Version: 2008
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Final Fantasy XII: Revenant Wings (DS)

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Control during battle is handled using a simple and intuitive combination of touch-screen use and button presses. The top screen displays a map of the entire area for quick reference of the positions of both your units and your enemy's, and the bottom screen is a close-up view of the action shown from an overhead isometric view. Leader portraits, which indicate the status of a particular character and his or her grouped espers, can be tapped to select the entire group. Individual units can be selected by tapping them, and you can also tap the screen and drag across to select a large group of units. You can then use a single tap to order those selected units to move to a specific location or to attack an enemy unit. Tapping and holding down the stylus will let you move the screen around, or you can use the directional pad to do the same thing.

Graphically speaking, Revenant Wings is one of the most impressive-looking games on the DS, and the prerendered cutscenes that play at times are of the same level of quality that one has come to expect from Square Enix. The assorted locales you will travel to are vivid and lively, and the unit sprites, however small, are highly detailed and expressively animated. For the most part, battlefields are designed to complement the fixed isometric camera, but there are times, however rare, that units or monsters may be concealed behind tall environmental objects, though this is a minor complaint. Likewise, there is some graphical slowdown when massive groups of units gather onscreen and enter combat, but not so much that it becomes even remotely unplayable.

Fans of the music of Final Fantasy XII will feel immediately at home with the soundtrack of Revenant Wings because the style is completely identical. In fact, many of the songs, such as the theme of the Rabanastre Lowtown, are straight-up ported across. This sense of familiarity that fans of other Final Fantasy games will feel is not limited to the music, either. There are many other throwbacks to older games in the series, such as the return of Namingway, and all in all, fans will be pleased with the game's self-referential nature.

Ultimately, Final Fantasy XII: Revenant Wings successfully takes the role-playing game flair and style that the franchise is known for into the RTS realm. With an excellent combination of game design and control-scheme implementation, the fast-paced battle system is easy to keep up with and difficult enough to challenge you for roughly 25 hours, not including all the extra time you could put into completing side quests, forging pacts with espers, and earning all of the trophies. Revenant Wings is easily one of the better games on the Nintendo DS, and whether or not you're a fan of Final Fantasy games or the RTS genre in general, it's a worthy purchase if you're looking for a fun and entertaining experience.

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Final Fantasy XII: Revenant Wings (DS): $37.69
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Final Fantasy XII: Revenant Wings (DS)