iPhone NFL Kick off: Does Madden 10 play nice without buttons?
(Credit:
Scott Stein/CNET)
The real NFL season is about to kick off, and EA has seized the opportunity to finally slide in the release of its much-anticipated port of Madden to the iPhone/iPod Touch format. It represents the meeting of the mobile entertainment industry's unstoppable force, Apple's black slab of wonder, with the gaming industry's immovable object. Available at $7.99 through the kickoff of the Steelers-Titans game tonight and $9.99 afterward, is it worth your hard-earned tailgate dollars? We played it last week here at the CNET offices and played it a lot more on our own iPhone last night, and here's our verdict.
It took EA a few weeks longer to get its iPhone act together than Gameloft did with NFL 2010. Did it pay off? Well, in some ways, yes. The player models and 3D stadiums seem better rendered than Madden's NFL-licensed and similarly-named App Store rival, NFL 2010 by Gameloft, but with a significant drawback: the framerate on our 3GS playthrough was significantly choppier than NFL 2010. A future update will hopefully fix this, but in the meantime it doesn't affect gameplay enough to be a game-killer. The presentation and commentary are impressive, nearing console level but hovering nearer to PSP and DS versions of Madden.
The biggest fear among those who play any type of hardcore game is whether losing a physical control pad affects gameplay in any significant way. The answer is simple: yes, it does. I've played games on my iPhone for more than a year, and it rarely avoids feeling like a compromise: lose a control pad, but gain a simplified interface and an extremely compact form in a smartphone. As to whether it's worth it, ask yourself if you'd rather tote around a PSP or a Nintendo DS in your pocket in addition to your phone, or just carry an iPhone and lose a few controls, and you'll have your answer.
The solution EA has given is the same many developers have, including Gameloft: add a virtual stick in the lower left corner, and a series of context-sensitive buttons in the lower right. The problem with the virtual stick is that, like other titles, it can be lost in the shuffle on heavy-focus moments of game play. There's no tactile feedback, so it must be looked after, unlike a real analog pad. When playing Madden, that means a lot of the accuracy is lost. But the good news is that this game wasn't really designed for finesse play. We'll explain.
When plays are called via a series of nesting touch menus, the ensuing play unfolds kind of like a regular game of Madden you'd expect on a console: players line up, you can select linemen or receivers by cycling or tapping directly, and a few presnap shifts are possible. It's nowhere near the level of a console game, or even many handheld games, but for a mobile device without physical buttons it certainly isn't bad. One particularly great new feature in the iPhone/iPod Touch iteration of Madden 10 is a direct touch-to-draw method for creating instant hot routes for receivers. It's so fun and easy that it potentially redefines the notion of playcalling, since drawing your own plays is so instantaneous as opposed to the button-menu systems on consoles. It resembles what's available on the Wii version, but even more immediately gratifying. After tweaks have been made, snapping is a matter of tapping anywhere onscreen, then tapping to open receivers to throw--or in the event that it's a run, controlling the back and making a few moves (turbo, spin, etc.).
When a critical moment is reached on offense or defense, a special slowdown button brings up a new selection of more-specific action buttons. As opposed to NFL 2010 by Gameloft, which forced the slowdown before critical plays and offered only a few options, Madden opens up the selection process to more buttons and makes the pressing of the slowdown button entirely your decision. This means dumb, fast gameplay or more slowed-down tweaking to hit holes are both ways to play, and both work reasonably well. In fact, sometimes the game feels a little like real console football. On an iPhone and with a price tag of $10, that's a good accomplishment.
Having slowdown means that the virtual analog stick and buttons can be more easily located in those critical moments, allowing EA to sidestep the virtual controller difficulties in many speed-oriented games. It also means this Madden is beginner-friendly, possibly for the first time in years.
Season mode and quickplay options are available, but no franchise or multiplayer yet. EA has hinted at multiplayer coming in an update soon, as well as paid DLC such as new uniforms and roster updates (though we hope those roster updates are free). Madden costs $7.99 until this evening's NFL season kickoff, then rises to a more normal $9.99. As we said with Gameloft's NFL 2010, that's peanuts for sports fans who are used to spending $8 on a dry hot dog. And for our final recommendation between both games: while the race was tight, the overall play controls on Madden 10 edge out NFL 2010 this year. Better late than never. For next year, we hope Gameloft keeps competing and keeping EA honest, and we hope these control issues get ironed out even further--until the iPhone gets its mythical control pad, at least.
