GameSpot editors' review
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CNET editors' rating:
stars
Mediocre
Detailed editors' rating
- Reviewed on: 05/31/2006
- Updated on: 06/01/2006
- Released on: 04/24/2006
- Originally published on GameSpot: FIFA World Cup: Germany 2006 (Game Boy Advance) Review
Football fans wrapped up in World Cup fever should steer clear of EA's 2006 FIFA World Cup on the Game Boy Advance. It may well offer you the chance to take your favourite team through the qualifying stages and into the World Cup finals, but the game's poor animation and simple tactics make it a completely lackluster experience.
As an officially licensed FIFA product, all team and player data is correct and up to date, which goes a long way in re-creating the atmosphere of the tournament. The limitations of the GBA mean that some concessions have been made, though, such as a lack of the official World Cup venues seen on the other platforms. However, EA's famously polished presentation goes some way to alleviate this--hearing a Black Eyed Peas song blaring out of your GBA makes a strong impression, and compares favourably to other games on the console.
There are three single-player modes in this version of 2006 FIFA World Cup. Kick off is a single match where you can turn wind effects on or off, change the pitch type, and adjust the length of each half. You can also set up a number of scenarios if you become bored of the basic game, such as giving yourself a 10-goal head start--or, if you're feeling generous, giving it to your opposition instead. It's even possible to cut straight to the end of the game if you wish, and it's likely that this option will be particularly popular with people wanting to re-create scenarios that arise from the real World Cup. Even though matches don't feature commentary, the crowd reacts to what's happening on the pitch and all menus have musical accompaniments.
But the main thrust of the game is the World Cup mode, and you can either play out the main tournament or take a team through the qualifying stages to the World Cup itself. This mode is a nice option for fans of teams that didn't make it through to the finals, who can instead play out the tournament as if their team had actually qualified. If you don't like your group you can swap with another team, or you can ask the game to draw seeded groups so that the best teams are all separated. Your progress will be saved during the World Cup stages, so you can return to a tournament at any time; and if you don't fancy playing a particular match, you can ask the game to simulate it. However, simulating a game rarely brings accurate results (we're not convinced that an Australia 4, Brazil 0 score line is all that likely in the real tournament), and your team seems to have a much higher chance of losing a game than if you were playing it yourself. It would have been more helpful be able to watch a game being played from the manager's perspective, and then dip in and take control if things aren't going well.
The game also has two challenge modes. One is a simple penalty shootout, and the other is a global challenge. The latter lets you choose a team and play out a number of different scenarios, such as playing the last half of a game already 2-0 up, with the aim not to concede more than two goals. Playing through challenges and using teams from different continents in the World Cup will unlock posters in the 'rewards' section of the option menu. On the multiplayer side, you can use a link-up cable between two GBA consoles, both of which require a copy of the game.
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