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June 12, 2009 8:35 AM PDT

How the iPhone can overtake all gaming handhelds in five steps

by Scott Stein
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The iPhone's almost ready to leap the final hurdle.

(Credit: TouchArcade)

Apple had its own E3 press conference at the beginning of the week, with its newest model in the iPhone line finally being unveiled to the world. The iPhone 3G S, while in some ways a modest upgrade, introduces significant improvements for gamers--some obvious, others not so much. Will it help even further cement their growing position in a handheld games market previously dominated by Nintendo and Sony? Read on.

CNET Poll

iGaming
What's your preferred portable gaming platform?

Nintendo DS/DSi
Sony PSP
Apple iPhone/iPod Touch
Cellphone (non-iPhone)
None--I don't play games on the go.



View results

Faster processor speed, more RAM. T-Mobile leaked the hard 3G S specs, and they're all-around zippier than the old 3G--which Apple confirmed when it promised overall speeds up to 2x faster. This will matter in particular with game load times and game crashes, both of which can tend to plague an overstuffed iPhone. While the spec bumps are relatively modest, the iPhone's game-playing prowess has already been more impressive than early pundits predicted, especially on recent releases like The Sims 3 and a PC-perfect port of Myst. The only thing missing now is...

Proper controller support. Sneaked in under the radar amid the iPhone 3G S news is the fact that the 3.0 software update allows third-party app interfacing with peripherals. While a larger focus on this functionality has been on medical devices, it's now possible for someone to make a clip-on control pad case and to have that controller be usable in any game. What should happen is that publishers gather to designate one universal controller that then gets adopted as the iPhone's "gamepad." The question is, who will make that accessory? For a while last year it was rumored to be Belkin, although it was unclear who would support the device. On consoles, the manufacturer usually settles these issues by making the controller themselves (except in the case of peripheral-driven games like Rock Band).

While it would be easiest if Apple made a gamepad, it's entirely unlikely. The whole appeal of the iPhone is its interface simplicity--too many plug-ins kill the minimalist chic. If a third party makes a controller, there's a likelihood that some publishers would support it, while others splinter off under some other controller accessory. Either way, someone should make sure there's a good consensus. Otherwise, soon enough we'll be buried in plastic miniperipherals, not unlike what's currently happening to (or plaguing) game consoles.

Open GL 2.0. As you may have heard, the iPhone 3G S is one of the few smartphones that can run OpenGL ES 2.0, which allows for more robust graphics and effects. Some say this alone can help the iPhone achieve PSP-level or greater graphics in games. The now "old-school" iPhone 3G, already pretty good at 3D graphics, is only able to render in Open GL ES 1.1. Some say this will split the App store into two sets of tiered games, one for 3G, one for 3G S. Others, like Rolando developer Ngmoco, say , like a PC. Hopefully the truth is the latter and not the former, because it could get confusing for customers.

Larger app sizes. Now that 16 is the new 8 and 32 is the new 16, there's more space for storing software. File sizes are already creeping larger--the recent Myst game broke the scales at three-quarters of a gig--and with direct downloading of TV and movies to the iPhone, there's no reason why 1-gig-range titles couldn't start proliferating on the higher end of the game spectrum. Needless to say, larger games at slightly higher prices should begin to equate to fuller, deeper titles.

Everyone else is becoming like them. The PSP Go, with its 16 gigs of memory, download-only gaming model and music/video purchasing capabilities, looks even more like a direct attempt to take on the iPod Touch. Nintendo's DSi not only shares an "I" in common, but it also has an online store, as well as touch, a camera and music playback. The move to cheaper downloadable games plays right into Apple's wheelhouse, since the industry at large is learning to publish and develop titles in a different manner than before. Making a DSi or PSP Go game will increasingly become similar to making an iPhone game, both in terms of budget and even system capabilities.

OK, we said five, but here's a sixth...

Penetration. With a year under its belt and an installed base of iPhone and iPod Touch owners at around forty million, the iPhone/iPod Touch platform has eclipsed next-gen console penetration numbers and started to catch up to the worldwide penetration of both Sony (50 million) and Nintendo's (100 million) devices. With a little more push, and the release of the supercheap $99 iPhone 3G, this will truly and legitimately be a three-platform race in 2010...if it isn't already.

(P.S....although it wasn't announced as part of 3.0, we hope someone cleans up the App Store a little and makes it easier to search through, especially as the number of titles continues to grow beyond belief.)

