Luminous Arc 2 doesn't innovate much on the standard strategy role-playing game formula, but much like mom's home cooking, it fills a comfort niche in this turn-based genre. There's a decent level of difficulty to engage your brain, a smattering of comedy to engage your humor, and a heaping helping of content to engage your free time. While the narrative and characters can be a bit shallow, there's enough gameplay and drive to keep the momentum going throughout your adventures in this world of magic.
The protagonist Roland is a mild-mannered lad training as a knight under the tutelage of his father, the legendary warrior Steven. He hones his skills alongside his brother Rasche and their friend Rina, at a time where the world is subject to increasing turmoil. Fiendish monsters are roaming the countryside and a member of the sorcerous order of witches has gone rogue and is stirring up trouble. In the midst of all this excitement, Roland unwittingly becomes the master of the Runic Engine, a device that grafts itself to his hand and enables great power. Now known as a Rune Knight, Roland must work with the witches to protect his friends and his home kingdom of Carnava against the encroaching dangers that threaten them all.
The story follows a very familiar structure of world salvation, complete with an evil artifact sealed away by powerful sages that just so happens to be freed by a collusion of misguided folk. There's a lot of exposition in between battles and many characters to meet along your journey, each with their own motivations and personality quirks. Many of these people are genuinely amusing, though a lot of them also tend to act like caricatures rather than actual individuals. Because of that, it's a little difficult to get much emotional investment out of the storytelling, especially when coupled with voice acting of uneven quality. The framework of the tale is enough to move matters along, though, and there are numerous little touches, such as chatting with party members after battle, or reading the short stories for the cute creature Kopin, that add interest.
Strategy is the real name of the game, with you pitting your party members against enemies of all sorts on a variety of terrain. Movement is grid-based, and characters gain advantages for attacking foes from the side or behind as opposed to head-on. Order of action is determined based on individual speed, and you'll be able to see the action queue on the top of the screen to figure out who is able to do what and when. Characters each bear unique abilities, from up-close melee attacks and powerful spear techniques from the knights, to long-ranged bow and gun users, to witches with their array of magical spells, and more. As you fight, you'll store up energy that can eventually be unleashed in a flash drive, which is a particularly devastating attack that will save your bacon more than once when used at appropriate times.
Roland as a Rune Knight has a special ability called engage that he can use when there are witches in his party. This bizarre power is the result of a witch lending Roland a ring and some of their own magic. When you use it in battle, you are treated to an image of the witch in a flowing white wedding gown as the young knight completes his transformation. When finished, Roland gains additional abilities, additional magic, and a flash drive that corresponds to the young lady he is currently engaged to. A fire witch will grant him fire spells and flash drives, a water witch will do the same with water magic, and so on. It's pretty crazy, and is an ability you'll want to plan carefully around using to eke out its full advantage.