Star Wars games have run the gamut from terrible to superb, so it's always a crapshoot when a new one is released. Lethal Alliance on the Nintendo DS is a solid addition to the family. It's not a difficult game, nor does it share the same acrobatic feel of its PlayStation Portable counterpart. However, it makes up for the loss of the PSP version's cinematic flair with some special features of its own. Yet it also shares some of the same problems, like the unresponsive targeting system and generic level design. But even with some obvious flaws, Lethal Alliance is an enjoyable game with enough variety to please Star Wars fans looking for a shooter on the go.
Lethal Alliance takes place between Episodes III and IV and features a number of cameos from well-known Star Wars characters. The main character, the twi'Lek Rianna Saren is original to the game, and she's no Jedi. Rather, she's more of a Han Solo than a Luke Skywalker, helping out the Rebellion as a mercenary. The story isn't much to speak of, so don't expect to discover any surprising revelations or shocking insights into the Star Wars universe. Lethal Alliance is character driven, exploring an odd partnership between Rianna and Zeeo, her droid companion. Their collaboration is the cornerstone of the gameplay, and it's interesting enough to carry the uninspired narrative.
Without the partnership, Lethal Alliance would have been just another adequate third-person shooter. But with Zeeo hovering alongside, you get to pull off some nice collaborative moves. Many of them take place within the action proper. You can grab hold of Zeeo and he'll zoom you toward an enemy for a dual kill, or jump onto him to perform a shockwave attack. The abilities aren't as satisfying as they were on the PSP, since they lack the other version's cinematic elements, like bullet time zooms and close-up kills. Still, they are varied enough to stay consistently interesting during the six-hour campaign. Other moves are outside of the gunfights. Zeeo will pull Rianna up certain walls or across ceilings, and he can maneuver into tighter areas like air ducts. These solo Zeeo moments are among the game's best, because in them you use the touch screen for free-look and the D pad for movement. That control scheme feels more at home on the DS than Rianna's controls, which use only the face buttons.
The game also throws in a decent variety of puzzles. None of them are challenging, but at least they utilize the platform's unique capabilities better than the majority of the action. Whenever Zeeo slices into a computer system, you're normally faced with some sort of puzzle that goes along with it. In one, you rotate and flip a cube until the pattern on one of its sides matches that on the block beneath it. In another, you connect rays from the bottom and sides of the screen to hold a security drone in place. The puzzles are all timed, but finishing before the timer expires is rarely a matter of life or death.
The shooting portions are pretty standard, and Rianna equips blasters, a sniper rifle, and other ranged weapons. Switching among them is just a matter of choosing the one you want on the touch screen, and in a nice touch, you'll automatically equip your slashing weapon whenever you are close to an enemy. Since Rianna isn't a Jedi, you'll never get to play with a lightsaber, but the Thorn of Ryloth used in melee is a fine substitute. It's too bad that the ranged action is hobbled by Lethal Alliance's primary drawback: its targeting system. Whenever you fire a weapon, you automatically lock on to an enemy, and you use the shoulder buttons to cycle through other enemies onscreen. But the targeting is aggressive, making occasionally unwise decisions on your behalf. Sometimes, it simply doesn't function properly and you can't cycle to the enemy that you want. Other times, you can't lock on because your foe is apparently too far away, even when he's obviously within firing range. It's not as frustrating on the DS as it is on the PSP, but the concession appears to be in the difficulty of the action as opposed to a refinement of the mechanics. Enemies go down easily, so tapping the B button and performing the occasional cooperative attack will get you through every encounter without much of a challenge.