Scott Stein, a New York Jets fan and CNET senior associate editor, has written about tech, entertainment, video games, and viral culture for outlets including Laptop, Wired, Maxim, Esquire Online, Asylum, and Men's Journal. He also appears on the Digital City podcast. In his spare time, you might see him performing improv in New York City (when he's not being a dad).
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Add a Comment (Log in or register) Showing 1 of 2 pages (60 Comments)
by rwrife June 12, 2009 9:55 AM PDT
Looks like a Tapwave Zodiac.
Reply to this comment
by wikoogle June 13, 2009 6:53 AM PDT
Whoever makes the iphone's first gaming addon, three requirements are must haves...

1. The peripheral should look very sleek, flush with the phone and use the same black plastic found in the front of all iphones. iPhone owners care greatly about how thier device looks.

2. The peripheral must have dual analog sticks/nubs. Imagine the PSP's analog nub, but on both sides. Portable gamers have been clamoring for this feature forever now, so it's about time they get it. I can't overstress how important it is the the iPhone's gaming pad has DUAL ANALOG NUBS.

3. The peripheral must have two shoulder buttons and a solid D-Pad akin to the PSP/PS3's D-Pad to enable fighting games.

Do these things and the peripheral will be a big hit.
by wikoogle June 13, 2009 6:59 AM PDT
Also the smaller the add on, the better.

It should be as small as humanly possible. People don't like large bulky addons. And it should have a rectangular design with curved edges identical to the iphone.
by StevieD377 June 15, 2009 2:06 PM PDT
+1 for dual analog nubs...I have no idea why the geniuses at Sony didn't put them on the new PSP. Seriously though, add this one feature and I will **** in my pants.
by yurma June 12, 2009 12:15 PM PDT
one thing apple has been particularly horrible at is making peripherals for iphones and ipod products (headphone? bluetooth earpiece? not good).
Reply to this comment
by wikoogle June 13, 2009 6:53 AM PDT
Whoever makes the iphone's first gaming addon, three requirements are must haves...

1. The peripheral should look very sleek, flush with the phone and use the same black plastic found in the front of all iphones. iPhone owners care greatly about how thier device looks.

2. The peripheral must have dual analog sticks/nubs. Imagine the PSP's analog nub, but on both sides. Portable gamers have been clamoring for this feature forever now, so it's about time they get it. I can't overstress how important it is the the iPhone's gaming pad has DUAL ANALOG NUBS.

3. The peripheral must have two shoulder buttons and a solid D-Pad akin to the PSP/PS3's D-Pad to enable fighting games.

Do these things and the peripheral will be a big hit.
by wikoogle June 13, 2009 7:00 AM PDT
Also the smaller the add on, the better.

It should be as small as humanly possible. People don't like large bulky addons. And it should have a rectangular design with curved edges identical to the iphone.
by zhakidd532 June 12, 2009 12:59 PM PDT
THANK YOU. I have been thinking this out load for awhile, and I feel like the specs bump at WWDC only moved this arguement forward. The iPhone/iPod Touch are quickly becoming gaming devices. And I even thought that I would love to see more full length games on the iPhone/iPod Touch. Plus, the PSP Go is clearly an iPod Touch wannabe, and Sony's new MediaGo or whatever it's called is their attempt at iTunes.

This makes all the sense in the world and I think it'll come to fruititon. I don't touch my DS anymore because I have my iPod Touch.

Go Jets, Long Live Rex Ryan.
Reply to this comment
by wikoogle June 13, 2009 6:54 AM PDT
Whoever makes the iphone's first gaming addon, three requirements are must haves...

1. The peripheral should look very sleek, flush with the phone and use the same black plastic found in the front of all iphones. iPhone owners care greatly about how thier device looks.

2. The peripheral must have dual analog sticks/nubs. Imagine the PSP's analog nub, but on both sides. Portable gamers have been clamoring for this feature forever now, so it's about time they get it. I can't overstress how important it is the the iPhone's gaming pad has DUAL ANALOG NUBS.

