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Sony PlayStation 3 (80GB)

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At a Glance


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Reviewed on 11/16/07    Updated on: 6/24/08    Release date: 8/6/07   

Editors' note July 18, 2008: Sony has announced that the 40GB Core PlayStation 3 will be replaced in the fall by an 80GB model. While that model will also include a DualShock 3 controller, it will lack the card reader, compatibility with some PS2 games, and two extra USB ports found on this model. Anyone looking for those features (and the bundled Metal Gear Solid 4 game) should go for the $500 model reviewed here; otherwise, they should wait for the 80GB Core System coming this fall, which will retail for $100 less.

There's general agreement that Sony stumbled out of the gate with the PlayStation 3. Months of intense hype were followed by a late launch (fully a year after the Xbox 360) and a staggering $600 price tag for the deluxe model. Even worse, the PS3 didn't initially have any real must-have exclusive titles, and despite the power of its vaunted Cell processor, multiplatform games from third-party developers didn't look appreciably better than the respective titles on the Xbox 360.

Since then, the company's been modifying the PlayStation product line to better fit the competitive market landscape. As of November 2007, a "bargain" PlayStation 3 can be had for a mere $400--but that model lacks the ability to play older PS2 games. In addition to backward compatibility with many PS2 games, the $500 PS3 also includes more USB ports, a built-in flash media reader, a larger 80GB hard drive, and the DualShock 3 rumble controller.

If those extras weren't enough, the 80GB version available as of June 2008 also includes Metal Gear Solid 4, the long-anticipated and PS3 exclusive that's debuted to near universal acclaim. As such, the 80GB version reviewed here is easily worth the extra $100 over its 40GB counterpart. Still, for those on a budget, the $400 PS3 delivers nearly all the same gaming and home theater features as its more expensive sibling. The PS3's game drought has largely evaporated, with popular titles such as Grand Theft Auto IV, Rock Band, Call of Duty 4, and Assassin's Creed. Those titles are also available on the Xbox 360, but--like Metal Gear--the PS3's got exclusive dibs on Uncharted and MLB 08, as well as the hotly anticipated Resistance 2 and Killzone 2 due to hit in upcoming months. Yes, the Xbox 360 and Nintendo Wii also have their own handful of exclusive titles (Halo and Gears of War on the former, and all of the Mario, Metroid, and Zelda games on the latter), but the PS3's HD graphics goes far beyond those of the low-resolution Wii and its stable hardware doesn't suffer from the Xbox 360's notorious red ring of death. Oh, and the PS3 is also a full-on Blu-ray player and network media hub--not too shabby for $400.

PlayStation 3 models compared:*

Model PS3 40GB PS3 80GB
MSRP $400 $500
Hard disk size 40GB 80GB
Network compatibility Ethernet and Wi-Fi Ethernet and Wi-Fi
Plays PS2 games? No Yes [software support for many PS2 games]
Flash memory compatibility None CompactFlash, SD Memory Card and Memory Stick Duo card slots
USB ports 2 4
Unique bundled items None Currently ships with Metal Gear Solid 4 game and the DualShock 3 controller

* Sony has since discontinued the 20GB and 60GB PlayStation 3 models.

Design
Like the Xbox 360 and Nintendo Wii, the PlayStation 3 can stand vertically or lie horizontally in an AV rack, though because of its curved top, it's not meant to have any other components resting on top of it. Early prototypes were shown in white and silver, but currently the PS3 is only available in black. The 20GB version (now discontinued) was all black, but the larger capacity models are highlighted with chrome trim--and there's no way to customize its look as you can with Xbox 360's interchangeable, if overpriced, face plates. Judging from Sony's recent decision to bring out the PSP in more colors, we don't expect the company to stick to the black-only option for too long, especially since this system, like the PSP, is a fingerprint- and smudge-magnet.

As for its dimensions, the PS3 measures 12.8 inches wide by 3.8 inches high by 10.8 inches long, which is roughly in line with the overall volume of the Xbox 360. That said, the PS3 does weigh a bit more--11 pounds to the 360's 9.9 pounds including power supply--so if you're going by heft alone, you're getting almost 10 percent more console. Most impressively, there's no external power supply for the PS3; you just plug the included power cable--it's the same standard three-prong style you'll find on most desktop PCs--into the back of the unit and you're good to go. For those of us who own an Xbox 360, and have had to struggle with its massive brick of a power supply, this seems like a remarkable feat on Sony's part.


Like the Nintendo Wii, the PS3 has a slot-loading disc drive.

