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Dragon Quest VI: Realms of Revelation review (DS)

CNET Editors' Rating

3.5 stars Very good
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Average User Rating

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Absorbing gameplay and an epic plot make this Dragon Quest remake worth the wait.

Dragon Quest VI: Realms of Revelation marks the first time this role-playing classic has reached American shores. Developer Arte Piazza has skillfully enhanced this Super Famicom giant, adding an impressive dual-screen presentation and immersive dialogue to flesh out the game's plot. A job system provides depth, while other series hallmarks--optional content and a challenging bonus dungeon--return to boost replayability. Though it hardly redefines the Dragon Quest experience, the game's extensive exploration and nostalgic atmosphere are sure to satisfy.

Dragon Quest VI: Realms of Revelationscreenshot
New 3D environments make exploration a treat.

A surprising storyline draws you in with frequent twists. You're cast as a young warrior protecting a small mountain village from the Dread Fiend, a sinister illusionist who is summoning monsters to attack humanity. You soon embark on an epic quest to save the world, only to discover that you're living within a dream--a mirror realm created by the denizens of the real world to live out their fantasies in peace. You traverse both huge worlds in search of the Dread Fiend, unveiling secrets and recruiting allies along the way. You meet many outlandish characters on your journey--fortune tellers and invisible amnesiacs among them--and their eccentricity adds charm. Great dialogue also hooks you in, highlighting a smooth translation with colorful accents and puns.

Like its predecessors, Dragon Quest VI boasts an expansive world full of brainteasers. You encounter more than 30 unique towns, each with its own distinct scenario that enriches the story while unlocking new areas and conundrums. Most of these scripted events are highly creative. For example, in one town, you climb a cliffside dungeon to solve the mystery of a flying bed; in another, you escort mermaids across the high seas. Completing scenarios in one realm affects events in the other, and it's thrilling to travel back and forth to explore your impact. Though the game's many pathways make it a little confusing to navigate, helpful maps and party dialogue usually keep you on track. The wagon also returns to make travel easier; this series staple lets you exchange party members midcombat whenever you're on the world map, and it shares experience points so that even your benched characters advance.

The game's combat system is similar to Dragon Quest V's, with job classes and greater skill variety enriching the experience. The random, turn-based battles present character information on the top screen to reduce clutter, while enemies and colorful battlefields are relegated to the bottom. Full tactical controls let you issue commands individually or across the board, which speeds up battles while the AI focuses on healing or aggressive skills. The job system introduced in Dragon Quest III finally returns, featuring 18 jobs--including two unlockables--and a bevy of skills to unleash. Multiple hybrid jobs keep combat enticing by blending skill sets, so you can craft a stalwart warrior wielding recovery magic or an advanced mage that uses both healing and offensive spells. Characters retain their unlocked skills even as they change jobs, which motivates you to master multiple jobs to create the ultimate personalized team.

Dragon Quest VI: Realms of Revelationscreenshot
Updated enemy animations and vivid backdrops spruce up battling.

 

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Quick Specifications

  • Release date02/14/11
  • ESRB Teen
  • Developer ArtePiazza
  • Genre Role-Playing
  • Elements Role playing game (RPG) - console-style RPG
  • Context Fantasy
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