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August 14, 2009 7:48 AM PDT

Can NFL 2010 for iPhone topple Madden?

by Scott Stein
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The last Madden-rival standing: Gameloft's NFL 2010

(Credit: Scott Stein/CNET)

NFL game fans, we feel your pain. Ever since EA locked up video game-publishing rights to consoles and PCs, Madden has become the only game in town--a monopoly on NFL gaming that eliminates free choice and, some say, removes a competitive need for change. We played the new Madden 10, and we happen to like it. Still, we miss the days when competitors such as NFL 2K5 actually existed.

But, in fact, one still does, and it's made by Gameloft. NFL 2010 (App Store link) hit the iPhone last week with relative quiet. Not only is it an NFL-licensed game, but it's a full-3D game with playbooks and complete league-accurate rosters. In case you're wondering how this happened, EA Sports doesn't own exclusive rights to NFL mobile games. In the mobile arena, competition still exists. Gameloft currently has a license to make NFL games as well, although only on phones and not for DS/PSP hardware.

EA is reportedly preparing an iPhone version of Madden, but for now, Gameloft's title is the only real-deal gridiron action on Apple's App Store. Of course, we were extremely curious as to how it would play, especially with no physical control pad. Read on for our impressions, and check out the gallery below.

On the iPhone 3GS, the 3D models and gameplay weren't bad. On a scale from primitive polygons to the Xbox 360, we'd place them solidly in the N64/Nintendo DS camp, perhaps slightly better. Arms and legs are blocky, but you can read player names and watch plays develop.

Playbook selection is decent, but hardly Madden-level. This isn't such a bad idea considering the simplicity of most mobile games, and it creates a quicker-fix feeling. It's slightly odd that plays can't simply be flipped and tapped directly--instead, tapping small arrow icons or "OK" buttons are required, adding an unnecessary layer to what could otherwise have been much simpler.

The same goes for the gameplay itself. A virtual analog stick and buttons pop from the bottom of the screen, much like Gameloft's other titles, Hero of Sparta and Real Soccer 2009. The analog control is almost perfect (though our fingers were prone to sliding off the control zone) but the button selection can be awkward. As a running back hits a hole, for instance, the game slows down and offers a series of special action buttons to pick before the rest of the play unfolds, such as spin, juke on running plays, deflect and intercept on defense, and so on. The after-effects are animated after you hit the button, creating an instanced minigame effect. It turns the game into more of a casual armchair quarterback affair. Other moments, like dropping back and passing, are controlled by tapping on open receivers directly to throw. This worked well, and is a better use of the iPhone/iPod Touch's innate interface capabilities.

Full-season mode is available as well as a randomized "quick play" option, giving NFL nuts both long and short-term fixes on their way to the sports bar or stadium. Quarter lengths can be 2, 5, or 8 minutes, depending on your patience, and you can set your own skill level. Easy is way too much so, but then again, it's a useful tutorial to the game's nontraditional controls. A third play option, Playoffs, is an idea even Madden could learn to adopt. Selecting your favorite team, you're immediately thrust into a playoff tree on a multigame trip to the Super Bowl. It's a great way to get the fix of Season mode without slogging through 16 games.

As a whole, it's better than current App Store throwback classics like LED Football, and while it's a close graphical match to the Nintendo DS version of Madden, it's nowhere near it in terms of gameplay realism. On the other hand, it's only $4.99, which is cheaper than nearly anything on a DS--or at a real football game, for that matter. And as far as multiplayer goes, Gameloft's app page says it's coming soon (with online support, as well) in a future update, along with a "zombies vs skeletons" mode, oddly enough.

Can Madden catch up and beat Gameloft at its own sport, or is this the start of a new series of mobile NFL game wars? Stay tuned...

Scott Stein, a New York Jets fan and CNET senior associate editor, has written about tech, entertainment, video games, and viral culture for outlets including Laptop, Wired, Maxim, Esquire Online, Asylum, and Men's Journal. He also appears on the Digital City podcast. In his spare time, you might see him performing improv in New York City (when he's not being a dad).
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by Vihzel August 14, 2009 9:46 AM PDT
Anything to talk about the iPhone?
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by skunkpuddle August 14, 2009 10:33 AM PDT
Is that a question? i dislike misplaced quotation. Especially when trying to be clever
by rllaw August 15, 2009 1:02 PM PDT
While we're at it: His "quotation" is actually punctuation, and it is not "misplaced," nor even necessarily incorrect. I know, I know. It's tough being clever.
by sting7k August 14, 2009 10:03 AM PDT
I don't see how it even competes with Madden since Madden is on consoles and Gameloft's game is on the iPhone.

