GameSpot editors' review
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CNET editors' rating:
stars
Very good
Detailed editors' rating
- Reviewed on: 12/02/2008
- Released on: 11/10/2008
- Originally published on GameSpot: Pokemon Ranger: Shadows of Almia (DS) Review
Just over two years ago, Pokemon Ranger gave Nintendo DS owners an unorthodox spin on Pokemon with its unique touch-screen capturing controls. It turned out to be an enjoyable game, eschewing the franchise's traditional evolution and "Gotta catch 'em all!" tenets. With Pokemon Ranger: Shadows of Almia, Nintendo gives more of the same, though with a few small but welcome improvements that add a little depth to the experience while keeping its quick pace.
You start out as a fresh-faced student at a ranger school, where you learn about the various aspects of taming and helping Pokemon in the wild. Like in the original Pokemon Ranger, there's no battling here: rangers and students instead strive to keep the peace between Pokemon and humans. You capture the critters as in any other game in the franchise, but in this game you do so by expressing friendly, benevolent feelings through a device known as a styler, and once you use the Pokemons' special abilities to help you, you kindly release them back into the wild. There's no Pokemon leveling up or evolution here. As you progress from student to full-blown ranger, you take on the job of stopping the fiendishly named Team Dim Sun criminal organization from brainwashing Pokemon to do its nefarious bidding. The entire concept sounds a little trite, and many of the story's surprises are predictable, but it's got just enough lighthearted mystery to satisfy a younger audience.
In any case, the real star of Shadows of Almia is its refreshing capture system. The core idea entails drawing a circle around the Pokemon you're attempting to capture. If it bumps into the line you've drawn, it gets destroyed and you have to start drawing again. If its attack hits your line, you take damage. However, where the last game required that you draw a certain number of consecutive circles around a creature (without interruption) in order to succeed, in Shadows of Almia you need to fill up an empty friendship gauge. One complete circle fills up the gauge a little bit, with the catch being that it gradually depletes if you wait too long in between scribble attempts.
These changes make the capture process a bit easier because you're not forced into an all-or-nothing situation, and they also add a hint of strategy. Instead of just scribbling circles as fast as you can, you're now employing an exciting stick-and-move strategy in some of the tougher encounters--lifting your stylus just in time to avoid a series of attacks or catching an especially quick Pokemon when it pauses briefly. Each Pokemon has different attacks and movement patterns (though a number of them are similar) such that almost every new monster encounter brings a unique capture experience and a slight level of intrigue and uncertainty. Save for the large boss encounters, each capture instance can be completed in tens of seconds. Therefore, capturing rarely gets boring thanks to its brisk and varied nature.
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