GameSpot editors' review
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CNET editors' rating:
stars
Very good
Detailed editors' rating
- Reviewed on: 02/01/2007
- Released on: 11/14/2006
- Originally published on GameSpot: Bionicle Heroes (DS) Review
Even though Bionicle Heroes for the Nintendo DS doesn't do anything that hasn't been done before in other first-person shooters, it does present all of the familiar concepts in ways that fans of the genre and fans of the Bionicle toy line should find appealing. You take on the role of a heroic gun-toting robot and set out to blast away at the scores of enemy robots populating the rooms, hallways, and arenas that make up the game's 37 different levels. Gunplay involves the usual mix of jumping, strafing, and shooting typically found in these sorts of games, and the Bionicle license has been levied to introduce new enemies and weapons, which are all based on Bionicle toys, at regular intervals. The CPU-controlled enemies and bosses do a good job of keeping you on your toes, but what's more impressive is that the developers managed to coax the attractive 3D visuals and responsive controls necessary for a top-flight FPS out of the DS hardware, a feat that prior to this game's release had only been accomplished by Nintendo with Metroid Prime: Hunters. It's a shame that the multiplayer mode doesn't offer any sort of online component, because Bionicle Heroes otherwise delivers everything else that you could want in a first-person shooter.

Bionicle fans can blast away at their favorite toys in this first-person shooter.
The game is loosely based on the Bionicle toy and comic book line produced by Lego. In the world of Bionicle, the island of Voya Nui is populated by two races of sentient machines. On the one side are the Toa, which possess powerful elemental abilities granted to them by masks they've handed down for generations. On the other side are the Piraka, a race of evildoers that are constantly trying to steal and misuse these masks. Instead of fleshing out characters or focusing on a particular story, as the comics and toy booklets have done, the game merely shoehorns the basic aspects of the franchise into the framework of a typical first-person shooter. The Piraka have stolen six different elemental masks from the Toa, so it's up to you, as an anonymous hero, to travel to the different temples scattered across Voya Nui, blast every Piraka minion in sight, and retrieve the masks from the Piraka bosses. In turn, these masks unlock new weapons and abilities that you can use to access secrets and to dispatch enemies more efficiently.
The gameplay has a lot of classic FPS elements. Most rooms and hallways are populated with enemy robots that you need to destroy. Once you fixate the crosshair on another robot, it usually only takes a few shots to blow them into Lego bits. However, if an enemy whacks you enough times, you'll fall apart and have to restart from the last checkpoint. The CPU does a decent job of strafing and dodging, and most areas involve multiple waves of spawning enemies, so battles tend to last a while. Boss battles are especially fun because of all of the jump ramps and multitiered floors incorporated into their custom arenas. As hectic as combat gets, the violence never feels overboard, probably because all of the characters are bipedal or insectoid robots made out of Lego pieces. You can tackle each of the six major environments in any order you like and return to previously completed levels at anytime to gather whatever bolts and runes you still need to unlock the numerous cheats and secrets in the bonus menu.
Besides fighting, you'll also have to hunt down switches and solve platform-jumping sections periodically. Some of the Bionicle-inspired touches also add to the game's variety, such as the Lego gears that you pick up for money and health and the loose piles of Lego parts that you can occasionally put together to open a door or create a ramp. The small touches are nice, but what ultimately keeps boredom at bay is that the game does a good job of introducing cool new weapons on a regular basis. You start out with a basic sphere launcher that has unlimited ammo. Every two levels or so, though, you'll gather a mask that will give you a new secondary weapon or piggyback onto a mask you already have. The variety of weapons is great, particularly the lightning and sniper beams, and the abilities you get for piggybacking masks are extremely fun and useful. The completed air Toa, for example, lets you jump higher and hover, while the fire and stone Toa masks let you walk through lava or blast through stone. Once you collect a few masks, you can pull off some really impressive aerial acrobatics.
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