Similarly, the musicians of the world who work on games may earn your respect if you take some time to compose your own microgame music. Like every other aspect of the game, WarioWare DIY's music creation tools are accessible enough for anyone to use, but the catch is that if you're a talentless noise polluter with little or no understanding of how music is composed, that's not likely to change. With that said, the barrier to entry has been set about as low as it possibly could be, because there's an option for you to generate a string of notes simply by humming into the microphone. You're then free to reposition these notes using the stylus and, if you're feeling confident, work them into multi-track recordings. With the tap of an onscreen button you can decide which of around 50 different instruments you want your piece played on, and your choices range from conventional (piano, trumpet, wood flute, electric guitar) to downright strange (fat robot, baby, monkeys, pig). And if even that sounds like too much work, you can just have the in-game composer create songs for you, either completely at random or while adhering to a theme and style of your choosing.
If this looks confusing to you, you might want to leave your soundtrack in the hands of the in-game composer.
WarioWare DIY's world is presented as a simplistic microcosm of the games industry, so when you finish a game you get to have some say in its packaging and cartridge design before it ships and appears on the shelves of the DIY Store alongside any other games that you've unlocked or created. When you ship a game, you also have the option to share it with friends. This works just fine if you're sending games to and from handhelds in the same room, but sadly the online functionality is limited. In order to share games online, you first need to exchange 12-digit friend codes with any other players (up to a maximum of 50) you wish to share games with. Then, you upload finished games to your online warehouse, from which your friends are free to download them at any time. Inexplicably, your warehouse has room to stock only two games simultaneously, along with two comics and two soundtracks. It's a real shame that there's no way to have more space in your warehouse or, at the very least, to use the six spaces that you're allocated any way that you choose. If you're a prolific game designer, there's no reason you can't design a dozen or so microgames in a single day, and if you're a talented musician, perhaps you can use WarioWare DIY's straightforward editing tools to create soundtracks for friends to use in their games. You never need more than two warehouse spaces, provided you keep in touch with friends and let them know when the items they want to download are available, but the lack of online storage and any in-game means of communication are just two more hurdles that you need to overcome to get the most out of the already convoluted community aspect of this game.
Even if you don't have friends who are playing the game, there's still some benefit to going online with WarioWare DIY. Free games are being made available for download on a weekly basis, including a number created by big-name designers like Yoshio Sakamoto (co-creator of the Metroid series) and Masahiro Sakurai (creator of Kirby). Furthermore, regular competitions to create games around a given theme can potentially expose your creations to a large audience because the best entries are made available for download to anyone who visits the in-game store. Add these downloaded games to the 90 that are included on the cartridge, and you're not likely to get bored with WarioWare DIY soon, regardless of whether you're looking to learn from other people's creations or just enjoy them.
Actions, triggers and switches--a less glamorous aspect of game development.
WarioWare DIY is a great WarioWare game if you're a fan of the series, but it's also much, much more than that. The included creation tools are user-friendly enough that anyone can work with them, but they're not so dumbed down that you feel like they're doing the work for you. There's even more fun to be had solving design-related challenges for these games than there is playing them, so if you have even a passing interest in making your own games, you'd do well to pick up a copy. And if you don't, you should still get a copy just so that you can enjoy the fruits of everyone else's labors.