3. The peripheral must have two shoulder buttons and a solid D-Pad akin to the PSP/PS3's D-Pad to enable fighting games.

Do these things and the peripheral will be a big hit.
by ace10134 June 15, 2009 12:48 PM PDT
^ Stop writing the same thing over again. We already read what you said. It wasn't that incredible to see it three times.
by BlitzBoy1120 June 20, 2009 7:25 AM PDT
The PSP Go an iPod Touch wanna be? I totally see the slide screen on the iPod. -_-

The PSP Go can't be an iPod Touch if it DOESN'T have a touch screen...
by TyDiz June 12, 2009 1:51 PM PDT
Why did T-Mobile have this information?? Either that was a typo or there's an unexpected alliance with T-Mobile and apple...hmmmmmmm
Reply to this comment
by fleurya June 12, 2009 5:42 PM PDT
Not the T-Mobile in the U.S., from another country where it carried the iPhone. It's still AT&T only in the U.S. and will remain that way until the contract is up in 2012.
by pghcraig1 June 12, 2009 5:43 PM PDT
T-Mobile isn't only a US carrier. They're really a german phone company. Apple can't just shove a device on a mobile company. They test them on their networks, prep training, etc. EVERY carrier who sells the iPhone had the specs on the device, and probably for several months. T-Mobile carries iPhone outside the US, and hopefully in the US after this year as well as Verizon. (AT&T can shove it.)
by ezar101 June 13, 2009 2:07 PM PDT
its t mobile im Europe not in the us
by Neumenon June 12, 2009 2:04 PM PDT
I think if a person is overly-consumed with playing games on their IPhone, they probably have a number of misplaced priorities.
Reply to this comment
by fleurya June 12, 2009 5:45 PM PDT
Snob/troll. You don't have to play game from sun up to sun down to enjoy a peripheral like this. Some people like to play games once in a while. I have been playing Sonic the Hedgehog on my iPhone during downtime while on the road, in airport and such. I know that using the touchscreen controls is pretty difficult and I would definitely go for an attachment with the tactile controls!
by noahjwhite June 12, 2009 6:54 PM PDT
I would rather see someone playing games than texting every 30 seconds like they do now. Even talking on the phone for that matter. I don't share any optimism about this ever "really" taking off. I doubt it will surpass the psp let alone the DSI. But... interesting all the same. If they put this in the new Ipod touch I might have to actually give apple some of my money. (I've been boycotting them for 15 years.)
by ace10134 June 15, 2009 12:49 PM PDT
"I think if a person is overly-consumed with playing games on their IPhone, they probably have a number of misplaced priorities."

+1

People should learn to do things, not shake around their iPhones.
by fleurya June 12, 2009 5:45 PM PDT
This would be a great attachment, but I would prefer a below screen control similar to the new PSP rather than the old.
Reply to this comment
by play7 June 12, 2009 7:29 PM PDT
OMG are you eally seriuos? Ok then Iphone is bot a seriuos cellphone. Its only a over blowen game device. Sorry But I like a cellphone that does what its should and not another time wasting device. OMG are people this bored in life that they need to put games on each and ever moble device they own? i wish I had no life like those that come up with this hair brain ideas.
Reply to this comment
by ace10134 June 15, 2009 12:50 PM PDT
+1

Get a life, people.
by zhakidd532 June 20, 2009 7:49 AM PDT
The point of having a PORTABLE gaming device is that it's PORTABLE. I can play games away from my house while I'm standing in a long line somewhere or on a bus or plane or something. Yeah that's so strange that I'd want to do something to entertain myself for a few minutes...no never...and I'd definitely wanna carry 2-3 devices in my pocket instead of 1. I mean honestly...
by play7 June 12, 2009 7:35 PM PDT
BTW those think this over blown over sized concept will work. Ans say " I DONT NEED MY DS or PSP any more" are just kidding themselves. You cant compare real handhandle game device from those putting on "LOOK I AM A GAME DEVCE AND CELLHONE ALL IN ONE"..................or...................I love my Itouch. Please Itouch and DS are not the same. Atleast be honest and say you being using all your current devices reguardless.......Dreams are nice but Reallity at the end comes out. Sorry Been a long time user and had bothers as well............
Reply to this comment
by Staszek June 12, 2009 8:03 PM PDT
Relax there cowboy. Dont need to get all upset. You are right, the iPhone/touch are not the same. But guess what, they can be damn close. And once they are and have a ton of great titles (which developers will bring), it will be harder and harder for people to justify more then one device. Sure the hardcore people will want something separate but you are out of your mind if you dont think that the iPhone/touch wont start taking a bite out of the PSP and DS market.
by fleurya June 13, 2009 9:22 AM PDT
@ play7: First you say it's not a cellphone, but a gaming device, and then you say it's not a real gaming device. You say that people have no life because they play portable games, then you go on and talk about and defend the DS and PSP.

The truth is, gaming on the iPhone is perfect for those of us who enjoy the occasional gaming, but aren't so into it that we're going to go out and spend hundreds of dollars to buy a "real" portable gaming device and all of its overpriced games. So, the reality is the people who game on an iPhone and don't buy a PSP or DS are probably the people that actually have real lives, and those who buy them don't.