One obvious difference between the Xbox 360 and the PS3 is the way you load media. As opposed to the more typical tray loader, the PS3 has a front-slot-loading, Blu-ray Disc drive, which contributes to the unit's slicker appearance. Discs slide in and eject smoothly enough, so chalk one up for the PS3 here.


Media card readers are located beneath a flip-up door, and four USB ports are nearby.

On the front, you'll find four USB ports for connecting (and charging) controllers and other accessories, including USB keyboards, thumbdrives, and the PSP. Four ports are nice, but we would have liked to have seen at least one USB port on the back for connecting peripherals such as a camera (the PS Eye) that spoil the PS3's otherwise clean lines by sticking obtrusively out of the front. Rounding out the front panel is a built-in memory card reader behind a door that supports not only memory cards from Sony's entire Memory Stick family, but also Compact Flash and SD/MMC cards. (Sorry, Olympus fans--there's no built-in xD support, but you can still hook up your camera--or an external card reader--via USB.)


You'll find HDMI--but no USB--on the rear panel.

Around back is where you'll find ports for Ethernet, HDMI output, optical digital audio output (SPDIF), and the proprietary PlayStation AV output for analog audio and video. A composite AV cable ships with the unit, and because it uses the same connector as the PlayStation 2, that system's S-Video and component cables should work with it, as well (to get HD video, you'll need component or HDMI). Unlike the proprietary snap-on hard drive of the Xbox 360, the PS3's 80GB internal hard drive is user replaceable with any off-the-shelf laptop drive. The only caveat: it uses the smaller 2.5-inch drive size, which are twice--or even close to three times--as expensive as the larger 3.5-inch hard drive that goes into a desktop computer.

The Sixaxis DualShock 3 Controller
When the PS3 was first released in the fall of 2006, gamers gave Sony a lot of grief that the included Sixaxis controller lacked rumble (vibration) support--a feature found on the controllers for the Xbox 360, Wii, and even the older PlayStation 2. Sony has since corrected that with the DualShock 3 controller--which is basically just the Sixaxis with rumble. While the 40GB PS3 is still bundled with the older rumbleless Sixaxis controller, this updated 80GB model includes the DualShock 3--a $55 value if purchased separately.

With the exception of its included rumble support--and a bit more weight as a result--the Dual Shock 3 is otherwise pretty much identical to the Sixaxis. Fans of the older Sony game consoles will note that it even looks identical to the older PlayStation controllers, but there are some differences. For starters, it's wireless. You can connect as many as seven controllers via the system's built-in Bluetooth, which Sony claims offers a 20-meter range (about 65 feet). Recharging the built-in battery simply requires connecting the included USB cable between the console and the controller. You can continue to play as the battery juices up (Sony pledges 30 hours of gameplay between charges), but the cable's somewhat short 5-foot length will put you right on top of the TV. That said, the controller has a standard mini USB port similar to the one found on many digital cameras and PC peripherals, so swapping in a longer cable--or using a USB extender--shouldn't be a problem.) Unfortunately, the battery isn't removable, which means that if it dies--as inevitably it will someday--you'll have to replace the entire controller ($50) if you want to play wirelessly. By comparison, the Xbox 360 and Nintendo Wii controllers offer user-replaceable batteries: AAs or proprietary rechargeables for the 360, and AAs for the Wii.


The wireless controller recharges by connecting via the included USB cable.

As for the controller's design, Sony has made a few tweaks versus the old PS2 version. The L2 and R2 trigger buttons are a bit bigger, and the increased depth in stroke offers players more subtle game control. Sony has also increased the tilting angle of the analog joysticks to give you more precise control and a wider range of motion. Those analog sticks are more sensitive as well. The PS2's Dual Shock 2 controller had 8-bit sensitivity, while the PS3's controller has 10-bit motion detection. The Sixaxis and DualShock 3 controllers also have a centered Home button, which functions much like its counterpart on the Xbox 360 controller. You use it to return to the console's main menu screen, as well as to sync the controller to the console and start it up or shut it down wirelessly.

The other big upgrade on the DualShock 3 (and Sixaxis) from its predecessors is its motion sensitivity. As the name indicates, the controller's capable of sensing motion in six directions: up, down, left, right, forward, and backward. Game developers have incorporated it in many of the new games in one form or another. For example, in Call of Duty 3, you can arm explosives with a twist of the controller. 2K's NBA 2K8 also makes interesting use of the tilt feature, allowing you shoot free throws by motioning a shot with your controller.

