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Fantastic 4 review (Game Boy Advance)

CNET Editors' Rating

3.5 stars Very good
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Average User Rating

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Fantastic 4 is a solid beat-'em-up and a respectable movie-to-game translation.

Sadly, the days of the classic beat-'em-up are long gone. Every once in a while, however, a developer dares to take a stab at the genre made popular by games like Double Dragon, Final Fight, and Streets of Rage. Take Fantastic 4 for the Game Boy Advance, for example. While it may be just the latest in a never-ending litany of games intended to take advantage of the consumerism spawned by the release of a blockbuster movie, it also happens to be a solid entry in the "beat up anything that moves" genre.

Fantastic 4screenshot
Alternate between all four members of the Fantastic 4 in this isometric beat-'em-up.

The game's seven worlds (40 levels in all) are loosely patterned after situations from the film. Early on, the narrative focuses on the individual team members' struggles to come to grips with their newfound powers, which were given to them when a freak cosmic storm engulfed the space station where they were conducting scientific research. Ben Grimm becomes the rock monster known as "The Thing." Reed Richards develops the ability to stretch his body like a rubber band and takes the nickname "Mr. Fantastic." Sue Storm ends up with telekinetic powers and the ability to turn invisible, thus earning the moniker "Invisible Girl." Last but certainly not least, Sue's brother, Johnny Storm, becomes the living fireball known as the "Human Torch." Once all the introductions are done, later levels have the team assisting law enforcement with the thugs and various crime bosses that haunt the city before ultimately leading up to a confrontation with the group's archenemy, Doctor Doom. Players can switch between and control all four members of the Fantastic 4 throughout the game.

Like the beat-'em-ups of old, Fantastic 4 is all about beating up wave after wave of recycled enemies and then taking on the boss waiting at the end of the level. Each member of the team has two basic attacks and three cosmic special moves, which are based on the characters' superpowers. The Human Torch can throw fireballs and breathe flames out of his mouth, for example. Each character also has a unique contextual ability that can be used in specially marked areas. Reed can hack into computers and stretch to bridge large gaps; Sue can move heavy objects with her telekinesis; Ben can reach up and tear down fire escapes and ledges; and Johnny can set objects on fire. Many of the objects in the environment can be smashed or picked up and thrown...by the good guys and the bad guys. One of the sweetest aspects of Fantastic 4 is that there's always at least one other member of the team fighting alongside you as a CPU-controlled partner. You can switch off and assume control of any of the other characters at any time by pushing the L button. Apart from the repetitive combat, the main thing wrong with the game is that it's too easy. The CPU-controlled opponents aren't very smart, even when they're tossing knives and grenades, and there are health refills and extra lives all over the place.

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Quick Specifications

  • Release date10/12/05
  • ESRB Everyone 10 and older
  • Developer Torus Games
  • Genre Action
  • Elements Action - adventure
  • Context Fantasy
  • Number of players 1 Player
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