited about it, I myself have pre-ordered one and intend to actually purchase a couple of games for it to tide me over until the CFW comes. GT PSP & MHFU will keep me happy for a while and I like to support the developers of the more worthy games where I can.
by guilfordjh September 4, 2009 5:13 AM PDT
I predict that in a very short time, the PSP Go will be hacked to allow you to transfer iso's directly to the player's hard drive. It's just a matter of time.
Reply to this comment
by N_Y_ September 5, 2009 10:09 PM PDT
am i the only one that remembers them saying they put a memory card slot on there?
you just download the games from the internet,put them on the card , pop the card in the psp and BAM! pirated games!
by Lerianis3 September 7, 2009 11:03 AM PDT
N_Y_ is right.... unless there is some 'detection mechanism' or watermark on the games, it would actually be THAT DAMNED EASY to pirate games.
by dctech08 September 4, 2009 6:15 AM PDT
Sony's not used to being behind so it seems as though they are panicking to appeal to game consumers. i don't like the direction they are going but eventually they will get it right.
Reply to this comment
by dctech08 September 4, 2009 6:16 AM PDT
Sony's not used to being behind so it seems as though they are panicking to appeal to game consumers. i don't like the direction they are going but eventually they will get it right.
Reply to this comment
by raindog469 September 4, 2009 7:15 AM PDT
I think they're in for a world of hurt. Already people walk into Wal-mart and see there are 5 times as many DS games as PSP games (doesn't matter if half of them end in the letter Z, they'll just see that looming wall of games.) Now when people buy the Go and a couple games for their kids, since Americans by and large can't read, they'll quickly discover the games don't work with the Go. Another six months after that and all the PSP games are gone from retail, leaving PSP purchases to only those people who already are familiar with the Go and understand what they're buying. And Sony's not Apple, so there aren't that many people like that out there.
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by Lerianis3 September 7, 2009 11:04 AM PDT
Actually, most Americans CAN read.....it's just that most are too 'in a rush' to read the box and realize "Hey, no UMD slot = not compatible with UMD games!"
by Tribmaster September 4, 2009 7:55 AM PDT
The PSP Go is certain to have several problems (nothing is perfect), but the download model could lead to a substantial price reduction for games. For a great example, look at Resistance Retribution. If most of the downloadable versions of games can come at about half or less price it would be completely acceptable. As far as loaning games to friends goes, 5 PSP's can be activated on one account (think of sharing apps from the appstore in iphone/ipod touch.) Games that undergo drastic price reductions also eliminate the need for resale, because you'll still probably have more $ left than you would have had after buying and selling a hard copy.
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by Lerianis3 September 7, 2009 11:05 AM PDT
WRONG! This will NOT see ANY price reduction on games, period and done with. NONE WHATSOEVER! The only thing you will see is games that still cost 40 dollars nearly 2 years after they are released, when their price should be closer to 10 dollars.
Showing 1 of 2 pages (50 Comments)
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About Fully Equipped

Executive Editor David Carnoy has been covering electronics for CNET since 2000, arriving at the company just as "that whole Internet bust thing" happened. Early on, he launched CNET's cell phone coverage, earning him the nickname "Wireless Dave," then moved on to bigger and broader things. Hunkered down in New York City, he oversees CNET's Home and Hardware reviews, which includes all things related to home theater, PC, and digital imaging. Fully Equipped covers the gamut of gadgets and gizmos and, to keep things lively, Carnoy likes to alternate between writing useful, advice-oriented pieces or thought-provoking columns with inflammatory headlines designed to elicit commentary from readers. Fully Equipped is the longest continuously running column on CNET.com.

For older columns, read the Fully Equipped archive (2002-2008).

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