To be sure, some implementations of the tilt sensitivity are better than others. Some games' use of it are optional and can be switched off, as we can certainly see some folks not wanting to bother with it at all. Clearly, Sony wanted to steal some of Nintendo's thunder, and there's no denying that the Wii's motion-sensitive controllers are more central to that console's DNA. The Wii controllers are also more sophisticated, including the capability to measure actual motion (spatial movement) and acceleration, rather than just tilting--but unlike the Wii, the PS3 doesn't require a motion-sensor bar in front of the TV. (The current Xbox 360 controllers offer no motion sensitivity at all.) It's safe to say we'll see more innovative uses of the tilting sensitivity feature in future games--it definitely adds an extra level of control when flying the eponymous attack vehicle in Warhawk. On the other hand, the highly touted Lair, is widely considered unplayable, thanks to a poorly implemented Sixaxis control scheme.


The new DualShock 3 controller comes with the 80GB version of the PS3, another reason to step up from the 40GB.

Familiar interface
If you own a Sony PSP, you'll immediately notice the similarities between the PS3's interface and the PSP's cross media bar-style graphical user interface. You navigate horizontally through top-level selection categories such as users, system settings, and media options such as photos, music, videos, games, network, and friends. When you select a top-level category, a vertical list of suboptions appears, and you can navigate down that list until you find the option you want. The interface is polished and generally easy to use, but you do have to drill down a few levels to reach certain features, and getting to some functions isn't quite as intuitive as it should be. Still, the overall design is slick enough to be called Mac-like, and--at least from an aesthetic standpoint--is more appealing than the Xbox 360's Dashboard and Nintendo Wii's Channels interfaces.

Since the release of the PlayStation 3, Sony has continued to release newer versions of the embedded firmware. These updates usually address bugs and other glitches and even add features as well DVD upscaling, Blu-ray improvements, and an improved interface for the PlayStation Store were all added via free downloadable firmware updates. And just recently, force vibration capability was added with the release of the DualShock 3 controller.

Digital media hub
Before we delve into the PS3's HD movie prowess (see Movie Watching, below), let's take a holistic look at the console's multimedia functionality.

The PS3 can read digital photos from its flash card ports as well as a full array of USB-attached devices, including most digital cameras, the PSP, USB flash drives, and home-burned CD-Rs. (One caveat: the images may need to be placed in a special directory, such as DCIM or Picture, if they're not already there.) A few slide show styles are available, including a unique "photo album" view that displays the images across a white work surface as if you'd dumped them there and spread them out. When stored internally on the hard drive (copying back and forth is easy), photos appear rapidly, and in the basic slide show mode, you can advance your slides forward by simply pressing on the top-right shoulder button (the left shoulder takes you back a slide). Most JPEG, TIFF, BMP, GIF, and PNG images should work just fine. By contrast, the Xbox 360 lacks the impressive photo album viewer, and the Wii--while including some cool and fun photo-viewing and manipulation functionality--includes only a built-in SD card reader.

As for music, the PS3 supports most of the major music-file types, including MP3, ATRAC, AAC, and WAV, and like the Xbox 360, has a built-in music visualizer. As with the photos, you can import songs from the flash card reader, a USB thumbdrive--again, you'll have to create a special Music folder--or rip songs directly to the hard drive from a CD. (Yes, unlike some Blu-ray players on the market, the PS3 can actually recognize and play CDs). It cannot play back music from attached iPods, nor can it stream from other music players that incorporate copy-protected music formats. Here, the 360 has a leg up: it offers some iPod compatibility, and it can play back WMA music files, as well.

On the video front, the PS3 plays Profile 2.0 Blu-ray Discs in full high-definition as well as DVD movies. It also supports MPEG-1, MPEG-2, and MPEG-4/h.264 video files from USB or disc-based media (reading from the "video" directory). If you transfer the videos to the PS3's hard drive, thumbnails on the video menu are shown as 15-second video clips, rather than just as still images of the first frame of the video. The PS3 can act as a digital media hub, with the ability to stream content from any DLNA-compatible network device, including PCs and network attached hard drives.

PSP owners will find increasingly close integration between Sony's portable and the PS3. Users now have the ability to control their PS3 anywhere in the world using a Wi-Fi connection, thanks to the Remote Play feature. Digital media, including photos, music, and video can be streamed to the PSP, as well.

Sony's version of Web TV
Taking a page out of the PSP's book, the PS3 also has a built-in Web browser, but the nice thing about the PS3 is that if you connect a USB keyboard, you don't have to type in URL addresses using the system's tedious virtual keyboard. Likewise, a USB mouse lets you point and click your way through a Web page, just as if you were on a PC. Not all Bluetooth keyboards will pair with the PS3--the Logitech Cordless MediaBoard requires a USB dongle, for instance. But our favorite keyboard for light text entry is the Logitech diNovo Mini, which interfaces directly via the console without monopolizing one of the precious USB ports. (Likewise, most Bluetooth phone headsets should work fine, allowing you to chat with fellow players during online gaming sessions.)

