GameSpot editors' review
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CNET editors' rating:
stars
OK
Detailed editors' rating
- Reviewed on: 05/10/2007
- Released on: 05/09/2007
- Originally published on GameSpot: Classic Action: Devilish (DS) Review
Originally released for the Sega Game Gear and eventually ported to the Sega Genesis, Devilish was essentially Breakout with an evil twist. Instead of simply being tasked with using your ball and paddle to clear a static field of blocks, your challenge was to break blocks to progress through a series of levels filled with satanic enemies, power-ups, and screen-filling boss fights. Furthermore, you were given control of multiple paddles, which could be moved vertically or horizontally, and these paddles could be switched into different configurations on the fly. This would not have been a bad concept in the right hands, but clumsy execution prevented Devilish from being particularly noteworthy. Inexplicably, there is now a remake of Devilish on the Nintendo DS, which is even more awkward and pointless than its predecessor.

Prepare to be bedeviled by dreary graphics and patience-sapping physics!
The basic gameplay of Classic Action: Devilish remains much the same on the DS as it was on the Game Gear in '91, but the 16 years between the two have afforded Devilish a story arc about a king and his daughter defending their kingdom against Satan's army. As entertaining as that might sound in synopsis, it plays out as a string of dull dialog sequences between levels. The functional updates made to Devilish are less pronounced. Though there's no touch-screen love, the action plays out across both screens of the DS, with gravity pulling the ball toward the bottom. Having a longer playfield improves the scope of the action, but once things start moving quickly, it can be difficult to switch your focus from one screen to the other. You can move both paddles horizontally using the D pad, though by pressing up and down on the D pad, you can affect the upper paddle's vertical orientation. Tapping the shoulder buttons rotates the upper paddle, which is an admitted improvement over the predetermined configurations you had to cycle through in the original Devilish.
All of this fiddling with the position and orientation of your paddles allows the game to throw some serpentine level designs at you. This means you'll have to bank the ball around sharp corners or U-turns as you smash through castle walls, piles of bones, and a somewhat limited variety of enemies. You'll also happen upon treasure chests with power-ups--as well as power-downs--that can change the size of your paddles, affect the speed of the ball, turn your ball into a brick-smashing rocket for a limited time, and more. There are boss fights at the end of each stage, but they're so pedestrian and unimaginative that it's hard to get excited. First level? Giant spider. Second level? Ghost lady. Third level? Two giant spiders.
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Classic Action: Devilish (DS):
