One of the great things about the Kirby series is that over the years, it has stuck to its adorable roots with such an upbeat vibe and familiar presentation while trying out new gameplay mechanics to keep things fresh. Kirby: Mass Attack continues that forward trend. This touch-only adventure stars not just one but a whole gaggle of the lovable pink puffs that must be herded through colorful stages in creative ways. Tight controls mingle with a steady stream of clever new ideas to make this one of Kirby's best handheld outings.
Ten heads are indeed better than one.
The game's effervescent plot thickens when Kirby's latest nemesis, the evil skull-lord Necrodeus, blasts the poor fellow into 10 tiny versions of himself in hopes of eradicating the pink hero once and for all. His plan almost works, but one remaining wayward Kirby manages to escape. Setting out to rally the troops and defeat Necrodeus by piecing himself back together, the last Kirby must rely on his mini-pals for support. This cute story gimmick translates into some excellent strategic platforming and puzzle-solving. Beefing up and maintaining your small pink army is integral to the gameplay, and the unique ways that you have to put the little guys to use from one level to the next keep the adventure from stagnating. The numerous stages across Mass Attack's five worlds also require you to have a certain number of Kirbys in your group to proceed--secret areas within every stage are accessed in much the same way. You gain more of your comrades as you go by collecting fruit to fill a score meter, but your herd can be whittled down if any perish permanently within a given stage. It's a cool dynamic that encourages backtracking and exploring because any Kirbys you collect will stay with you within a given world as long as you don't let them die off.
Mass Attack's intuitive touch-centric controls are fun to use and make the challenging task of micromanaging a herd of energetic little blobs easier than you might expect. You can move your group by tapping and dragging it around the screen; it's also possible to grab them all and float them along a drawn path in short bursts as in Kirby: Canvas Curse. Double-tapping foes sends your mob charging forward to dog pile onto them, or you can fling individual Kirbys around to grab items, latch onto foes, and hit switches. It's a comfortable system that works surprisingly well once you've had a little practice, and you won't find yourself missing traditional button controls much. That's not to say things don't go awry at times. Some Kirbys occasionally wander away from the pack and get into trouble, but this can be overcome with a touch of vigilance. If one of your pals perishes, there's still some hope. Members of your gang can be hit once, which turns them blue. If they're hit again, they turn into fluttering ghosts that can be recollected and saved if you grab them with another living Kirby before they get away.