The browser is fairly robust, and even offers limited Flash support. For instance, YouTube videos work fine, but those on ABC.com and Hulu do not. Overall, the browser is a nice convenience for those who want to browse from their living room couch. That said, the sharpness of Web pages' appearance--and how readable they are--will depend on the quality of your TV and its size. For example, viewing Web pages on a 60-inch DLP set is going to be more of a challenge than say, looking at those same pages over a 20-inch computer monitor. And viewing Web pages on anything less than an HDTV at full resolution (720p, 1080i, or 1080p) will be decidedly eye-straining.

The PlayStation Network
While the PlayStation Network did not launch simultaneously with the PlayStation 3, it has since opened up to the public and with it, many games and services are now available. Connecting to the PlayStation Network is free, as is multiplayer gaming, although downloadable games and other content come at a cost.

In Fall 2008, the PlayStation Network will launch PlayStation Home. Home is an online virtual world, somewhat in the vein of Second Life, where gamers can have their avatars interact with one another in addition to the ability to virtually create your own "home." From Home's interface, you can set up game matches and communicate with friends as well as other gamers. An achievement-based system has also been promised, but early signs show that it will be molded around a trophy system.

By contrast, Xbox Live Silver, Microsoft's free entry-level service, gives you access to some community options but to play online multiplayer games, you have to upgrade to Xbox Live Gold service, which runs $50 per year.

Free online play is obviously a big plus in Sony's favor. That said, Xbox Live has been around for years and has had time to mature, and the majority of Xbox 360 games offer some form of online play. Microsoft has its Xbox Live Marketplace, where you can download games, demos, video content, full-length movies and TV shows in high-definition--as well as game themes and additional game content. As the PS3 matures, Sony has been moving more in that direction as well: there are now plenty of free demos for download, as well as dozens of original mini-games and classic PlayStation One games available for purchase. Instead of the points-based payment system found on Microsoft and Nintendo's networks, the PlayStation Store sticks to dollars and cents--users can simply transfer cash to their PlayStation 3 Wallet via credit card or with prepaid gift cards. (International locations will likewise be denominated in their home currency--yen, euros, pounds, sterling, Canadian dollars, and so forth.)

Overall, there's a strong and growing list of titles with solid online play--plenty of shooters and action games (Resistance: Fall of Man, Warhawk, Call of Duty 4, Unreal Tournament 3, Grand Theft Auto IV) and most sports titles. Adding a Bluetooth headset will give you chat support in most games as well. While the online multiplayer support isn't quite as robust and widespread on the PS3 as it is on Xbox Live, it's a big notch up from the Nintendo Wii--the few online games on that console are burdened with Nintendo's friend code system, which must be activated on a title-by-title basis.

Cell inside
When final specifications were released for the Xbox 360 and the PlayStation 3, not surprisingly, there was a big debate over which system was technically more powerful. The 360 uses more off-the-shelf PC components, while the PlayStation 3's 3.2GHz Cell processor was built from the ground up just for the PS3. It consists of a single PowerPC-based core with seven synergistic processing units and is the result of a joint effort between IBM, Sony, and Toshiba, which was ironic, considering that Sony and Toshiba were in a deathmatch over Blu-ray and HD DVD.

The key thing to know about the Cell is that it has the juice to run a new class of gameplay physics that will allow developers to create spectacular effects and eventually provide a whole new depth of realism to games. Paired with PlayStation 3's RSX Reality Synthesizer graphics-processing unit, a gargantuan 550MHz, 300-million-transistor graphics chip based on Nvidia's GeForce 7800 GTX graphics technology, and you're looking at a very high-end PC. The only problem, of course, is that it'll take developers years to learn to take full advantage of all that processing power and truly deliver on the graphical promise of the system. Titles such as Call of Duty 4 and Metal Gear Solid 4 (as well as previews of 2009's Killzone 2) have shown that developers are finally beginning to tap the full potential of the PS3's power. That said, the hope that the PS3's graphics would run circles around those of the Xbox 360 has yet to be realized--to date, most games that appear on both systems look roughly indistinguishable.

