GameSpot editors' review
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CNET editors' rating:
stars
OK
Detailed editors' rating
- Reviewed on: 01/17/2007
- Released on: 10/10/2006
- Originally published on GameSpot: Avatar: The Last Airbender (DS) Review
Avatar: The Last Airbender for the Nintendo DS is an action adventure game featuring the characters and locations from Nickelodeon's popular cartoon show. In the game, players lead a party of four heroes through multiple portions of the Avatar world and use the characters' unique abilities to fight the seemingly endless horde of soldiers, machines, and beasts at the Fire Nation's disposal. While there are a few role-playing aspects tacked on here and there, this is, by and large, a straightforward brawler where you mainly have to mash the attack buttons and survive from one encounter to the next. Fans of the show may appreciate that the story and characters ring true to the cartoon, but it's tough to savor the story when the meat of the game consists of literally hundreds of tiresome battle situations.
In the world of Avatar, people known as benders have the ability to cast elemental magic. The world is split into four different nations, each based on the element the nation's inhabitants have mastery over: fire, water, earth, or air. For centuries, the four nations lived in peace. However, one day the Fire Nation began a campaign to conquer the other nations. According to legend, the only person that can stop the Fire Nation is the Avatar, the legendary bender that has the ability to control all four elements. The game, like the show, follows the travails of Aang, the last airbender and supposed Avatar, on his quest to awaken his powers and bring an end to the war. When the game opens, Aang enlists a pair of waterbenders to help him on his quest, and, not long after that, an earthbender joins up to make the trio a quartet. Together, the party of four heroes sets out to visit the different villages in the land to gradually push back the Fire Nation forces and get Aang the training he needs.
As you'd expect, each of the game's seven chapters involves visiting a different village, talking to people, going on fetch quests, and, eventually, confronting the boss that has been causing so much trouble in the neighborhood. When you encounter any Fire Nation soldiers, the viewpoint shifts to a real-time battle perspective where Aang's party has to stomp as many as a half-dozen Fire Nation troops. Each character has his or her own unique set of attacks and magical abilities. All four characters are involved in each battle, but you only control the active character, while the CPU controls the other three. It's easy enough to take control of any of the other characters, however, simply by tapping the appropriate icon on the touch screen. After every fight, experience points are doled out that increase the heroes' stats and periodically earn them new bending attacks. Other role-playing staples, such as healing herbs and stat-boosting potions, let you manage health and stats on a limited basis.
Despite the inclusion of a few token role-playing aspects, Avatar: The Last Airbender is really a brawler. You don't have much control over character development, except when you come across the occasional stat-boost potion, and fetch quests and people-finding missions don't require much time at all. Ninety-nine percent of the time you spend playing the game will be devoted to fighting the cookie-cutter soldiers that you'll run into every 30 seconds or so. While that doesn't sound terribly enjoyable by itself, the game's fighting aspects are weak and sloppy to boot. Each character only has a single hand-to-hand attack and three different bending moves, so you're constantly seeing the same attacks performed over and over again. By the same token, the same four standard enemies are recycled throughout the game, and they each only have a single attack move. As it is, combat is straightforward to a fault. You don't have to worry about elemental strengths during normal battles, so there's no reason to switch characters once you find a favorite, and there isn't much strategy required during a fight, except to dodge or block each enemy's initial attack and then mash your preferred attack button until all enemies are knocked out.
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