Nothing makes an E3 show stand out like the collection of costumed characters, full-size monster sculptures, and movielike props that fill the halls, booths, and even the lobbies of the Los Angeles Convention Center.
It's closer at times to a comic book convention than an industry-only trade show, and a pretty good barometer of how the companies involved feel about the overall health of the expo (a frequent topic on conversation over the past few years).
If this last look at E3 2010 has you nostalgic for some of my hands-on hardware testing, trend-spotting, and photo galleries from earlier this week, click past the break for a handy roundup of all my E3 coverage from this year.
>> Why hardware trumped software at E3 2010
>> Sights and scenes from E3 2010
>> Hands-on with the PlayStation Move
>> Nintendo 3DS: Brief hands-on impressions
>> E3 exposes video game industry's sequel problem
>> Hands-on with Microsoft's Kinect camera: what works, what doesn't
>> Scenes from E3 2010, Day Zero
>> Microsoft's Natal/Kinect problem: Who wants to play these games?
>> Why I ditched my Netbook for an iPad to cover E3
>> E3 flashback: Booth babes edition
>> E3 flashback: Highlights from the past 10 years
>> Modest proposal: Open E3 to public
>> E3 2010: Our predictions