Aside from the inclusion of a few new minigames, Madden NFL 07 doesn't have much to offer over last year's game. In fact, it contains all of the same play modes that the two previous Madden games on the GBA did, and it looks, sounds, and plays identically to them, too. That's all well and good for anyone that's happy playing the same solid, functional football game for three years running, but it's sure going to disappoint everyone else who was hoping they'd finally choose this year to jazz up the game's overall energy level, or, at the very least, put in a franchise mode.
Madden NFL 07 looks and plays exactly like the previous games did.
Play modes and options match what was available last year. Full games can be played in the quick play and season modes. The season mode lets you run through an entire NFL season with your favorite team, although its GM options are fairly limited. You can trade and sign players and assign players to the roster, but that's about it. Outside of full games, you can also kill a few spare minutes in the practice, two-minute drill, situation, and minicamp modes. They're nothing special, although the minicamp mode does offer nine football-themed minigames to play. Two players can link up to play against each other in the majority of game modes. Up to six can participate in the minicamp mode in a pass-and-play fashion. Once again, this year's game doesn't offer a franchise mode or a create-a-player feature.
Gameplay hasn't changed one bit since the previous game. Like its predecessors, Madden NFL 07 on the GBA isn't overly intricate, but it does provide a suitably authentic portrayal of the gridiron. For the most part, the CPU plays an intelligent game. Running plays are slightly more effective than passing plays against the computer, but the CPU usually switches to a pressure defense if you attempt consecutive runs. As it is, you can adjust specific aspects of the CPU artificial intelligence from the settings menu.