(Longer bars indicate better performance)
| Unreal Tournament 2003 Flyby-Antalus 1,024x768 |
To measure 3D gaming performance, CNET Labs uses Epic Games' Unreal Tournament 2003, widely used as an industry-standard benchmark. We use Unreal to measure a desktop's performance with the DirectX 8.0 (DX8) interface at a 32-bit color depth and at a resolution of 1,024x768 and 1,600x1,200. Antialiasing and anisotropic filtering are disabled during our 1,024x768 tests and are set to 4X and 8X, respectively, during our 1,600x1,200 tests. At this color depth and these resolutions, Unreal provides an excellent means of comparing the performance of low-end to high-end graphics subsystems. We report the results of Unreal's Flyby-Antalus test in frames per second (fps).
System configurations:
Dell Dimension 3000
Windows XP Home SP2; 2.66GHz Intel Celeron D 330; Intel 865G chipset; 512MB DDR SDRAM 400MHz; 96MB (shared memory) integrated Intel 865G; Seagate ST340014A 40GB 7,200rpm
Dell Dimension 4700C
Windows XP Home SP2; 3.0GHz Intel P4 530; Intel 915G chipset; 512MB DDR2 SDRAM 400MHz; 128MB (shared memory) integrated Intel 915G ; Seagate ST3160023AS 160GB 7,200rpm Serial ATA
eMachines T3256
Windows XP Home; 2.2GHz AMD Athlon XP 3200+; Nvidia Nforce-2 chipset; 512MB DDR SDRAM 333MHz; 64MB (shared memory) integrated GeForce4 MX; WDC WD1600BB-22GUA0 160GB 7,200rpm
eMachines T5026
Windows XP Home; 3.06GHz Pentium 4 519; Intel 915GV chipset; 512MB DDR SDRAM 333MHz; 128MB (shared memory) integrated Intel 915GV; WDC WD 1600JD-22HBB0 160GB 7,200rpm Serial ATA
Gateway 3200XL
Windows XP Home SP2; 2.93GHz Intel Celeron D 340; Intel 845GV chipset; 512MB DDR SDRAM 333MHz; 64MB (shared memory) integrated Intel 845G; Seagate ST3160021A 160GB 7,200rpm