I will say that NFL 2010 is pretty fun to play. Gameloft is by far the best iPhone game developer.
Reply to this comment
by stibojo August 14, 2009 12:35 PM PDT
Where did you read that about madden coming out in september?
by heygeo August 14, 2009 5:07 PM PDT
LOL Madden is out today...
by michaelportent August 14, 2009 10:07 AM PDT
Madden having a monopoly on NFL games for consoles is just awful. I was a big fan of the 2k Sports games. Instead of just slightly re-skinning the same engine every year and adding one new feature like Madden, they rebuilt from the ground up almost every other year over at 2k and some fantastically realistic games came out of those studios.

Also, I found 2k had a better grasp on difficulty too. Madden generally goes from way too easy to impossible with little to no middle ground, and 2k was great at hitting that challenging sweet spot.

That said, I'd be interested to support a studio other than EA for an NFL game. Thanks for iTouch/iPhone NFL review!
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by stibojo August 14, 2009 10:18 AM PDT
When is Madden 10 coming out on the iphone?
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by stickyd August 14, 2009 12:05 PM PDT
I read that it's due at the beginning of September.
by stibojo August 14, 2009 10:19 AM PDT
When is Madden 10 coming out on the iphone?
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by RockaTech August 14, 2009 11:16 AM PDT
The last Madden game that was fun and felt fresh to play was Madden 2005 when they introduced the "hit stick" everything after that felt like the same exact thing only with a roster update and charging $60 for that is outrageous. Maybe once there is competition again a developer will truly upgrade the experience of pro football on game console. Good for Gameloft
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by stibojo August 14, 2009 12:34 PM PDT
Where did you read that?
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by zschork August 15, 2009 8:35 AM PDT
ill probably just wait for the madden iphone game which will probably be better
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by seaviking August 15, 2009 9:56 AM PDT
I cant figure out the thumb-directional-thing. I guess I just need more practice because I still havent won a game!
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by jballs123 August 15, 2009 2:40 PM PDT
Any monopoly sucks a@#! Love big business, but NFL 2K rules!
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by Tod Smith August 15, 2009 4:40 PM PDT
What about the PC?
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by sav1981 August 17, 2009 8:49 AM PDT
Why do some people still consider the iphone a legit competitor to console and pc gaming? Games on the iphone may sell well but it is in no position to topple Sony, Microsoft, or Nintendo. People purchase apps and games on their iphone as a means to pass time epecially time waiting on something or someone. Who the heck wants to play four hours of gaming on a cell phone. A cell phone is a cell phone and yeah it's cool to have all this apps and games on them but cell phones are used to make and recieve calls. So please Cnet editors please stop acting like the iphone is the key to destroying pc and console gaming. Unless Apple goes all out and make a true handheld gaming system or console, that's when the big 3 have something to worry about.
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by metomjr August 17, 2009 12:29 PM PDT
Not going to lie...there are games that I'll play for hours on my cell phone. Maybe you just haven't found that game for you yet. I don't think it's any different than those people who play on their game consoles for entire weekends...sun-up to sun-down.
by make_or_break August 17, 2009 1:28 PM PDT
They're not true competitors, at least right now. But the right titles for phones ARE great time wasters, and have benefits to having to tote around a dedicated platform like the DS or PSP for your portable gaming pleasure. Convergence does have its advantages.

That said, with everything ELSE I can and NEED to do on my smartphone, I seldom see the need to waste a battery charge on gaming. But every once and a while, the games I do have on my phone are a nice break from routine and much needed diversion.
by moneyinthebizank August 17, 2009 2:40 PM PDT
We need Twisted Metal 3 for PS3. The end.
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by i_run4fun August 17, 2009 3:26 PM PDT
I have yet to score a touchdown on NFL 2010 and its been a week. Its rather frustrating but hopefully I'll get the hang of it eventually. All my games have ended in 0-0 ties...
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