See all screenshots
-
CNET editors' rating:
2.5 stars
OK
Detailed editors' rating -
Average user rating:

Write your own review
Product summary
Bad graphics and repetitive play make Mega Man's latest adventure a dull one.
Specifications: ESRB: Everyone; Genre: Action; Number of players: 1-6 Players See full specs
Price range: $27.99 - $30.99
Gamespot editors' review
- Reviewed on: 07/02/2008
- Released on: 06/24/2008
Mega Man Star Force 2 is the eighth game in the Battle Network series, which began on the Game Boy Advance. When Capcom moved Mega Man to the Nintendo DS, the Star Force series introduced new characters, storylines, and an over-the-shoulder battle perspective. However, little else changed. The gameplay mechanics, graphics, and audio design in Mega Man Star Force 2 are essentially the same as those of its predecessors. Nevertheless, if you enjoyed previous entries in the series or are an avid fan of dungeon-crawling role-playing games, then you'll probably find a number of redeeming qualities.
This time around, you play as Geo Stelar, a typical kid living in the year 20XX. Flipping on your activator goggles lets you see the Wave World, an electromagnetic dimension that exists parallel to our own and powers all of our electronic devices. By merging with an alien being named Omega-Xis, Geo Stelar becomes Mega Man and is able to interact with both worlds. In Star Force 2, Geo takes on a group of criminals who are attempting to resurrect the ancient civilization of Mu. The plot is laughable and serves only as an excuse to travel from one environment to the next. It's worth noting that Capcom's localization team has done a better job translating the insurmountable text than in the past, but the game's inane story is made all the more excruciating by the seemingly endless stream of corny filler dialogue.
Battles in Star Force 2 take place on a 3-by-6 grid. The camera is restricted to the back of Mega Man's head, and his movement is generally limited to sidestepping left or right. Enemies can move around the entire battlefield and attack in any direction, which puts more emphasis on the timing of your attacks, evasions, and blocks than in previous games. Unfortunately, the frequency of these random battles is so ridiculously high that at times you'll barely take four steps without another encounter popping up. The relationships that you forge with friends throughout the game are given numerical values that can be converted into new abilities such as barrier shields, more powerful weapons, and increased hit points. Rather than gaining experience points and leveling up, you improve Mega Man's skills by building a balanced repertoire of battle cards from defeated enemies. Assembling your deck of 34 cards is a fun, addictive endeavor, but once you've established your favorite combinations there's little reason to change things up.
Continue reading- See more CNET content tagged:
- Capcom,
- card,
- Nintendo Co. Ltd.,
- games
User reviews
Write your own review Be the first one to review Mega Man Star Force 2: Zerker x Saurian (DS) and share your experience with the CNET community!


Mega Man Star Force 2: Zerker x Saurian (DS):