I'm not a mind reader, but I'm guessing you own a PSP or DS.
[CNET editor's note: Personal attack deleted.]
by trgdr777 June 12, 2009 9:53 PM PDT
iPhone will never come close to the DS when it comes to gaming. Nintendo rules handheld gaming. Sony tried to compete with a more powerful system and still lost. The DS is too far ahead for iPhone to catch up. Have you seen Scribblenauts?
Reply to this comment
by ace10134 June 15, 2009 12:51 PM PDT
I think the DS and the PSP don't compete with each other. PSP is for serious gamers, DS is for casual gamers, or chicks.
by solis852 June 15, 2009 1:34 PM PDT
I agree with ace PSP and DS are totally different. PSP was created for better graphics and close to ps2/xbox quality.
DS is not even close to the PSP on performance. Bottom line PSP and DS are for 2 different people.
by trgdr777 June 15, 2009 7:53 PM PDT
I agree that the DS and PSP appeal to different crowds, but the fact of the matter is Nintendo had a complete monopoly over the handheld market in general before PSP arrived (no one took the NGage or any of the other previous attempts at competing handhelds seriously). At the time of launch there was definitely a direct competition between the two.

Anyone that thinks the DS isn't for serious gamers is in denial (or thinks that graphics are everything). There are tons of outstanding titles on the system with great gameplay mechanics and a lot of depth. If anything the PSP is more of an all around multimedia device and the DS is the dedicated gaming system. I think both systems are great, and it's silly to try to downplay the success of either.
by FS1982! June 13, 2009 1:25 AM PDT
Good article. I agree with the the direction you are thinking the games for the iPhone are going to go. One subject I think was not really discussed enough is the bluetooth connectivity between phones. Yeah it's going to obviously be sweet for games but other information exchange I can only start to image some of the possibilities. But back to games, I really hope the iPhone become the dominate mobile gaming platform for one reason and one reason only....I really want Apple to get into console gaming. With their style of interactivity I could imagine they could create a better Wii type system with elements of Natal mixed in. Mainly I want to see the next major console battle include Apple. We as consumers could only benefit from that.
Reply to this comment
by wikoogle June 13, 2009 6:46 AM PDT
Whoever makes the iphone's first gaming addon, three requirements are must haves...

1. The peripheral should look very sleek, flush with the phone and use the same black plastic found in the front of all iphones. iPhone owners care greatly about how thier device looks.

2. The peripheral must have dual analog sticks/nubs. Imagine the PSP's analog nub, but on both sides. Portable gamers have been clamoring for this feature forever now, so it's about time they get it. I can't overstress how important it is the the iPhone's gaming pad has DUAL ANALOG NUBS.

3. The peripheral must have shoulder pads and a solid D-Pad akin to the PS3's D-Pad

Do these things and the peripheral will be a big hit.
Reply to this comment
by wikoogle June 13, 2009 7:01 AM PDT
Also the smaller the add on, the better.

It should be as small as humanly possible. People don't like large bulky addons. And it should have a rectangular design with curved edges identical to the iphone.
by wikoogle June 13, 2009 6:47 AM PDT
Whoever makes the iphone's first gaming addon, three requirements are must haves...

1. The peripheral should look very sleek, flush with the phone and use the same black plastic found in the front of all iphones. iPhone owners care greatly about how thier device looks.

2. The peripheral must have dual analog sticks/nubs. Imagine the PSP's analog nub, but on both sides. Portable gamers have been clamoring for this feature forever now, so it's about time they get it. I can't overstress how important it is the the iPhone's gaming pad has DUAL ANALOG NUBS.

3. The peripheral must have two shoulder buttons and a solid D-Pad akin to the PSP/PS3's D-Pad to enable fighting games.

Do these things and the peripheral will be a big hit.
Reply to this comment
by wikoogle June 13, 2009 7:00 AM PDT
Also the smaller the add on, the better.

It should be as small as humanly possible. People don't like large bulky addons. And it should have a rectangular design with curved edges identical to the iphone.
by dex81 June 20, 2009 3:39 PM PDT
we get it already!
by play7 June 13, 2009 10:28 AM PDT
Lets gets some facts straight......( by fleurya ) and the other ( flame artest by skunkpuddle )

If you where mature enough old enough to understand how hand held devices have their uses maybe have had real answers instead of personal attacks. Because you know you can`t reply without knowing or how to reply in a mature way. Oh well some much people knowing what they are talking about.......Then again when your only what 17 you can`t know the real reasons or facts about things ca you :)
Reply to this comment
by play7 June 13, 2009 10:40 AM PDT
"by Staszek June 12, 2009 8:03 PM PDT
Relax there cowboy. Dont need to get all upset. You are right, the iPhone/touch are not the same. But guess what, they can be damn close. And once they are and have a ton of great titles (which developers will bring), it will be harder and harder for people to justify more then one device. Sure the hardcore people will want something separate but you are out of your mind if you dont think that the iPhone/touch wont start taking a bite out of the PSP and DS market."


