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CNET editors' rating:
2.5 stars
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Product summary
The good: Comfortable design; enables play of downloadable Virtual Console titles.
The bad: Doesn't play GameCube games; needs to be tethered to the Wiimote, from which it also draws power and connectivity; offers few advantages over connecting an old GameCube controller.
The bottom line: Unless you don't have a GameCube controller or any GameCube games, give this Wii peripheral a pass.
Specifications: Form factor: External; Compatibility: Game console; Input device type: Game pad; See full specs
Price range: $18.99 - $19.99
CNET editors' review
- Reviewed on: 12/07/2006
- Released on: 11/26/2006
The Classic Controller keeps with the minimalist, iPod-esque design of the Wii. Its white, gently curving oval shape will remind some of the old Super Nintendo controller. The unit matches the color scheme of the Wiimote itself, with a completely white motif interrupted only by the clear A and B face buttons. On its face, you'll find a four-way directional pad, two analog control sticks, four face buttons, and four shoulder buttons. There are also three control buttons (Select, Home, Start) for navigating the Wii's menu system.
The biggest problem with the controller is that it can't play GameCube games. (GameCube titles aren't offered on the Virtual Console, but the Wii will play any game disc from Nintendo's last-generation console.) It's an odd omission, since the dual-analog controller certainly sports enough buttons to play games such as Wind Waker and Metroid Prime. When a GameCube game is loaded, the Wii simply doesn't detect the Classic Controller. If you want to play your favorite GC titles, you'll need to get a GameCube controller anyway. Since we've yet to find a Virtual Console game that hasn't worked with the GameCube controller, it forces us to ask why the Classic Controller is even necessary.
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Nintendo Wii Classic Controller:



