See all screenshots
-
CNET editors' rating:
3.0 stars
Good
Detailed editors' rating -
Average user rating:

Write your own review - See all user reviews
Product summary
Like a bacon-wrapped cerebellum, Teenage Zombies is a tasty appetizer that doesn't quite satisfy.
Specifications: ESRB: Everyone 10 and older; Genre: Adventure See full specs
Price range: $14.99 - $19.99
Gamespot editors' review
- Reviewed on: 04/22/2008
- Updated on:04/23/2008
- Released on: 04/15/2008
In a sane world, teenage zombies wouldn't be very intimidating. They'd spend most of their daylight hours sulking in their graves, venturing forth only at night to hang around the 7-Eleven parking lot with the hope of roping older zombies into acquiring brains for them. But in a world at the mercy of invading legions of alien brain thingys, the pubescent undead become a force to be reckoned with. The voracious appetites that in life drove them to consume mass quantities of Cheez-Its and orange soda now compel them to seek out and devour as many delectable squishy brainmeats as they can. Teenage Zombies: Invasion of the Alien Brain Thingys chronicles the platforming adventures of three teenage zombies in such a world, each armed with unique powers that must be used in tandem to progress through levels. It's a cute, clever, competent game that is regrettably short-lived and not very challenging to boot.
At the beginning of the Teenage Zombies adventure, you are treated to a fully voiced intro presented in an irreverent pulp comic style. This serves to introduce the arch villain, the Big Brain, who is a vain, self-aggrandizing cerebrum with a penchant for snow globes. We also meet our zombie heroes, Zack "Half-Pipe" Boyd, Lori "Lefty" Lopez, and Finnigan "Fins" Magee. Their brain binge is chronicled between levels in the similarly styled comic book segments that are often amusing, sometimes hilarious, and definitely the most entertaining element in the game.

In this scene, the tentacled zombie vomits on the mutant sewer rats to set them aflame. His motivation is his unyielding hunger for brains. Action!
The action plays out on the top screen of the DS, while the bottom screen displays the resting places of the three zombies, your point total, and your "unhealth" meter. Only one of the three zombies is in action at any given time, but you can switch between them on the fly by using the shoulder buttons or by tapping their graves with the stylus. Each zombie can jump and attack (though not simultaneously) with varying degrees of proficiency. Lefty can't jump high, but her extendable arm allows her to reach ledges that the other two can't reach. Half-Pipe can jump the highest and shimmy into small passages, but his slow attack makes him a dodgy choice in a fight. Fins' jumping skills are the weakest, though he can use his tentacles to climb walls or traverse wires. His real strength lies in his potent multidirectional attack, which makes him your go-to zombie when the screen is thick with think sacs.
In addition to these unique abilities, each zombie has three specific power-ups that he or she can acquire. These lend temporary superzombie powers to your gray-matter gobblers and enable them to, for example, defeat hordes of brains with flaming vomit, cross electrified floors with monster truck tires, or deflect a cascade of debris with a colorful umbrella. Though these power-ups are mildly clever in their own right and offer a nice break from your standard abilities, they are found in such close proximity to the places you'll need to use them that they fail to add much beyond that.
Continue readingUser reviews
-
Average user rating:
0 stars
Not yet available
Back to product review - My rating: 0 stars Write review
-
Showing 1 of 1 user reviewSee 1 user review
- See 1 user review Write review

Teenage Zombies: Invasion of the Alien Brain Thingys (DS):