Well not as close as one might want to believe or be brain washed to believe. Either a few people3 lastest remarks sume up why the device doesnt work. No one wants to bulky out of style devices. This concepts is a good brain strom but if it had to pass a product design 200 level class it would barly make a "C"...................Good concepts ffuntion follows form or etc. Needs to be present in any good brain storming idea. Maybe for the common person these ideas are looked at as "SUPER" but really the end product would never look or handle like the concept thinking of what the person had in mind. IF just the facts or life in product design world.
Reply to this comment
by tipoo_ June 15, 2009 7:39 AM PDT
Some idiots bound to say it, so let it be me.



7: ??????
8: Profit.
Reply to this comment
by wizdomseeker June 15, 2009 7:59 AM PDT
this has been out for months now they can sell them legally or officially.
http://www.icontrolpad.com/
Reply to this comment
by Rod Roddy June 15, 2009 8:09 AM PDT
Yeah....the iPhone dominating the portable gaming world is gonna take more than a few minor improvements. Also--Apple has no proprietary game,or game series that it can exclusively produce like Nintendo with Mario. Lastly, why is Apple so interested in gaming now? why don't they focus their efforts on getting DECENT phone reception and other aspects and features that "primitive" phones already have.
Reply to this comment
by mathcreative June 15, 2009 5:56 PM PDT
I don't think their really pushing gaming. It's just that the iphone's become a good platform to develop applications(some of which are games).
by zgreenwell June 15, 2009 8:19 AM PDT
Although I like the iPhone and iPod Touch as competitive gaming devices, they still have a long way to go before they have the install base of the DS. Also, everyone who owns a DS buys it for games.
Reply to this comment
by JordyKun June 15, 2009 9:28 AM PDT
So everybody in the whole world who owns a DS or a PSP has no life? Really... I would rather think someone who owns all three consoles and plays WoW would have no life, not owning a portable game device.

So if I were to be on a 12 hour flight to Germany, with nothing to do, I shouldn't play my DS because that means I am wasting my life away, when I could really be watching movies and sleeping for 12 hours... if so then I do not have a life.
Reply to this comment
by tatersN June 15, 2009 9:38 AM PDT
I guess this is needed, but for clarification, Nintendo's DS originally launched in September of 2004, and has had an interactive screen far before Apple. So, to say "Nintendo's DSi not only shares an 'I' in common, but it also has an online store, as well as touch, a camera and music playback." is inaccurate. Yes, the music playback can be seen as a bite off of Apple. Nintendo has had camera's going far back, but they have been attachments, not built in (and if I am correct, the iPod Touch initially did not have a camera built in). Mobile devices, long before Apple, have been advancing the built-in camera functionality. Nintendo started its online store with the Wii at launch (2006), and started offering downloads of old titles, more so in competition with Microsoft, not Apple. A move to offer old Gameboy titles makes sense, more so through the DS.

Sony's PSP initially debuted in March of 2005 with video playback through UMD, and initially had built in memory. To say Sony is biting off of Apple by expanding memory is a bit much, considering the entire industry is moving to flash memory, and more of it, is a bit much.

To be more accurate, Apple seems to be biting off of Sony and Nintendo. Initially, I thought this article to be about the design of already existing hand-held game systems, based off of the image above, not for an expansion of the iPhone. The idea of an expansion slot featuring buttons and control sticks/pads seems backwards, considering the immense potential and popularity of Apple's touch-screen devices. I would want to play games that use everything but buttons and control sticks. To me, that is the appeal. Seems strange that there is a drive to take a revolutionary control system and switch it to an already existing system, especially when there is an appeal for the revolutionary system. Wonder what that says about the touch screen aspect, and what Apple iPhone/iPod Touch users want its devices to do or be like?

Will they "overtake all gaming handhelds", no. Will they offer competition and set some new standards, absolutely. Nintendo has already defined the market for interactivity with games. Sony assisted in building a realm for "hard-core" gamers. Apple has invented an all-in-one device that acts as a phone, mp3 player, and now, mostly anything they and third party developers want.
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