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Ace Combat Advance review (Game Boy Advance)

The onscreen radar makes up for a few of the game's graphical shortcomings. Red and yellow dots tell you where enemy planes and ground targets are, and flashing arrows point you toward the location of the next enemy base. Despite its lack of features and so-so graphics, Ace Combat Advance is actually fun to play at times. The controls are intuitive, with steering mapped to the directional pad and weapon controls mapped to the A and B buttons. Destroying enemy planes and vehicles is simply a matter of firing off a heat-seeking missile or guided bomb when the target shows up on radar, or pouring on the guns while the target is right in front of you. The ability to fly freely over the entire mission map is a major plus, because it means you can turn around to make repeated firing runs over a base or actually engage a single enemy plane in a swirling dogfight.

Missions, for the most part, aren't very difficult. This is because the majority of the missions simply call for destroying a specific batch of targets in the time allotted, and because the developers implemented a pair of flight controls that absolutely transform enemy fire into a nonissue. One of these controls is a dive maneuver, activated by pressing up on the control pad, which causes the plane to drop altitude for a brief period and allows you to fly right under oncoming planes and missiles. The other is a refueling command, activated by pressing the select button, which calls in a refueling plane that will reload all of your weapons and repair any damage you have. Even though both of these moves bring an added touch of realism to the game, that they can be used an unlimited number of times eliminates most of the challenge that is supposedly brought on by the presence of enemy planes and antiaircraft batteries.

Ace Combat Advancescreenshot
Aside from a few splash screens, this Ace Combat has no cinematic punch.

What Namco and Human Soft did wrong was that they did not strive to make the GBA game as rich in story or cinematic aspects as its console counterparts. The PS2 Ace Combat games use voice acting and lengthy text narratives to introduce characters, to set up situations of extreme duress, and to describe the ins and outs of a prolonged conflict between two warring factions. A GBA cartridge doesn't have the storage capacity to handle voice acting, but certainly the format is capable of telling an involving story through the use of text and image sequences. Instead, this portable Ace Combat only offers an inkling of a story as told through brief progress updates that show up between missions, and the only cinematic touches are generic splash screens that introduce missions and proclaim victory. Just a bit of pizzazz would have gone a long way toward making the entire product seem less generic and bland.

All of the compromises and omissions that were made (or not made, as the case may be) to bring Ace Combat Advance to the GBA have sucked out everything that made the franchise so appealing and so interesting on the console. Fans expecting an authentic Ace Combat on the go are sure to be disappointed. That said, if you're merely looking for a portable shoot-'em-up, Ace Combat Advance does have enough going for it to offer a few solid hours of aerial combat.

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Quick Specifications

  • Release date12/31/04
  • ESRB Everyone
  • Developer Human Soft
  • Genre Action
  • Elements Simulation - modern jet flight
  • Context Realistic
  • Number of players 1 Player
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