Like the majority of GBA games these days, Ratatouille is geared toward younger players. However, this 2D adventure based on the popular Disney/Pixar film isn't so dumbed down that older players can't enjoy it too. Watching lavishly animated Remy the rat go through his acrobatics while you help him find the food items hidden in each level is good for a few laughs. The cooking minigame also really gets across the whimsical chaos that chef Linguini went through trying to prepare gourmet dishes in the movie.
Remy is an acrobatic rat, which is good because the side scrolling levels are full of crazy jump sequences.
The game consists of 40 levels spread across eight chapters. For each chapter, you'll have to complete five side-scrolling levels and a cooking minigame. In the side-scrolling levels, you have to track down hidden food items and garnishes. Once you've found all of the necessary ingredients in a chapter's levels, you'll be able to play the cooking game, which is where you mix ingredients and cook dishes by following the onscreen prompts. Every time you complete a chapter, you'll see a story scene put together with text and still images from the movie.
You won't do anything in the side-scrolling levels that you haven't done in similar games, but the layouts are intricate and Remy has a good variety of moves. He can run, crawl, jump, double-jump, latch onto walls, inch across clotheslines, and climb up dangling cords. You can also have Remy use forks and drink umbrellas lying around in the level to jump exceptionally high or float across long distances. There's no telling where you'll find the food items in each level because the different movie-themed environments are all expansive and nonlinear. Some of the jump sequences you'll have to navigate are crazy; thus, you'll have to watch out for mousetraps or gas turrets that can knock you back and cost you precious time. Many levels also contain tiny holes that you can enter by tapping up on the D pad, which lead to top-view areas. These areas involve pushing balls around and using toy swords or ropes to uncover secret stashes of cheese, as well as other foods.
Running into a hazard in a side-scrolling level won't hurt Remy, but it will knock him back and cost you some time. The only way to fail a level is by allowing the timer to run out, which is nearly impossible. Timer refills are plentiful and regenerate every time you enter or leave a hole that leads to a top-view area. Finding the food item hidden in a level is never a matter of if, but when. Because of that, the game definitely feels like it was made with younger players in mind.