Scott Stein, a New York Jets fan and CNET senior associate editor, has written about tech, entertainment, video games, and viral culture for outlets including Laptop, Wired, Maxim, Esquire Online, Asylum, and Men's Journal. He also appears on the Digital City podcast. In his spare time, you might see him performing improv in New York City (when he's not being a dad).







In regular season mode, I was the Packers, I am playing 3 min quarters not that I am lazy 3 min per quarter is perfect for me (if you play longer games they save if you exit the game prematurely or get a call for the iphone crowd) NFL10 doesn't do that. I beat the Bears 63-35, I mostly passed in this game cause I couldn't gain a yard. I should mention they let you trade players so I traded the two other QB's for Farve lol I am sorry I love the guy as a player.
The second game was the Bengals... I took it easy in this game and ran alot, I figured out the slow motion thing and was able to juke and spin my way to extra yards (running outside that is) I haven't figured out running up the middle yet... my passing game improved dramatically passing for 75% which is unheard of for Farve. I let Rodgers play the 4th quarter. I won that game 48-14.
I will play the third game another day. I played the Bears in practice action for my first game and lost 46-3 then the Raiders and won 35-7.
I have never played Madden on the computer or gaming systems so I can't really compare, but for the iPod/iPhone I think its great... I don't know if Gameloft is going to try to improve there game or not, they have a solid game that needs a little more... saying that EA needs to have wifi or bluetooth gaming... the hits in the game are sometimes unrealistic and the crowd cheers for both sides which is annoying. There is no way to go offside (trust me I tried) interceptions are either luck ot timing I don't know cause I only have 4 total. If I was to rate this it would probably be a 7.5 out of 10. It needs to be a little more difficult... I will play the Patriots one of these days to see if its hard, if I waste them then the game needs to change. I took off NFL2010 and just have this on there.
Now if someone can make a decent basketball game I would be set. For those who thing the Ipod or Iphone is just for stupid apps and games, my front page is mostly photography apps and buisness apps. I like the games cause its a totally different way to play them.
Is there an app that changes me into a Borg drone with the tubes and the eye piece and no will of my own and no individual thought?
The metallic forehead stamp also please
I await such an existence....
After all; why be out in the good weather riding a bike, swimming laps at the pool, walking or hiking with friends, having conversations IN PERSON, or helping others?..when I could be obsessing Ad nauseam about apps and our blind subservience to a fruit named gigantic corporation filled with similar drones and mantra spouting corporate snitches?..
It's odd that someone would bring up hiking and swimming in the pool, at a tech news/blog site.
Yes Apple has the market share, but for how long? This last invent brought nothing new or innovative to the table on there part. The Zune HD which drops on Setember 15th is jammed packed with features the Touch lacks...and is cheaper. While all this is going on, Apple is now trying to nudge it's way into gaming(good luck) with the iPod Touch...//awkward pause// Nintendo wont give it's title of most popular, most sold, portable gaming system of all time up so easy as they have held it since 1989.
Best of luck to Apple in this latest venture,they will need it(we all remember Apple TV) as Nintendo and Sony have recently relaesed new, revamped versions of their devices--to be continued...
????
What universe are you living in? Because, it ain't in mine. The Zune (Brick) which you spoke of has been EOLed. compare that to the 70%+ market share of the iPod lineup. The only Zune that will be available in the near future is the Zune HD which is basically an iPod touch clone and... it's only being released in the USA. The whole lineup was more of a hobby than the Apple TV. Zune is a joke. Wake up and warp back into the real universe. Then you may realize how stupid your comment sounds. I don't think Apple needs any luck since its cranking on all cylinders these days.
Thanks for the information!
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by play7
September 15, 2009 12:18 AM PDT
- who cares
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(20 Comments)Well in japan the PSP GO is going to be released 11/01/09 16Giga For 26,800 Yen Colors White and Black
forget this so called playing device