Version: 2008
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MySims Kingdom (DS)

GameSpot editors' review

  • Reviewed on: 11/06/2008
  • Released on: 10/28/2008
  • Originally published on GameSpot: MySims Kingdom (DS) Review

On the box for MySims Kingdom is a big MySims Kingdom logo, and dashed across the top left corner of that logo is the word "New!", as if to remind you that this is different from that other MySims game on the shelf. Those who pick up the game with that fresh promise in mind will be disappointed. Yes, there are a handful of new minigames and a few small tweaks to last year's formula, but the minimal changes aren't enough to separate this bland simulation game from its predecessor.

Despite the name, the DS version of MySims Kingdom has more in common with the previous DS MySims game than the recently released Wii version. After you return from a trip and settle back into your home, a series of mysterious disappearances happen. With half of the town's buildings and decorations gone, the mayor looks to you to piece things back together. The story is really just an excuse to decorate and play minigames, and it has little to do with the Wii version, though some of the characters from that game do make an appearance and allude to the more enjoyable adventure you'd be having if you were playing that game.

Before you can even think about having fun with MySims Kingdom, you have to jump a few hurdles. Within minutes of starting the game, you'll be introduced to the key characters, given the tools to prosper, and then shoved out the door with little to no direction. You'll wander the town aimlessly for a while trying to figure out what to do. Early progress is further impeded by clumsy and frustrating item collection. To create the items needed by some of the townsfolk, you'll have to collect essences. Using the Extractor, you can suck essences out of most outdoor objects. Once you've gathered enough essences, you can dump them into the Synth-O-Tron and create a random item by scribbling on the touch screen.

Once you get past the rough introduction, the game opens up and throws a plethora of quests and minigames at you. The minigames run the quality gamut. There are fun, exciting games such as vegetable vendor and ski jump; forgettable, mediocre games such as tennis; and screen-destroying wastes, which include kayaking. You aren't forced to play these games often, but considering that they can be a good source of income, you'll at least play the ones you like dozens of times. Aside from minigames, you'll spend much of your time returning the town to the bustling community it once was. The building of your town plays out like a diet SimCity, giving you limited placement options but enough light customization to make it your own.

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MySims Kingdom (DS)