As with the graphics chip, the PS3's Blu-ray drive--which allows for games of 25GB to 50GB in size--has yet to show a big advantage over the 8.5GB limit of the Xbox 360's DVD media. While that will likely change games get larger and more complex (Xbox titles could eventually spread to 2 or 3 discs, all of which should have no problem fitting on a Blu-ray), the PS3 does have one annoyance: its Blu-ray drive has a comparatively slow transfer time, which requires most games to utilize a PC-style hard disk installation. Installs take just a few minutes and only need to be done once, but it doesn't exactly scream "next-generation" from a convenience standpoint.

Those minor gripes notwithstanding, the PS3 delivers an overall level of excellence when it comes to engineering and performance. What's impressive about the PS3, in fact, is that with all this power under the hood, the system runs as quietly as it does. (Some have complained about fan noise, but those problems seem to be few and far between--contact Sony's customer support if your PS3's fan is excessively loud.) After running for several hours straight, we found that we could still place a hand over the back of the unit and not get scorched--the system runs pretty warm, but not blazingly hot. Meanwhile, the Xbox 360 cooling fan and DVD drive are comparatively far noisier, often to the point of distraction. And the PS3 hasn't had any widespread reliability problems, unlike the "red ring of death" problem that continues to dog the 360. That console's high failure rate--at least on models produced early on in its life cycle--has made for customer service headaches (and a billion dollar liability for Microsoft) as frustrated Xbox gamers exchange dead consoles.

Play time
As mentioned above, despite all of the vaunted "power" of the PS3's unique Cell processor, games appearing on both the Xbox 360 and the PS3 tend to look all but identical on both consoles. The PS3 clearly measures up to the Xbox 360 in terms of its graphics prowess, but there are few games available that are unique (Metal Gear Solid 4, being one of them) that makes you think, "I gotta get this system to play that game." Other exclusive titles such as Heavenly Sword, Ratchet & Clank Future: Tools of Destruction, and Uncharted: Drake's Fortune have given PlayStation 3 owners something to cheer about. Simply put, Sony needs to deliver still more compelling exclusives, as well as multiplatform titles that look and play better on the PS3. But 2008 has certainly seen things looking much better for the console than ever before.

Unlike the 40GB PS3, the 80GB model offers backward compatibility with most PS2 games. (Both consoles can play the older PS1 games.) Compatibility isn't universal: unlike the original 60GB PS3, the 80GB model handles PS2 compatibility with software rather than hardware, so there are some titles that won't work, or will exhibit problems. To see if an individual title works on the 80GB model, go to Sony's PlayStation Web site and plug in the name.

Movie watching
Since the PS3's debut, we've seen several Blu-ray players from Samsung, Panasonic, LG, and Sony itself. And none of them generally perform any better than the PS3, even though they cost more (twice as much or more in some cases). HD movies look superb on the PS3, which can output video at full 1080p resolution via its HDMI 1.3 port. Audio support is also top notch: the PS3 decodes Dolby TrueHD and DTS-HD Master Audio soundtracks internally, outputting them as linear PCM, which should deliver impeccable lossless surround when connected to most HDMI-equipped AV receivers. Sticklers may lament the lack of "bitstream" audio output or multichannel analog connectors--if either is an issue for you, than you're in the small minority who should opt for one of those more expensive standalone Blu-ray players.

With Blu-ray having soundly defeated HD DVD in the high-def format war (thanks, in large part, to the very popularity of the PS3), all major Hollywood studios are now supporting the format, and Blu-ray releases are ramping up as the format slowly but surely becomes more popular. In the meantime, the PS3 also plays (and upconverts) standard DVDs (see detailed analysis).

Our only real complaint with the PS3's movie playback is the remote issue. Accessing Blu-ray and DVD menus with the PS3 controller is functional, if awkward. Unfortunately, you won't be able to program a standard universal remote to control your PS3--it lacks an infrared port, so it needs to receive commands via Bluetooth. Not coincidentally, Sony offers a Bluetooth compatible remote for $25. Other options have surfaced to combat this issue, such as the Playstation 3 Blu Wave Remote and the USBIRX3 from Schmartz.com. But we just wish Sony would've spent a few extra pennies and added a standard infrared receiver to the console.


Basic Specs

Product Specifications:
Product Description: Sony PlayStation 3 - Game console
Name: Sony PlayStation 3
Type: Game console
Dimensions (WxDxH): 12.8 in x 10.8 in x 3.9 in
Weight: 11 lbs
Games Included: MotorStorm
Processor: Cell Broadband Engine
RAM: 256 MB - Integrated
Hard Drive: 80 GB
Input Device: Game pad - Wireless
Connectivity Features: Bluetooth , IEEE 802.11


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